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RTTP: Max Payne 3

JoJoSono

Banned
At first when I played this game, I was a bit cold on it. It just felt like a confused game, unsure of what it was. It was a third person shooter with a cover mechanic, but it never felt like the cover system got a lot of thought put into it. There because that's what games do, but not there for a Max Payne game. As a Max Payne game though it should be about a bullet bullet as you dive around taking out enemies. It sucks to do that when you hit cover and it takes you right out of bullet time. Then Max has to get up with the help of the overly animated animation which hurts momentum and can hurt Max. So the game seemed at odds with it being a modern cover based TPS and a Max Payne game.

I also quite hated the tone and personality of the game. It's clearly not like the other ones lovingly serious comic booky noir personality. This is more of a Rockstar crime story toned down ,but still Rockstar. Not as many zany take offs of modern american society characters like the GTAs, but they still appear. A crime story that in the end still tackles what GTA does which is modern crime. Then comes Max tacked unto it as he spouts the Houser's general social commentary lines. Max says so much to a point that it becomes tiring. It's not the overly poetic noir that he talked about in the previous games, it's rockstar social "haha clebs" commentary written for an ageing man. It kind of works, but it dosen't feel like Max Payne.

In the end the story left me uninterested. Though it does work as an end for Max where he can walk off into better days as he's finally managed to do some good. So I would honestly be fine with no more MP games.

Also the game looks great on 360.

Later I bought the game also through steam and played through the PC version with a 360 controller. The game looks even better of course and it's amazing at 60 fps.

But then I realized, as a shooter it is pretty good. Some of the problems are still there, but as a shooter it feels very good. Mechanically it uses "realism" rules so of course head shots kill, but since the gunplay is well done and responsive it really does work.

It's a good shooter.

The personality dosen't work for me. The story has some hickups as I don't really like the body organs part. I feel like that was just over the top and them just being an overly powerful private security group tied to the brother and hence the conflict would have been fine. Some power struggle with the the brother/Security group that used the gangs as pawns would have been just fine. I don't know about interesting, because I can't say I was ever really into the story. I was interested in sad sack Max overcoming that and maybe the game did that ok.

So as a game it's pretty good. It's really good. As a Max Payne game, it's ok.
 
Brilliant gameplay, meh story. Which is great with me because I strongly prioritize gameplay.

I think people might be overselling the original MP story/writing. Been replaying MP1 ($2.50 in the same sale) and it's great, I love the noir style, but it's also pretty hammy. Of course that's part of the charm of its style but it's not genius writing either. Man with nothing to lose because his wife and child were murdered, stop me if you've heard this one before...

MP series has always been about gameplay to me, so MP3 was right up my alley.
 

TheMoon

Member
max_sarcasm.jpg


I know alot of people dislike it or hate it compared to the first 2... I freaking love it, I know it has it's problems but none of them take away from the game for me.

Maybe it has something do with the long wait for a 3rd installment but I bought the collectors edition day 1 and then bought it again with all the dlc on steam later on. Some of the best third person shooter mechanics in any game

Yea, it's the rare Rockstar game you buy for the gameplay (which ironically is based on someone else's work).

10/10

The game's story suffered without Sam Lake at the helm and Max's normally heart-wrenching narration turned into dialogue as written by Frank Miller.

Yea if I could change just one thing about the game then I would wish for the story to be presented like in the first two games. Comic book panels with radio play audio.

Amazing game. The best TPS last gen, probably best ever.

Someone needs to play Vanquish? :D

Brilliant gameplay, meh story. Which is great with me because I strongly prioritize gameplay.

I think people might be overselling the original MP story/writing. Been replaying MP1 ($2.50 in the same sale) and it's great, I love the noir style, but it's also pretty hammy. Of course that's part of the charm of its style but it's not genius writing either. Man with nothing to lose because his wife and child were murdered, stop me if you've heard this one before...

MP series has always been about gameplay to me, so MP3 was right up my alley.

I don't think people are praising the MP1/2 stories for some super legit amazing writing or anything. The cheese is what makes it great. As if the hilariously amateurish comic book panels using all the developers as "actors" didn't hammer that home already. But it was a fantastic cheese. In fact, I'd like a slice of that cheese right now. And there we go, now I'm hungry. Why do I do this to myself.
 

Peterpan

Member
Ugh, I don't even know how to respond to that. The story is the weakest part of MP3 and shows just how out of depth Dan Houser is writing this kind of story. It's easily the worst game he's ever written.
Care to explain why? Not saying you wrong, but you say it has bad writing, then don't go into detail why.
 

thenexus6

Member
SP - good
MP - not so good, couldn't get into it. As I was late to party so many people online were so OP
Soundtrack - GOAT
 

UrbanRats

Member
Why haven't they still patched the cutscenes as skippable (for real though)? It's by far the biggest problem with the game.
I would've finished it 5 or 6 times if it wasn't for the goddamn cutscenes.

SP - good
MP - not so good, couldn't get into it. As I was late to party so many people online were so OP
Soundtrack - GOAT
Oh yeah, best R* original soundtrack to date, which in itself is a tall order, since all their soundtracks are so good.

In particular:

COMBAT DRUGS
PANAMA
MAX FINALE

So fucking awesome.
 

TheMoon

Member
Why haven't they still patched the cutscenes as skippable (for real though)? It's by far the biggest problem with the game.
I would've finished it 5 or 6 times if it wasn't for the goddamn cutscenes.

better question: why doesn't EVERY video game have mandated skippable cutscenes (at least on a second playthrough) by default. hw manufacturer mandated. also: pausable cutscenes.
 
Aside from the fantastic gameplay it seems that I am the only one that loves the story of MP3 and I'll go into abit more detail for the people who played the game

I never expected for the game to go into the direction it did, It started out as a simple protect the girl job to something much more bigger and personal to Max, some sort of path to redemption especially since he petty much failed to protect anything. Going after the entire corrupted police force/army? That's freaking crazy badass, never expected it to be that way and I'm glad it did. It made things so much more crazy with some very memorable moments. It had a pretty good, fitting end for MP too.

Also the variety in levels was great and It had a fantastic OST as well. My favorites:


Max Panama

Pain

Tears

Painkillers

Shells

The Girl

I love Max Payne 3.
 

TheMoon

Member
Aside from the fantastic gameplay it seems that I am the only one that loves the story of MP3 and I'll go into abit more detail for the people who played the game

I never expected for the game to go into the direction it did, It started out as a simple protect the girl job to something much more bigger and personal to Max, some sort of path to redemption especially since he petty much failed to protect anything. Going after the entire corrupted police force/army? That's freaking crazy badass, never expected it to be that way and I'm glad it did. It made things so much more crazy with some very memorable moments. It had a pretty good, fitting end for MP too.


I love Max Payne 3.

Well it basically became a
suicide mission (again). "Might as well go out guns blazing taking out as many corrupt scum as I can"-type of stuff. Viewed on its own, everything makes sense as a consequence of the first two. Stranger in a strange land emphasized by the setting. Nothing left to lose, so fucked up he can't even end his suffering so he has to try and numb himself 24/7 and the ruthless rampage through the entire city because fuck everything. It was just tonally so different from the jokey style of the previous games that seems to rub most people the wrong way. It would've been quited odd to have him running through the NY streets and across rainy rooftops AGAIN trying to take out some mobster.
I bet people wouldn't have liked that either and Rockstar didn't want to do just "another one of those." Flawed execution or not, at least they tried. One thing to remember: divisive/controversial is not the same as bad.
 
Well it basically became a
suicide mission (again). "Might as well go out guns blazing taking out as many corrupt scum as I can"-type of stuff. Viewed on its own, everything makes sense as a consequence of the first two. Stranger in a strange land emphasized by the setting. Nothing left to lose, so fucked up he can't even end his suffering so he has to try and numb himself 24/7 and the ruthless rampage through the entire city because fuck everything. It was just tonally so different from the jokey style of the previous games that seems to rub most people the wrong way. It would've been quited odd to have him running through the NY streets and across rainy rooftops AGAIN trying to take out some mobster.
I bet people wouldn't have liked that either and Rockstar didn't want to do just "another one of those." Flawed execution or not, at least they tried. One thing to remember: divisive/controversial is not the same as bad.

Which is why I loved it, compared to the first 2 aside from them being fantastically dark in look and dialogue almost as if it was poetry, I just loved how crazy and over the top MP3 got the more you progressed and while the dialogue, look of the world is dark/gritty, It certainly is no MP 1 or 2. The change/continuation in relation to Max as a character made sense and it fit the character,
I mean the game even flat out shows and explains how max ended up in Brazil as a bodyguard and why.
 

todahawk

Member
I bet the non-skipable cutscenes are loadings.

They are. I was bitching about the unskippables and someone told me that it was hiding loading.

On my most recent playthough I was mashing buttons during the cut scene and I actually had text in the corner pop up that said something along the lines of 'assets still loading' or some shit like that.
 

Stitch

Gold Member
The harddisk is doing absolutely nothing during cutscenes on PC so it's definitely not loading...
 

UrbanRats

Member
This is the official line, but seems more complicated than that:
http://youtu.be/7OQhD2rG6es
--
Either way, it's a shitty design decision, and it had to be a technical priority to have skippable cutscenes, in a linear shooter that you're supposed to replay (arcade mode ahoy) several times over.

They are. I was bitching about the unskippables and someone told me that it was hiding loading.

On my most recent playthough I was mashing buttons during the cut scene and I actually had text in the corner pop up that said something along the lines of 'assets still loading' or some shit like that.
Look at the video i posted.
 

John Dunbar

correct about everything
the cutscenes are indeed dreadful. i bought this used about a week ago and it's a good game for the price i paid for it (like 5 euros), but still very disappointing. i don't buy that loading bullshit, and i just leave the room for most of the cutscenes so i don't really know much about the story but seems like garbage.

the shooting is more or less fun though. there are however a lot of small nitpicks about the gameplay, like every little cutscene switching your weapon of choice. what a chore.

the worst thing about the whole thing is that rockstar somehow managed to make shooting people unsatisfying in a max payne game. i can't quite put my finger on what is actually wrong, but i think it's mostly how the guns feel. firing a gun in this game is just meh, but that's rockstar for you.

the whole cover shooting mechanics also feel very much out of place. it's a max payne game, i want to blast fools, not hide under a desk. but because the enemies are so obscenely accurate, hitting you with a pistol a mile away, it makes caution necessary and thus diminishes the experience.

also, that escort missing where you had to shoot people with the sniper rifle while pasos or pesos or what's his face was walking around unarmed was incredibly silly. why not pick up a gun from one of the people i shot at your feet, idiot? also, max payne needs to shut the fuck up and just get to the shootbang.

6/10 (when bought for less than a tenner)
 

Barrylad

Neo Member
Yeah I'm replaying this after the LTTP thread. All the positives and negatives I knew of coming out of the first playthrough remain.

The fucking slow, cumbersome, awkward, 'realistic' animation when Max stands up from a slow motion dive is still tortuous and results in countless frustrating deaths. I really enjoy the story and feel like it's a great 'one last hurrah' for Max, and the gameplay is generally silky smooth but my god, the difficulty and balancing issues are just absurd.
 

UrbanRats

Member
the worst thing about the whole thing is that rockstar somehow managed to make shooting people unsatisfying in a max payne game. i can't quite put my finger on what is actually wrong, but i think it's mostly how the guns feel. firing a gun in this game is just meh, but that's rockstar for you.
Shooting people in Max Payne 3 is as satisfying as it gets:

iUMRxsyxcwkFn.gif


the whole cover shooting mechanics also feel very much out of place. it's a max payne game, i want to blast fools, not hide under a desk. but because the enemies are so obscenely accurate, hitting you with a pistol a mile away, it makes caution necessary and thus diminishes the experience.
And this... well i finished the game on hard, during my first run, and the way to stay alive
was to constantly dive around in slow motion.
Besides, people say this, but the old Max Payne had just as much "peeping from around the corner" as Max Payne 3 does, only now you have a button dedicated to it, for convenience.
 

LeonSPBR

Member
Love MP3. One of the best game of the last gen. And it seems I am one of few people that liked the story of the game.
 
the cutscenes are indeed dreadful. i bought this used about a week ago and it's a good game for the price i paid for it (like 5 euros), but still very disappointing. i don't buy that loading bullshit, and i just leave the room for most of the cutscenes so i don't really know much about the story but seems like garbage.

the shooting is more or less fun though. there are however a lot of small nitpicks about the gameplay, like every little cutscene switching your weapon of choice. what a chore.

the worst thing about the whole thing is that rockstar somehow managed to make shooting people unsatisfying in a max payne game. i can't quite put my finger on what is actually wrong, but i think it's mostly how the guns feel. firing a gun in this game is just meh, but that's rockstar for you.

the whole cover shooting mechanics also feel very much out of place. it's a max payne game, i want to blast fools, not hide under a desk. but because the enemies are so obscenely accurate, hitting you with a pistol a mile away, it makes caution necessary and thus diminishes the experience.

also, that escort missing where you had to shoot people with the sniper rifle while pasos or pesos or what's his face was walking around unarmed was incredibly silly. why not pick up a gun from one of the people i shot at your feet, idiot? also, max payne needs to shut the fuck up and just get to the shootbang.

6/10 (when bought for less than a tenner)

I've noticed in lets plays on Youtube, people who tend to just turtle in cover usually die quite a lot. Personally, I died a lot early on, before I started to run and gun more, diving between cover and only using it to take a quick breather. Lot of rolling too. One part that sticks out is the police station shooting range. On my first playthrough, I just stayed in cover, and died a few times. Second time I played, I rolled out, strafed around in bullet time and was popping heads non-stop until it was over. Was way more fun, and also meant I didn't die once.

Also, claiming that shooting people in this game is unsatisfying is absolute nonsense. The hit reactions alone are easily the best around.
 

gblues

Banned
The most frustrating part of the constant barrage of cutscenes is that they frequently destroy the tactical aspect to combat--both by taking control from the player and by switching to the damn pistol.

While I don't care too much for the story, it's understandable since Remedy wasn't involved.
 

Zabuza

Banned
Gameplay-wise, it's in my top 5 games last gen. That gunplay is too satisfying.

I'll probably replay it in like 2 years cause not being able to skip cutscenes sucks. MP4 please.
 

pakkit

Banned
Some people complain about the story, but personally I think it's one of the best anti-hero/Rambo storylines in the medium.

Max (and the player) never quites figures out what's what, and yet they both still push on, for the thrill and fatality of it all.
 
The cutscenes being unskippable annoy me way less than the sheer frequency of them. Like, do we really need a cutscene of Max opening a door everytime we find one goddamn


The game had downright excellent shooting and I will be playing it through it again once the Steam controller comes out. I think I'll just make a sandwich or take a quick nap whenever the long cutscenes comes on though. Rockstar really knows how to put me to sleep with their story sequences.
 

Big_Al

Unconfirmed Member
Exactly. Beside, I don't get the "that's a Rockstar game for you" line either, since weapon feedback was already quite satisfying even in GTA IV and their subsequent games.

I didn't think it was until MP3 that Rockstar nailed the combat in their games. GTA IVs was far too cumbersome for me and GTA V was a step back from Max Payne 3.

I really really fucking hope Rockstar are changing GTAV for current gen/PC to make the combat more like MP3. If they do I'll be in heaven.
 

foxtrot3d

Banned
I didn't think it was until MP3 that Rockstar nailed the combat in their games. GTA IVs was far too cumbersome for me and GTA V was a step back from Max Payne 3.

I really really fucking hope Rockstar are changing GTAV for current gen/PC to make the combat more like MP3. If they do I'll be in heaven.

GTA V's combat did feel way off to me in almost every way. It felt like a step up from IV but still not a competent 3rd person shooter to me.
 
Finished this on PC yesterday.

I have to say, gameplay was pretty fun, and the filter didnt even bother me, but the story...i think it was way to close to being a soap than it should have.

Still 7/10 game.
 

Horns

Member
Loved the game. There were a few nitpicky issues that nagged me. The cut scenes didn't skip. I hated that you could unknowingly triggered the next area, but couldn't go back to the previous area. That made it a challenge to go collect items and achievements. It lacked co-op (at least at launch) for a game that screamed co-op with Paz.
 
Got halfway through the Max Payne 3 collectors edition with season pass on PS3 but stopped. Got the game again on Xbox 360 and another season pass from Xbox Live. From what i remember in my playthrough, it was easily the 2nd best gameplay experience for a third person shooter on the PS3 behind Socom Confrontation, i was hooked for a short while. Will eventually play it again from the beginning on the Xbox 360 with a controller designed exclusively for shooting.
 

Anteater

Member
I didn't really like it all that much, the game feels a bit slow, max was kind of slow, and the game revolve around bullet time didn't really help, the cutscenes and the linear level designs all don't mix really well so it really affects the pacing, like at some point you watch max walking down an area in a cutscene, then the next thing is that he goes into slow motion jumping in the air in shooting gallery mode to kill the 5 dudes or something, I feel that half of those sections are unnecessary long and adds nothing.

I had some issues with collision and physics along with the camera due to some areas being too small.

The best level was the airport though, I really enjoyed that, I wished the game had more levels like that.
 
It's been mentioned already, but I feel obliged to join the pile-on: HEALTH's score for this game was probably the best of last-gen. As a cinematic experience, it was a great game. I really didn't have that many complaints about the gameplay aside from the one's I mentioned before.

Also, I don't get the hate towards the dialougue, it was way better than most of GTA V's story. "Rio is just Baghdad with g-strings" and "how many times do I have to tell you, I don't speak your fucking language?!" are two of my favorite lines. You can't beat that.
 

SURGEdude

Member
Loved loved loved this game. Ran like a dream on PC too. Didn't mind the story though it wasn't up to Remedy standards but it was acceptable. But man that gunplay. Amazing.

Only bad thing was dead online community pretty quick at least on PC.
 
It had great gameplay and wonderful style. The story itself wasn't the best, but the stylized presentation made up for story deficits. Wonderful wonderful game.
 

Vitor711

Member
the cutscenes are indeed dreadful. i bought this used about a week ago and it's a good game for the price i paid for it (like 5 euros), but still very disappointing. i don't buy that loading bullshit, and i just leave the room for most of the cutscenes so i don't really know much about the story but seems like garbage.

Look, Where's my Hat is a great book and I like the avatar,

But for you to say that the story seems like garabage when you admit to LEAVING THE ROOM FOR MOST OF THE FUCKING CUTSCENES AND NOT WATCHING ANY OF IT....


I mean Jesus dude. How is your criticism meant to hold any weight? Oh, I purposefully didn't watch a thing so it must be bad even though I have no way of knowing one way or the other.
 
The most frustrating part of the constant barrage of cutscenes is that they frequently destroy the tactical aspect to combat--both by taking control from the player and by switching to the damn pistol.

This is one of the biggest reasons I can't get behind the praise for "seamless cutscenes" in MP3. I'd say 90% of the transitions out of cutscenes in this game either force you into cover with unavoidable results, force you into an encounter at running speed, or force you into a bullet time set piece. Lord knows how many of them switch you to your pistol even if that's not what you were using before the cutscene. It's so controlled on a gameplay level, to the point of feeling suffocating. I don't have have an issue with linear level design, but they've even removed most aspects of player choice when approaching combat. It's ridiculous.

Even if they patched the game to make every cutscene skippable, the experience is so fragmented that it would be like playing with chapter select.
 

HarryKS

Member
Just started this. Was part of my backlog.

What a piece of crap it is. One of the most pointless and drab third person shooters around. The gameplay is embarassing. It's a hot mess in terms of maneuverability and suffers from an enormous amount of jank. It feels like playing a corridor shooter version of GTA 4.5.

The enemies pop out of nowhere. The story is poor. The cutscenes make absolutely no sense with those flashing lights and popping words. Everything feels artificial.

But again, the controls are so sluggish and cumbersome. Were reviewers hit by massive delusion for it to average 8.6 out of reviews or was it waddles of ad money?
 
Just started this. Was part of my backlog.

What a piece of crap it is. One of the most pointless and drab third person shooters around. The gameplay is embarassing. It's a hot mess in terms of maneuverability and suffers from an enormous amount of jank. It feels like playing a corridor shooter version of GTA 4.5.

The enemies pop out of nowhere. The story is poor. The cutscenes make absolutely no sense with those flashing lights and popping words. Everything feels artificial.

But again, the controls are so sluggish and cumbersome. Were reviewers hit by massive delusion for it to average 8.6 out of reviews or was it waddles of ad money?

The cutscenes make perfect sense when you realize Max is addicted to painkillers from all those years of pill popping in the previous games, and is now an alcoholic on top of that. It's Max's drug and alcohol induced haze. It's supposed to feel artificial and disconnected because that's exactly how Max feels.

The game is basically Rockstar's take on the franchise, so it plays more like a combination of the first two games and Grand Theft Auto. It's like that by design.

Reviewers didn't suffer from any kind of delusion. The game is superb, and the story is dark, gritty, and depressing. It just might not be your cup of tea, which is fine, but I doubt any of the reviewers were bought out.
 
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