Yep. These people parrot the same dumb arguments, word for word, that have gotten gaming to the point we are today. Only these NFTs are actually worse because, not only are they going to be yet another way publishers and nickel and dime us for content, but they are fucking terrible for the environment.See all the people who are trying desperately to defend NFTs? Don't ever listen to a word they say. Don't trust them as they are easily duped, gullible, or just maliciously ignorant.
They're selling a way to become an NPC in the game. I don't see it as shady. Many Kickstarter games have done the same (or something similar).
It's like you two don't even remember Horse Armor. This is the equilivant of dipping their toes in the water. Eventually, uncontested, or even promoted like some here are doing, this shit will get progressively worse. If this garbage gets a foothold we'll be looking back wishing for the days of NPC NFTs.The only major company so far to announce anything is Ubisoft, and they are doing these as rewards for gameplay.. basically just your typical cosmetics with an NFT element.. and all they really care to make money on, is likely by making deals with the 3rd party marketplaces so they get a cut of the sales, which are sales that make the players money.
I don't see any evidence games are going to start actually selling high priced NFTs to access better weapons or anything like that.
This auction for "becoming an NPC" is maybe slightly suss, but all of these things are getting absolutely shat on via Twitter. I wouldn't be shocked if Ubisoft Quartz dies a terrible death before the end of 2022 lol
So because we let MTX get out of control we should just sit back and allow everything and let companies invent new ways to screw their customers?I guess it's fun pretending we have standards again after we've completely given in to horse armour DLC, on-disc DLC, paid for online, season passes, loot boxes, subscription services et al.
No. I don’t think it makes sense that someone technically owns a piece of the game I have bought. Also, isn’t it enough to milk money from dumb people with mtx and dlcs? We shouldn’t forget that most of the games also have a cost of admission (+60USD).This is great news as it allows the developers to pursue an avenue of revenue that does not conflict with gameplay.
But of course, weak-minded reactionary gamers who know little to nothing will automatically get angry.
Personally, I'm wondering if this will affect the GamePass release as Phil Spencer hasn't had favorable comments in the past:
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Xbox boss Phil Spencer is a bit worried about 'exploitative' NFTs
We probably won't see any "EvilApes" or "Lazy Lions" on Game Pass.www.pcgamer.com
They deleted the Tweet but here's the image anyway (Please don't right-click and Save-As cuz NFT or something)
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How you ensure that the character or something what they pitched would be completely unique, that no one else have. Technically you can do some online service, but you know when the Sony, MS, Valve all of them have different service, which in some cases cannot speak to themselves how to do that? Now if it would have some cutdown fork of some crypto coin, this solution is actually pretty neat...from a technical standpoint.
Sadly people think that NFT means some stupid monkeys for millions, it poisoned the well, I get it, but from technical standpoint, this would ease up the solution quite a lot. And for how would then devs make money, when there wouldn't be any middle man. Well every crypto in existence have the fees and portion of that is send to devs, id by the crypto address. If it really need to be with monetary value.
Metahumans are all those people identifying as "it"Metahumans and NFT's....wtf is this shit....I'm getting so old,lol.
I guess it's fun pretending we have standards again after we've completely given in to horse armour DLC, on-disc DLC, paid for online, season passes, loot boxes, subscription services et al.
If nothing else, it's a nice middle fingers to all the suckers who love to repeat over and over that "complaining is pointless and you have to suck it up" every time the industry tries to force some bullshit on its users.Thank god for that, hopefully public backlash keeps working.
Very temporary middle finger. NFTs in gaming are inevitable.If nothing else, it's a nice middle fingers to all the suckers who love to repeat over and over that "complaining is pointless and you have to suck it up" every time the industry tries to force some bullshit on its users.
I'm fine. Small indie dev who has boomers as the target audience can't really push this against the outrage. But big publishers like EA, Ubisoft and so on absolutely can and will. It's happening.Bernd Lauert post if you're okay
It doesn't mean I'm ever going to stop expressing my dislike for it.Very temporary middle finger. NFTs in gaming are inevitable.
People laughed at horse armor and look what happened. There's enough out there that'll gobble it up and shift it to a new standard. Some folks will denounce it now only to later be begrudingly inclined to accept it. Pretty much what this dude said: "I guess it's fun pretending we have standards again after we've completely given in to horse armour DLC, on-disc DLC, paid for online, season passes, loot boxes, subscription services et al."
It's probably just a delay, but a delay is better than nothing.
People like the fellow you quoted like to use "we" as if everyone buys into item DLC, season passes and loot boxes. We don't and I imagine those of us that don't won't buy into game NFTs either. They're never going to be in every game and it will always be possible not to get involved.
Honestly, whenever I see shenanigans like these happening in the months leading up to a release of some overhyped game, then it immediately makes me believe that it's gonna be an absolute trainwreck when it finally releases.
Not that I wish such games to fail of course, but seriously, how many times does this sort of thing has to happen before people start noticing the pattern?
Waked up to this.
Who bets they are going to say this is cancelled and we are still getting it anyways?
Waked up to this.
Who bets they are going to say this is cancelled and we are still getting it anyways?
I'm fine. Small indie dev who has boomers as the target audience can't really push this against the outrage. But big publishers like EA, Ubisoft and so on absolutely can and will. It's happening.
Please make one. I’m in the same boat as the old man. I really don’t understand what makes NFTs valuable.I'm thinking about making an NFT thread, but 90% of the replies would be endless babyrage so idk if it's worth it![]()
I think the reason why people are upset with NFTs is because a majority of gamers do not engage in current marketplaces, like CS: GO skins, because they are not interested in collectables. A great example is Magic, Pokemon, and Yu-Gi-Oh cards. Some cards can go up to the tens of thousands of dollars and collectors will gladly pay for a rare perfect condition card. However, a majority of people will see buying that piece of cardboard for $$$ is simply ridiculous. What they don't realize is that people actually enjoy and value collecting things that have clout and scarcity in their communities. Also, a lot of people enter these communities just to play the stock game. Crypto being a great example of that recently.Whether this happens now or not, it's the future. It's a way to create scarcity and create a reseller market. We already have unique or seasonal events that grant exclusive rewards to participation etc. that once they've gone, they're no longer earnable (unless a second event in the future gives that opportunity).
Now imagine you just earn the right to purchase exclusive seasonal rewards. Let's say a skin. Let's say they are limited to only 500 stock, and the original purchase price is £10. That creates a secondary reseller market which will be driven by supply. Then the companies will make a percentage back of the resale when using a broker like Dmarket. So they will get a transaction fee every time the asset changes ownership. The Developers of the virtual item also get a commission. I'm assuming for this that there won't be any UGC, it will all be provided by the devs as the original NFT owner as in officially supported in game assets.
- So the company have already sold 500 NFTs at a total of £5000.
- Let's say they are placed on DMarket and shoot up to £100 asking.
- That means seller gets £95, £4 goes to developer and £2 to DMarket.
- One transfer of each NFT nets a further £2,000 for doing nothing and will continue to background earn until demand plateaus at an exorbitant price I'm guessing.
- In 12 months that NFT might be aspirational or in fashion and 400 might be marketed at £750, same split would earn the devs/pubs a further £30 per trade equalling £12,000.
Whole thing is a con, meanwhile we just hope we get to own a rare NFT that will be in demand or get stuck with a lame common. Real life loot drops. I'm not really against NFTs in principle but there needs to be some regulation to stop them going to this level.
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It's like you two don't even remember Horse Armor. This is the equilivant of dipping their toes in the water. Eventually, uncontested, or even promoted like some here are doing, this shit will get progressively worse. If this garbage gets a foothold we'll be looking back wishing for the days of NPC NFTs.
Whether this happens now or not, it's the future. It's a way to create scarcity and create a reseller market. We already have unique or seasonal events that grant exclusive rewards to participation etc. that once they've gone, they're no longer earnable (unless a second event in the future gives that opportunity).
Now imagine you just earn the right to purchase exclusive seasonal rewards. Let's say a skin. Let's say they are limited to only 500 stock, and the original purchase price is £10. That creates a secondary reseller market which will be driven by supply. Then the companies will make a percentage back of the resale when using a broker like Dmarket. So they will get a transaction fee every time the asset changes ownership.
the game developer controls the auction house
This failed (already cancelled) STALKER NFT was going to be an auction, for something most people would never normally buy (become an NPC), but other NFT initiatives don't involve any sort of "auction."
Then it's like you don't remember online passes.
I remember horse armor well; I also have been following NFTs. Where the entire world is going with NFTs at this point is not set in stone, let alone videogames.
Not everything follows the same trend like like a lemming.
Videogames that already make money selling digital pajamas to kids for $15 a pop. NFTs don't just magically make any game company more money than DLC; in fact their concept of being able to be sold outside of the confines of the game (at the core of a decentralized economy) sort of... well.. complicates things for these companies. Ubisoft is clearly testing the waters of whether there will actually be an aftermarket for their NFTs, which they are giving away for gameplay achievements, just like any other collectible hat or armor or whatever pointless thing is driving people to play their games right now. There is no evidence at this point that they will suddenly cause an increase in price of the already prevalent MTX; they also are getting absolutely terrible press. And this isn't 2006; it's 2021.. anything w/ negative press gets meme'd to death.. the consumer who wants to make fun of a brand has way more power.
So I see it in 2 ways TBH, that one of these 2 things is more likely than any major change to the current landscape of ALLREADY HAVING MILLIONS OF LITTLE PURCHASABLE/EARNABLE THINGS:
- NFTs might start getting attached to these things, without much of a change in price or anything else.. they just incentivize people to earn or buy them even more, because they can be sold
- NFTs die a horrible death in games outside of the weird money laundering scam games
I'm not saying the 3rd option "NFTs will infect games horribly" isn't possible.. but what are you even envisioning? A dramatic rise in price for MTX? Even more MTX(somehow, is that possible)? What about NFTs, if they do somehow despite all of the absolutely horrible press, is going to change games dramatically from the current landscape of every game featuring buyable/earnable "rare" items?
That's not how Ubisoft is handling their NFTs, just like skins, they are giving them away just like so many other collectibles within the game. There is no auction; they may in the future charge for these, but there is no plan for "auctions" in their system. Other NFT games also don't involve auctions from what I've read; they are often "free", earned with your time in the game (and that time commitment can be massive.)I was responding to someone saying how NFT's would work for something like skins.
Every NFT is open to bids and it's up to the current holder to accept it or not, that's how they are traded. that sounds like an auction to me.
That's not how Ubisoft is handling their NFTs, just like skins, they are giving them away just like so many other collectibles within the game. There is no auction; they may in the future charge for these, but there is no plan for "auctions" in their system. Other NFT games also don't involve auctions from what I've read; they are often "free", earned with your time in the game (and that time commitment can be massive.)
The money is then made on the backend; Ubisoft seems to have a deal with 2 NFT markets, to get a cut of trades. In those scenarios, there will be auctions.. but not within the game.. Ubisofts plan seems to be to attatch NFTs to existing MTX types.. and are starting only with free "unlockable" (likely to combat bad PR.) They may eventually attach them to paid MTX, but there's no mention of or evidence they'll directly do auctions.
They don't own a piece of the game you have bought. They own a piece of the game to which you bought the license of.No. I don’t think it makes sense that someone technically owns a piece of the game I have bought. Also, isn’t it enough to milk mo eu from dumb people with mtx and dlcs? We shouldn’t forget that most of the games also have a cost of admission (+60USD).
Based on the club I would say Ubisofts vision is to drive sales via NFT that are only earnable in certain games. Want that fucking awesome Bayek skin for Siege? Fine buy origins and spend 125 hours in game or buy the epic shortcut back after only 40 hours. How do I get that gold mask in Far Cry? I have to complete the Division 2, sweet.
There's loads of ways to do this essentially. As for the environment it wouldn't surprise me if they did something like SETi @ home and used idle processing power of consoles while already on.
That's not how Ubisoft is handling their NFTs, just like skins, they are giving them away just like so many other collectibles within the game. There is no auction;
The money is then made on the backend; Ubisoft seems to have a deal with 2 NFT markets, to get a cut of trades. In those scenarios, there will be auctions.. but not within the game.. Ubisofts plan seems to be to attatch NFTs to existing MTX types.. and are starting only with free "unlockable" (likely to combat bad PR.)
You said the game developer controls the auction house; I was saying the game developers in general aren't. The NFTs start w/o any auction. They are given away, or potentially bought.what point are you even trying to make? you're telling me there is no auction but actually, there will be a way for them to be traded by auction?
are you just trying to take parts of my post out of context and argue with them because you're bored?
You said the game developer controls the auction house; I was saying the game developers in general aren't. The NFTs start w/o any auction. They are given away, or potentially bought.
Unless you mean they control which 3rd party auction house you can then sell them on the aftermarket, which is true of Ubisoft at least.
If I wasn't providing any extra information, and was just repeating what you already meant.. just say so. There's no reason to be a fucking dweeb about it.
My point was the auction part is totally option for a gamer; they won't have to deal with any of that to acquire an NFT from a game.
What does this idea of yours have to do with NFTs? It really has nothing to do with them.. you'd do that w/ a UPlay account.. You login, and your MTX are tracked by UPlay.. whether that MTX was an NFT or not.. that's how that would have to be done.
Most things mentioned in threads like this are all possible w/o NFTs, and really have little to do with them. Really the ONLY unique thing about an NFT is the aftermarket for them in a "decentralized" manner. Of course... that's not even true, as companies like Ubisoft are forcing you to use 1 of 2 markets... obviously their close partners. Probably have a backend connection to UPlay.. since.. that's really the only way this would work for anyone to be able to "use" an NFT they bought.
And Ubisoft could do all of that w/ a Uplay item store, without NFTs.
Other games might use a different approach.. but for now the big company is Ubisoft.. and their NFTs are just.. MTX you can buy/sell on a marketplace tied to them. Same thing Diablo III did.. same thing Steam does w/ their item store (minus cash being exchanged, since they only offer Steam credit.)
After proposing that all reviewers were paid to positively review it and after launch it will be like Battlefield 2042, you now went straight into a new conspiracy theory. People in r/halo have glitched into co-op and its broken.Reminder after 12 month delay certain game held out one of the most essential, most important components of their game franchise for what reason? IDK, maybe millions would continue to pay $15 for 6 straight months? Nah, that cant be right.
I see a lot of people hold this belief(well, belief that BC/NFTs somehow make propagation of digital assets easier across ecosystems), but I've yet to see anyone provide a single argument for how/why that's the case.The blockchain will make NFT integration in the metaverse easier.