My other issue with adding prone and dodge is it would have pushed development out another year. People are already complaining that this took 2 years and thats with the blueprint already there with old tlou layout. I think ND made a logical decision probably mostly based on everything else they have coming down the pipe. I get peoples argument for it. From a devs perspective Either way people would complain
The game looks insane!
GymWolf I don't disagree with you, but I feel Stooky has a point still. Look at those who bash FFVII remake, they've argued to keep the game the same, but only change graphics and then you have many who welcome the gameplay change as it is indeed a "RE" make, so I see both points.
I wish it had The Last Of Us 2 elements and design, but I feel a logical argument can be made that this is The Last Of Us 1 and not 2 and to put all that design in the game might take away from that flow of what people enjoyed with Part 1.
I'd say, split the baby on this one and simply have 2 modes. A Part 1 mode with no prone, Part 2 mode with prone and other features. So seeing how the community bitches about any little thing, I find it hard to believe they could put all of the elements of Part 2 in and you wouldn't get anyone upset.
They are upset this is being remade at all with cries of "too soon" as if a fucking decade is some short time frame in tech or something lol
So I don't disagree with you Gym, but they'd complain regardless. Both of you make valid points and maybe they just should have let the player decide and added both options or something.