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Rainbow Six Extraction: Gameplay Deep Dive Reveal


NeoGAFs Kent Brockman

Pre-order Now: R6Extraction.com/buy

Take on the lethal and evolving Archaen threat in Rainbow Six Extraction. New gear, new abilities, new strategy. Team up with friends in 3 player co-op, and work together to learn and overcome Rainbow Six’s most dangerous enemy to date. And if one of you goes down in the containment zone, it’s up to you and your teammates to mount a rescue and make sure everyone gets out alive. Who’s Got YouR6?

Tom Clancy’s Rainbow Six® Extraction is a 1 to 3-player cooperative tactical first-person shooter. Assemble your elite team of Rainbow Six operators to launch incursions into the unpredictable containment zones and discover the mysteries behind the lethal alien threat called the Archæns. Knowledge, cooperation, and a tactical approach are your best weapons. Band together and put everything on the line as you take on an unknown enemy.

The game will support cross-play and cross-save between all platform families on day one. Owners of both Tom Clancy’s Rainbow Six Siege and Tom Clancy’s Rainbow Six Extraction will instantly unlock the entire roster of 18 operators in Tom Clancy’s Rainbow Six Siege and will get the United Front cosmetic bundles in both games.

Squad up and create a team of up to three Operators or go solo. Pick from 18 of the Rainbow Six Operators that are best adapted to survive incursions. Each Operator has a specific set of weapons, gadgets, and abilities to master. The uniqueness and different playstyles of each Operator allows for limitless options to customize your roster. Striking the right balance on your team will be the key to success.

Complete missions to level up your Operator, boost their stats, and gain access to new loadout options and powerful combat perks.

Set in four regions across the US, containment zones are dominated by the parasite, creating an unstable ecosystem within their walls. Incursions into these hot zones will challenge your team every time. Use gadgets and the Operators’ abilities to overcome the situation to accomplish your objectives, and above all, extract from the containment zone. With a selection of 12 uniquely designed maps featuring procedurally generated challenges, enemies, infestation, and increasing difficulty, the dangers are unpredictable, but the rewards are richer the deeper you go.

If an Operator fails to get to an extraction point, you and your team will have a choice: Leave your Operator behind to push on for bigger rewards or head back to mount a daring rescue. Those who don’t make it will find their operator MIA, making them temporarily unavailable for future missions. The only means of recovering an MIA Operator is to extract them before the parasite takes them over completely.

The Chimera parasite and its evolving Archæns are highly lethal sentient organisms that are consuming and reshaping the landscape. The Rainbow Exogenous Analysis & Containment Team (REACT) hopes to learn from this unique but deadly phenomenon, and you will count on teammates and your instincts to face 10 parasitic archetypes such as: the vicious Spiker, the elusive Tormentor, and the summoning Apex. Survive the Sprawl, a flow of self-aware parasitic tissue that spreads over the containment zone and alters the ecosystem. Areas that were previously infested may be clear, while previously safe zones could be ravaged by the Sprawl and other deadly enemies. Work together to leverage the destruction technology from Tom Clancy’s Rainbow Six Siege to reinforce walls against attacks or tear them down to create offensive opportunities.
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Tag, you're it.
team america vomit GIF

Shame on you Ubi for what you did to that license ...


Gold Member
The reveal CGI trailer was cool, but the gameplay doesn’t look like anything new. Their suits remind me of Haze somehow. I don’t think I’d spend money on it day 1. You would imagine shooters have evolved, but this gameplay trailer felt more like a shooting gallery.


This looks bad, almost like one of those cheap RE MP games. The aesthetic is out of place, almost cartoony. The enemies look like placeholders with PS2 animations. The levels are uninspired, restricted and repetitive.

H . R . 2

this is what happens when you prioritise inclusivity and personal agendas over expertise
disrespectful clowns!
"give players the same thing by copying and pasting the same crap over and over again and also downgrade everything so that more casual gamers can play these games. they don't know these games are recycled! they will buy them"

how they keep finding new ways to let their old fans down is just beyond me !
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Isn't this just like that mode of a couple years ago made into a full game? i hope they don't charge full price for it, it might be worth it just to unlock the operators in siege if you have it.
A rainbow six siege 2 with better lighting and destruction would of been hype, that game gets downgraded every season to keep the performance at 60 on consoles with the excuse of rebalances or some shit. It almost looks like CSGO now.
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NeoGAFs Kent Brockman
Isn't this just like that mode of a couple years ago made into a full game? i hope they don't charge full price for it, it might be worth it just to unlock the operators in siege if you have it.
A rainbow six siege 2 with better lighting and destruction would of been hype, that game gets downgraded every season to keep the performance at 60 on consoles with the excuse of rebalances or some shit. It almost looks like CSGO now.
It's the same event but evolved at $60 and about the current status of r6s the game its getting worse


For those of you who don't know, let me give you the lowdown on how this abortion of a game came about:

Siege introduced special events - zombies, golden gun, western revolver pistols etc.

The very first mode was a zombie mode. People were hyped - not because it was good (it wasn't), but because it was literally the first special event they did and people were naturally curious. If you ask anyone today what their favorite special event was it's very, very unlikely to be the zombie mode (called Outbreak). Here's something most people forget due to rose tinted glasses - matchmaking for Outbreak was DEAD within two weeks. It was very hard to find a game because no one fucking liked it.

So here's the problem - because people were only excited for this by virtue of it being the first special mode, Ubi confused this with genuine demand for a dedicated zombie game. This confusion is going to cost them a lot of money.

What do fans actually like about Siege? The lore. The characters. I mean I hate that goofy ass shit, but the community really gobbles up the lore about who's dating who and what colour panties Ash is wearing. They should have used that as the basis for a campaign-driven game, which in turn would have really gotten people interested in Siege. There would have been a real synergy there.

People love the lore. Ubi gives us zombies. Go figure.
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Unconfirmed Member
I'm really digging this idea of using swat-like tactics to take down venom-esque creatures.

I do agree though that it should have been called something else.


The fuck happened to Ubisoft... Rainbow Six and Ghost Recon turned into absolute shit.

They disgrace the Tom Clancy name and Splinter Cell is dead too, I wouldn't trust Ubi with that IP anyway.


Gold Member
I mean, how effing hard would it have been to make a straight up tactical military shooter against the computer using advanced AI running spec op missions like seals, delta, or spec ops?

nope. Aliens. Eff that noise.


It looks the same as the leaked footage from a few months ago. This game could have worked but it looks like they used siege engine when they should have used a much faster feeling engine. Siege is slow and plodding, this game is essentially copying left for dead which is a fast moving genre, it just looks jarring.

Slow and steady does not make for a good essentially horde mode game in my opinion. I would have left out the destruction aspect of the siege and the aim/lean aspects and sped up movement, eased off of the tactical aiming a bit. these were all things that felt really bad in the outbreak mode special event they had a few years ago, the controls and speed of the operators just didn’t feel good in a really chaotic swarm of zombies. It was fun for a few games for the novelty but in the end really felt like shit to play.

As well The stream looked like the frame rate was 30 FPS, hopefully that was just the stream because the game looked really slow and jittery for something coming out in 10 weeks.

I am really disappointed with this reveal, I am probably going to buy it just being a siege fan but I feel like it could have been so much more.


Gold Member
There’s nothing from the media shown of this game that looks enticing. Graphics, gameplay, story, all look terrible and shits on the lore/IP as a main line game.

This could have easily been labelled RS6 Siege DLC or something akin to Blood Dragon and I’d have believed it.

It looks like a game targeted to a sub-population of Siege players. Whether or not it has legs depends on the mechanics of its PvE which hasn’t been touched on in the trailers.


Please for the love of god someone release a hardcore tactile shooter for the consoles. It’s seems they have completely dried up. Id even accept a remaster of something old!! OFP (Bohemia) from the Xbox , Original Rainbow Six or Ghost recon. Why isn’t anyone making a thinking mans shooter anymore?
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