thelastword
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Will read in a minute, who is she, what's her history?A Polygon article written by Patricia Hernandez?
Will read in a minute, who is she, what's her history?A Polygon article written by Patricia Hernandez?
Some of her previous accomplishmentsWill read in a minute, who is she, what's her history?
It's ok Patricia, you are going to be fine.For all of you who think it's so crucial to "own" your games, you really have three main game types:
A) Fully single player games
B) Fully Multiplayer
C) Combo of A and B
Realistically, unless you only play game type (A), you don't FULLY own anything. The day will come when the multiplayer servers will go offline, and your game will be either fully broken or partially broken. I still have a CD-ROM of Quake 3. Guess how useful it is? Makes a good drink coaster.
And if you only play game type (A), how many times do you want to play the same single player campaign over and over again? I play them once and I'm done.
This concept of ownership with digital media is a lot less black-and-white than people make it out to be...
That’s not gonna be true for everyone. I just finished Astral Chain and I’m planning to do another playthrough with Platinum Ultimate difficultly and after finished Catherine Full Body I’m gonna do another playthrough for different ending and do another Route for Fire Emblem Three Houses.And if you only play game type (A), how many times do you want to play the same single player campaign over and over again? I play them once and I'm done.
The bolded is SO true! It's very odd to tell someone they are wasting their money on something that they themselves have determined is worth it to them. If we think it's worth it to spend $60 on Gears 5, CyberPunk 2077, Spider-Man, etc then what's the big deal?
It's as if Polygon is getting paid to influence the gaming market to go the streaming route or something.
And if you only play game type (A), how many times do you want to play the same single player campaign over and over again? I play them once and I'm done.
Not all games have an end.
What purely single player games don't have an end goal and somehow give you incentive to play indefinitely? Genuinely curious.
What purely single player games don't have an end goal and somehow give you incentive to play indefinitely? Genuinely curious.
For all of you who think it's so crucial to "own" your games, you really have three main game types:
A) Fully single player games
B) Fully Multiplayer
C) Combo of A and B
Realistically, unless you only play game type (A), you don't FULLY own anything. The day will come when the multiplayer servers will go offline, and your game will be either fully broken or partially broken. I still have a CD-ROM of Quake 3. Guess how useful it is? Makes a good drink coaster.
And if you only play game type (A), how many times do you want to play the same single player campaign over and over again? I play them once and I'm done.
This concept of ownership with digital media is a lot less black-and-white than people make it out to be...
For all of you who think it's so crucial to "own" your games, you really have three main game types:
A) Fully single player games
B) Fully Multiplayer
C) Combo of A and B
Realistically, unless you only play game type (A), you don't FULLY own anything. The day will come when the multiplayer servers will go offline, and your game will be either fully broken or partially broken. I still have a CD-ROM of Quake 3. Guess how useful it is? Makes a good drink coaster.
And if you only play game type (A), how many times do you want to play the same single player campaign over and over again? I play them once and I'm done.
This concept of ownership with digital media is a lot less black-and-white than people make it out to be...
Patricia.Who is behind this article? Stadia? Gamepass?
What next? Microtransactions are the future?
Kinda related. Just a few days ago Bandai closed the auth server for Puzzle Quest 2 on mobile. The game is not an online game. The game had no expiration date. I bought the full version. I can't play it anymore.
I'm desperately trying to get a refund from Google. I don't care for the money (it was less than 4 euros), but as a matter of principle: I was the rightful owner of that game (which I hadn't finish yet, btw). Google is saying "fuck you", for now.
I subscribed to the Xbox Game Pass and am very happy with it as I think it's great value.
But I wonder what I would feel like if a game I was in the middle of playing was removed from Game Pass. I noticed that a few games have been removed already.
Woah, guess I should actually play the ones I like
That is exactly what I was thinking. What I will agree on is that there is no reason for a game to be $60 on digital storefronts. Even with the cut that distributors take they're still making more than what they were on physical sales. Those collector editions don't come cheap! You also have the Australians footing a good chunk of the bill because they're paying usually double.Polygon shilling for you-won't-own-a-single-game-in-your-library streaming and game-pass subscriptions?
lol normies
I think Jason Shiller tackled that one on Kotaku.Who is behind this article? Stadia? Gamepass?
What next? Microtransactions are the future?
You can't agree with the article, because one person's opinion can't make something true. Consumers worldwide say buying a game at $60 makes sense.
You can still play Quake 3 online mate, nothing stopping you from installing it and checking the server browser.For all of you who think it's so crucial to "own" your games, you really have three main game types:
A) Fully single player games
B) Fully Multiplayer
C) Combo of A and B
Realistically, unless you only play game type (A), you don't FULLY own anything. The day will come when the multiplayer servers will go offline, and your game will be either fully broken or partially broken. I still have a CD-ROM of Quake 3. Guess how useful it is? Makes a good drink coaster.
And if you only play game type (A), how many times do you want to play the same single player campaign over and over again? I play them once and I'm done.
This concept of ownership with digital media is a lot less black-and-white than people make it out to be...
Polygon and even the whole subscription service thing aside. I do think the only reason to pay $60 anymore is to support devs/franchises you like.
Games drop really fast in price now. Sometimes they are already $45 after like a month, and generally $30 at some point (on some sale) within the first 6 months.
Unless it's one of the 2-3 games every year I'm really hyped about (or from some dev I really want to support) I generally wait a few months and get the game for $40 or less.
Obviously, she's talking about USD.60$ LOL. what is this 2005?
Come to Canada and we can talk.
Consumers worldwide said buying a $17 CD made sense in 2001, the year physical album sales peaked. Took less than a decade for those numbers to fall off a cliff. The Netflix/Spotify model as the primary method of playing and distributing games is inevitable, just like it was for all other forms of digital media.