IbizaPocholo
NeoGAFs Kent Brockman
http://www.relyonhorror.com/latest-...il-2-remake-to-be-best-looking-entry-to-date/
Our source is of the opinion that the game will be revealed at E3 next month, but they don’t know this for sure. This is based on their speculation given the targeted release timeframe. As with any rumor or leak, even one we’re confident enough to report on, take everything with a grain of salt.
According to our source, the Resident Evil 2 Remake will run on the RE Engine, but it’s been significantly optimized and upgraded with new tech, including an impressive revamped lighting and shadow system. It’s aiming for a solid 30fps at 1080p on a standard PS4 and 60fps at native 4k on a PS4 Pro. The engine loads different resolutions each time you enter a room, so some rooms may not always be native 4k, and assets may be dynamically scaled to keep it easy on the hardware. That said, the game will be the first Resident Evil title designed with a 4k resolution in mind, making it the best looking Capcom game to date, and it may be able to seriously compete with games like God of War in terms of visuals [Edit: GoW line is author’s speculation, not a statement from our source].
It uses photogrammetry scanning like Resident Evil 7 before it, meaning we may get to see a nearly photorealistic Raccoon City. Capcom apparently took note of fans’ confusion over RE7‘s version of Chris, though, because a great deal of effort has gone into making the characters look more like their original game counterparts. No word on Leon’s hair color yet, but we should get to see every glorious strand in 4k. As for Claire, we’ve also learned that she will sport a different outfit — ostensibly to modernize her very 90s fashion sensibilities — while retaining some similarities.
According to our source, the remake has been primarily designed with a camera akin to Resident Evil 4 in mind but a bit “stylized” in execution. Whether that means it will still incorporate the classic fixed camera somehow remains to be seen. Regardless, the game will keep its horror focus and classic Resident Evil design elements intact, according to our source.
Finally, our source says the game’s development brought in outside contractors who had worked on the series previously, including people who worked on Resident Evil 2 and 4. It will include campaigns for both Leon and Claire, but the game will overall be much longer than the original with lots of new content and areas.
Our source is of the opinion that the game will be revealed at E3 next month, but they don’t know this for sure. This is based on their speculation given the targeted release timeframe. As with any rumor or leak, even one we’re confident enough to report on, take everything with a grain of salt.
According to our source, the Resident Evil 2 Remake will run on the RE Engine, but it’s been significantly optimized and upgraded with new tech, including an impressive revamped lighting and shadow system. It’s aiming for a solid 30fps at 1080p on a standard PS4 and 60fps at native 4k on a PS4 Pro. The engine loads different resolutions each time you enter a room, so some rooms may not always be native 4k, and assets may be dynamically scaled to keep it easy on the hardware. That said, the game will be the first Resident Evil title designed with a 4k resolution in mind, making it the best looking Capcom game to date, and it may be able to seriously compete with games like God of War in terms of visuals [Edit: GoW line is author’s speculation, not a statement from our source].
It uses photogrammetry scanning like Resident Evil 7 before it, meaning we may get to see a nearly photorealistic Raccoon City. Capcom apparently took note of fans’ confusion over RE7‘s version of Chris, though, because a great deal of effort has gone into making the characters look more like their original game counterparts. No word on Leon’s hair color yet, but we should get to see every glorious strand in 4k. As for Claire, we’ve also learned that she will sport a different outfit — ostensibly to modernize her very 90s fashion sensibilities — while retaining some similarities.
According to our source, the remake has been primarily designed with a camera akin to Resident Evil 4 in mind but a bit “stylized” in execution. Whether that means it will still incorporate the classic fixed camera somehow remains to be seen. Regardless, the game will keep its horror focus and classic Resident Evil design elements intact, according to our source.
Finally, our source says the game’s development brought in outside contractors who had worked on the series previously, including people who worked on Resident Evil 2 and 4. It will include campaigns for both Leon and Claire, but the game will overall be much longer than the original with lots of new content and areas.
- The game will run on an improved RE Engine with an impressive lighting engine
- The game will be aiming for a solid 30fps at 1080p on a standard PS4 and 60fps at native 4k on a PS4 Pro. Apparently the engine has a dynamic resolution when going into different rooms to help performance.
- The game is designed with 4K in mind, Meaning that the assets will be in Native 4K resolution
- Apparently going to be the best looking Resident Evil game.
- The camera is OTS but "stylized"...I guess we will find out soon enough.
- It will use a photogrammetry scanning Technology just like RE7 , but they state that they learned a lot from the Chris fiasco.
- Claire will have a different outfit while retaining it's familiarity
- Capcom had brought in outside contractors who have worked on RE2 and RE4.
- The game will include campaigns for both Leon and Claire, but despite the two campaigns the games length will be much longer than the original with additional areas.
- Game sticks to horror and survival horror elements
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