AquaticSquirrel
Member
https://adoredtv.com/amd-confirms-rx-6000-series-will-support-existing-ray-tracing-titles/
So essentially this means any games using straight up DXR/Vulkan RT should work no problem, but any using proprietary (Nvidia) extensions/solutions (some RTX specific stuff?) won't work out of the box.
This means if a game has released with the proprietary Nvidia extensions, API or tech then the game would need to be updated by the developers to support DXR/Vulkan RT which would allow it to work on AMD/Intel cards.
Not surprising that Nvidia would go this route of taking an open standard and trying to extend it with their own proprietary stuff to lock out the competition. We will most likely see this on Nvidia sponsored RTX titles, this is likely why CyberPunk also won't support RT at launch on AMD GPUs. It is essentially paying the developers to lockout RT functionality on the competition's cards, which is especially funny given that the RT technology/APIs are based on open standards designed specifically to work cross platform.
Reminds me of 90's MS tactics with the whole "Embrace, Extend, Extinguish" mentality, but this shouldn't be 100% surprisingly as Nvidia have been doing this kind of thing for a long time.
I don't know if there is a clear list which games are pure DXR/Vulkan RT implementations and which use some of Nvidia's inhouse tech on top of that. It looks like there will definitely be some (purposefully designed) confusion in the coming weeks for gamers until we figure out what is what.
AMD will support all ray tracing titles using industry-based standards, including the Microsoft DXR API and the upcoming Vulkan raytracing API. Games making of use of proprietary raytracing APIs and extensions will not be supported.AMD Marketing
So essentially this means any games using straight up DXR/Vulkan RT should work no problem, but any using proprietary (Nvidia) extensions/solutions (some RTX specific stuff?) won't work out of the box.
This means if a game has released with the proprietary Nvidia extensions, API or tech then the game would need to be updated by the developers to support DXR/Vulkan RT which would allow it to work on AMD/Intel cards.
Not surprising that Nvidia would go this route of taking an open standard and trying to extend it with their own proprietary stuff to lock out the competition. We will most likely see this on Nvidia sponsored RTX titles, this is likely why CyberPunk also won't support RT at launch on AMD GPUs. It is essentially paying the developers to lockout RT functionality on the competition's cards, which is especially funny given that the RT technology/APIs are based on open standards designed specifically to work cross platform.
Reminds me of 90's MS tactics with the whole "Embrace, Extend, Extinguish" mentality, but this shouldn't be 100% surprisingly as Nvidia have been doing this kind of thing for a long time.
I don't know if there is a clear list which games are pure DXR/Vulkan RT implementations and which use some of Nvidia's inhouse tech on top of that. It looks like there will definitely be some (purposefully designed) confusion in the coming weeks for gamers until we figure out what is what.