Dakota47 said:New patch.
That one has been bothering me a lot. Good it's fixed now.-Fixed a bug which would sometimes cause the first click (fire, alt fire, or ironsights) after respawning to not register.
Performance is better now with the new AMD drivers for me, although the beta still performed better for reasons that escape me. Try fiddeling with flip queue size (render frames ahead), that helped me quite a bit. Also try setting occlusion in the menu to high. Strangely enough it performs better for me at high. Disable AO and turn down the shadows - you will gain a lot of FPS but only lose a marginal bit of graphical fidelity.Gez said:I'm really regretting buying this game, such a mess. Performance is still pitiful 1 month after launch.
The Australian community is dying, there is only 1 or 2 servers with people playing. The only thing that will save it is a free weekend and a sale. Keep in mind I'm not talking about other countries here.
This isn't a game for everyone, but the love did make the game good. At this point I don't even plan on getting BF3 or MW3 because they wouldn't be as satisfying to play (well, tbh I'll probably get pressured into MW3 by friends like I always do with CoD games).markot said:This game will be dead soon.
Too bad. Wish I could get my money back.
Aussie too here.
Love doesnt make a game good.
The non-retardedness of the community for the first game was one of it's best features. RO2's was mad retarded around launch on some servers, so I'm actually glad those people stopped playing.3chopl0x said:Small dedicated community > large retarded community
I would only ever play on 1 or 2 servers anyway, get to know other players better and it's nice having servers that I'm used to.
BobsRevenge said:There isn't another MP game out there that I can think of that is as rewarding or exciting. Yes, the number of players have dwindled, but who didn't expect them to? The game got a lot of internet hype because it was the alternative to the CoDs and BFs, and the hardcore player base praised it as much as they loved it. But the game really is an acquired taste.
Relax.MX said:With respect, these small communities(in most cases) are full of trolls who think they know everything, and they hate everything(because according to them they know what players should play, and COD / BF are things of capitalism and have nothing new and are for the mentally retarded)
I enjoyed the game, after the update of 3GB +...but i regret buying the game
subversus said:played one round today. The game feels good and it's satisfying. Don't know why people hate it so much. I'll continue playing it.
Yeah, 2600 players are online right now, that's a very healthy amount. And there will ALWAYS be someone playing this for a very long time to come, it's that kind of game. All the talk about it dying is poppycock.subversus said:also there were plenty servers in my region with people playing even though it's pretty early. So I don't know where "community dies!" talk coming from.
Danne-Danger said:Yeah, 2600 players are online right now, that's a very healthy amount. And there will ALWAYS be someone playing this for a very long time to come, it's that kind of game. All the talk about it dying is poppycock.
Looks great! Will be interesting how they balance it.Max said:A Rising Storm trailer has been released
I like the idea of having foliage everywhere. For anyone who doesn't know, RS is a Pacific Front mod that has been in development since before RO2's release with ongoing support from TWI
I think its by the mod team who did Darkest Hour
Phife Dawg said:Looks great! Will be interesting how they balance it.
Yeah, I hope they go all out with booby traps, hidden encampments and sniper perches etc. Can't wait to banzai charge into my death either .gibon3z said:Yup especially considering the Japanese were so horribly equipped during ww2.
Semi auto M1 garands vs bolt action arikas
Also did anyone catch that booby trap or land mine .
vazel said:I just played the Fallen Fighters map just now, first time I've seen that map. And no wonder I never see that map in rotation it is really shitty. Half the server emptied out and admin was forced to change map. That map forces everyone to just camp it becomes an endless stalemate, I wonder what Tripwire was thinking.
Uriah said:Out of curiosity, which is the highest level weapon you guys have? My ppsh is level 11.
Even if played properly it sucks imo. The Russians have much better overlook over the central area and can just pick you from afar. At the same time a German tank sitting between the German spawn building and the adjacent one on the Russian right flank can effectively shut it down. Resulting in boring stalemates and the occasional fight on the Russian left flank.Nickiepoo said:That only happens with crappy teams that would rather permanently camp than advance.
I never get a huge number of kills on FF due to mostly capping the central points but have never lost a round due to my HQ being taken over. I have though, won several by taking over the hostile HQ and really get the impression that a lot of people just don't care to play the map 'properly'.
Pinning the other team down with a tank can also work beautifully.
I mean, I get why people hate on the map, to advance you have to expose yourself to the elements and hope you don't have your face blown off at 200 meters while crawling through the snow on your belly or hiding in a sewer. It's not an action map, it's an 'oh shit, was that bullet meant for me?' map, and I love that tension that can be lost on some of the more vicious close combat maps.
...though I've also only ever really played Russians on FF, so it might just be that it totally sucks for the German team and that's why people hate it.
My SVT is level 29, so I get to gaffer-tape a knife to the end of it.
This is what I can find:Uriah said:I had to download a patch today. Anyone know what it was? Patch notes aren't showing up in Steam's news feed.
Clan/Competitive Match Support Functionality Part 1
This update includes the first batch of additional functionality and bugs fixes to support playing and broadcasting competitive matches. Additionally the update also includes general bug fixes and additional SDK functionality.
Spectating Additions and Fixes
-Added functionality so that players that join as "Spectators Only" (i.e. a spectator that joined a server by right clicking a server in the browser and selecting "join as Spectator") can have access to unrestricted views. This functionality is particularly useful for streaming/casting RO2 competitive matches so the spectator showing the match has the flexibility to use all of the views. This can be disabled by setting bLockTrueSpectatorsView=true in ROGame.ini if you want to limit true spectators to the same view as players that are actually playing.
-Set it up so that "Spectators Only" can cycle through viewing players on both teams. This is also particularly useful for streaming/casting RO2 competitor matches.
-Set it up so that "Spectators Only" will be able to see the player names over the heads of players from both teams. This is also particularly useful for streaming/casting RO2 competitor matches.
-Fixed a bug where when trying to switch the spectating view mode it would also switch the player being viewed
-Fixed an issue with specating where you could go into locked third person view even when the specating was restricted to first person only. Should also fix getting first person spectating views in vehicles
-Added a new setting for use when the "Ready Up" system is enabled (for instance ready up is enabled by default for countdown) - bAllPlayersMustReadyUp which can be set in ROGame.ini. If true, all players must ready up to start a match (or the PreStartDuration counts down - note if PreStartDuration is 0 the match will never start till all players ready up with this set true). Useful for clan matches so that the match will not start until all players have readied up (set PreStartDuration=0 and bAllPlayersMustReadyUp = true in ROGame.ini to do this).
Server Configuration - Custom Game Mode
Note: The below settings are Custom mode only, and servers will not run in Ranked mode with them enabled (since the settings essentially override the ranking system).
-Added the ability to limit character class ranking. Using this setting server admins running the Custom game mode setting can limit the maximum ranking levels which will limit class ability upgrades and weapon type unlocks (such as the MkB42, AVT40, Semi Auto Sniper Rifles, etc). Setting MaxClassRank in ROGame.ini or in the webadmin to any value greater than zero will limit the class ranks to the specified level. Valid override values are 1-5 (1 limiting to Raw Recruit, 5 limiting to Hero).
-Added the ability to limit weapon specific ranking. Using this setting server admins running the Custom game mode setting can limit the maximum weapon ranking levels which will limit weapon ability upgrades and weapon functionality unlocks (such as different scopes, bigger magazines, etc). Setting MaxWeaponProficiencyLevel in ROGame.ini or in the webadmin to any value greater than zero will limit the weapon proficiency upgrades to the specificed level. Valid override values are 1-51 (1 limiting to no weapon upgrading, 26 will limit the game to the first tier upgrades (PPSH drum mag, etc) but not allow further major upgrades).
Clan Match - to make certain all players are exactly even with no upgrades set MaxClassRank=1 and MaxWeaponProficiencyLevel=1 in ROGame.ini (or through webadmin).
Restrict To Basic Weapons and Upgrades - set MaxClassRank=2 and MaxWeaponProficiencyLevel=26 in ROGame.ini (or through webadmin) and players will be able to play with basic weapons and basic upgrades that have have earned on a Ranked server (like the PPSH drum mag), but not be able to play with upper level weapons (like the MkB and AVT).
-Fixed not being able to type in foreign languages
-Disabled the steam game overlay for the editor. This was causing the editor to crash when launching through steam.
-Fixed a crash compiling .uc files.
To create a mutator or gametype mod use the UE3 process (same as UDK, UT3)
1) Find RO2 in My Documents and place your .uc files in My Documents\My Games\RedOrchestra2\ROGame\Src\MyModName\Classes.
2) Add ModPackages=MyModName to [ModPackages] in ROEditor.ini
3) Run the game with ?Game=MyModName.MyGameType -useunpublished
4) Publishing support is coming soon (note Mutators can be run offline, but aren't supported for servers yet)