It's a good game but definitely not great, not 90s. At best a 70 max.
- The content is too thin. It has very little replayability since it doesn't have variation. You replay just to get better.
- The roguelike element is honestly... crap. It doesn't provide any build variation at all, it's just stat sticks.
- The skills are mostly for stylish use. Some are way more useful than others, like leg sweep and kicking weapons. At the end of the day, you won't do all those combos to a boss at all.
- There's really nothing to unlock in game, everything is just story elements, even in those secret rooms.
- This game is pure memorization and precision. There's no telegraph for all the unblockable attacks, you learn by getting hit and dying. The parry window is tighter than Sekiro. You have to dodge is 4 directions, but all of them is guesswork until you memorized exactly how to dodge.... by dying. Some people will like this and a lot of people will not.
- There is a special attack meter that let's you get some free hits, but on the final boss it's disabled. It's all memorization & reflex.
- Graphic delivery wise, it's damn stylish.
- The camera is mostly ass tho.
imo, it's very easy to add more variety of roguelike element just to spice up the gameplay, so i find it's such a missed opportunity. It has a totally useless dialogue feature that can be totally removed and used for swapping weapons etc. They could also add some variable settings loke Hades' heat system but they didn't.
The thing with it's presision is that it leaves no room for error, no room for playstyle variation, it demands perfection like a precision platformer.
For a short thrilling linear ride it's a good game, but I don't think it's worth 40 bucks, get it when it's down to 20.