it's a nice game if you watch the trailers, but it's a garbage when you play it
It’s one of the most atmospheric games I’ve played all year, maybe in a few years. Gameplay is meh but the environments are amazing.I'm legit surprised Digital Foundry haven't looked at the game yet. This should definitely get mentions in art/graphics categories in the end-of-year awards.
Some people said that the puzzles are kinda hard, and it's really not. I saw some guy saying that he made half an hour on the first big puzzle (the egg thing), and I'm judging his videogame skills with this.
Because it's forgettable. The environments look great, but the game is a bore. There also isn't really much variety in the environments either, so once the initial wow factor subsides, you are left with a pretty boring gameWhy would they all collectively forget. It looks like one of the most visually striking games i've seen in years
Naughty Dog games are super annoying with "Hint? Hint? You want a fucking HINT?" or an NPC "hey let's look OVER HERE Nate"there is a reason why mainstream games these days like Uncharted or Horizon basically only implement fake puzzles that solve themselves either by being not even real puzzles or by the main character or a support character telling you exactly what to do
Rise of the Tomb Raider even went so far as to almost completely remove puzzles from the main "quest line" and making them all optional side stuff in order to not get into a situation where people might get stuck lol, someone getting stuck is the nightmare of modern AAA devs
The first flurry eyes, when you squish....its looking into my soul. Mental.It’s one of the most atmospheric games I’ve played all year, maybe in a few years. Gameplay is meh but the environments are amazing.
I truly felt bad making the first fetus into a flurry, and no game has that effect on me.
Reinstalled it again after reading everyone reading everyone's praises of the final act and wow... I'm glad I did in the end. Simply breathtaking.
Finished the game yesterday and everything I've said about it up until now still stands. But....
As for how the game ends, I like everything about it cuz pretty much the whole last part of the game has very deep meaning and how the game ends makes perfect sense to me. Also, it's not a 5 hour long game, I've spent almost 9 to finish it and Idk why anyone would rush af playing this game, it meant to be played slowly, suck you into the world with it's atmosphere, art etc. etc.If there's one thing I really don't like, it's really out of place and very junk part where you have to kill 2 organic cyborgs by running in circles 100% of time and dodging grenades - everything about this part is just wrong top to bottom (except the way you activate cyborgs by inserting huge jars into exoskeleton), as well as parts where you need to use the final weapon to blast you don't even know what for stuff to happen. I wish that instead all of this crap, you had to use these 2 cyborgs to solve puzzles.
Well, I had to replay a few parts of some levels cuz of the stupid save system + I didn't know about something that you can do in the game and how to do it (I haven't watched or read anything about the game outside of the very first trailer), plus I really took my time to beat the game. Idk what else to say.How you've managed to double the amount of time it took me to finish this the first time I have no idea. That was looking at everything there was to look at, setting up screenshots for the best composition, and playing through at a leisurely pace.
The level design is a bit weird or am i doing something wrong?
For instance, the very first room you start the game with has a door you can't open but the game locks you out of it pretty early on. I don't think there' a way to go back and use the door thing to open it. Or maybe you can open it from the other side? I'm not sure.
At one point there was also a nice looking room that looked like it's explorable but you couldn't access from your location and i don't remember ever going there.
Dunno, even though there's not much to explore in this game other then the main path and it always locks you out from earlier areas, it still gave me the sense i missed a lot of stuff. Kinda want to replay it just for that but i'm not sure if i'll waste my time.
You do have to go through it.For instance, the very first room you start the game with has a door you can't open but the game locks you out of it pretty early on. I don't think there' a way to go back and use the door thing to open it. Or maybe you can open it from the other side? I'm not sure.
I'll probably try this when I hear they've added some more checkpoints, assuming they're as bad as many are saying.
The only problem the games has imo is not the checkpoints, but the actual save system. Yesterday I did Act III in it's entirety without the game saving once or, at least, I couldn't see anything new in the "Load game" screen.To be honest, they're not that bad.
Dying in combat naturally sets you a bit before that combat encounter, and in my experience you are check pointed immediately after doing each puzzle so there's never a case where you need to redo a puzzle again after dying.
I don't know if my IQ is that low or what, but I couldn't figure out the egg moving puzzle at the start of the game where you take the elevator up. I got the first egg but not the second. Rage uninstalled.
I would say the difficulty of the first puzzle is akin to something like a puzzle in Myst, where you need to acquaint yourself enough with the environment to discover something out of place. No hand holding, text, or arrows pointing in the right direction. Takes a bit of patience, and to enjoy being in the gameworld. Or dread it, depending on your sensibilities.Lol. Sounds like me. To those who have played, is there a certain approach to the puzzles or... Like the post above I always miss shit in these type of games =)