nah epic cant afford Sony, whole Sony is larger than Epic.And EPIC could afford Sony.
Daydream Nation. Why would Tim sell to Sony, because you think there best buds , is that why? Because Sony is investing in Epic, is that why? Sony is one of 38 companies that are invested in Epic, but why Sony, is only because of the VR that Sony has coming that can only be played with a PlayStation 5 and nothing else but a PlayStation 5?I’m talking about the real actual Metaverse that we envision when we watch something like Ready Player one or snowcrash. Fortnite is already huge and already exists as a metaverse with the amount of licensing it has and the virtual concerts and events.
If you pair that with a capable VR Unit you would pretty much have what we’d consider the first real step into a gameified metaverse and not something weird vague tech speak for “connectivity” or whatever facebook and other corps are pushing.
I guess VR GTA Online would also work without the licensing
If you played the game you will know that it very much is like one.What about destiny 2, which you mentioned. Its not really a big difference between those two.
If you played the game you will know that it very much is like one.
Meanwhile.........By giving Sony control of Epic games like Fortnight, this deal would have major negative implications for gamers and the future of the gaming industry. We want to guarantee gamers continue to have the highest quality gaming experience.
Yeah, cables everywhere is a pain in the ass. That's what some of us have been saying about PSVR2 all along, glad you've finally come to your sensesGod, i hate this picture with evert fiber of my being
Probably not, but it will be interesting to see how Tim views the Activision acquisition situation, Surely, it is only a matter of time if Gamepass hobbled PlayStation via conditioning users to not buy AAA games, and them losing the CoD percentage that will directly impact Epic eventually, leaving them vulnerable to Microsoft putting a product in place to usurp unreal.Timmy ain’t gonna sell to anyone anytime soon
I very much doubt Sony buy Epic but not sure I see why Epic would not clear regulators due to unreal of all things. Unreal is one of the most widely used engines in a specific space but Unity exists too as do inhouse engines. It's akin to MS buying Havok, ubiquitous and often tightly integrated in the industry, especially for those who can't afford their own physics engine, but regulators are not going to care much because it's not consumer facing and inhouse ones compete. The alternatives are there and they are pretty competitive. Besides, it's not like there is the risk of the engine not being licensed.
I very much doubt Sony buy Epic but not sure I see why Epic would not clear regulators due to unreal of all things. Unreal is one of the most widely used engines in a specific space but Unity exists too as do inhouse engines. It's akin to MS buying Havok, ubiquitous and often tightly integrated in the industry, especially for those who can't afford their own physics engine, but regulators are not going to care much because it's not consumer facing and inhouse ones compete. The alternatives are there and they are pretty competitive. Besides, it's not like there is the risk of the engine not being licensed.
thats whole sony, interactive entertainment… not so much. In any case, yeah, its impossible either wayEpic Games was valued at $32 billion this past April. Sony has a market cap of $85 billion.
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A merger would be more plausible than either acquiring the other. But neither is likely.
Stop making sense. It is not how this works.Sony would probably not be able to afford Epic and it wouldn't pass if they did, due to Unreal. Even Microsoft wouldn't be able to complete the purchase probably.
For Fortnite yes I can see but not because of Unreal engine. He was talking about the engine being the issue for regulators. Havok was not an issue even though it is integrated into most of the games in the industry because licencing doesn't stop after the aquisition.You…forgotten Epic makes Fortnite?
If MS is facing regulatory scrutiny over possible exclusivity for Call of Duty, why would you imagine Fortnite would be any different when it’s just as big a franchise?
Sony isn't even in the business of licensing engines. Storefront I can understand but you are saying Unreal engine would be an issue. It's akin to Havok because Havok is used in almost everything and dominates development too. Call of duty, Assassins Creed, Killzone, The Last of Us, Horizon ZD, BoTW, etc all used Havok, the list is absolutely huge. All they would need to do is allow licensing.Regulators do not like horizontal acquisitions. Especially ones where the acquirer leverages unrelated revenue to buy marketshare. Unreal's prevalence as an industry tool and Epic's position as a storefront on PC make its circumstances quite different from buying a company like Havok which is basically a single technology. Regulators would ask why Sony couldn't build their own PC storefront like Microsoft, EA, Valve, Ubi, Epic, etc instead of buying its way in. Unreal is used by all of Sony's competitors and dominates non-indie development which also begs competitive questions. Sony could license Unreal but roll its most advanced features into its own engines and keep them off the market. That is why I think such a deal would be difficult to close.
Epic can make Fortnite VR without Sony, and Sony can make PS Home 2 / PS Home VR without Epic. And well, Epic is very likely too big to be bought by Sony: its value should be around a quarter of the entire Sony.I’m talking about the real actual Metaverse that we envision when we watch something like Ready Player one or snowcrash. Fortnite is already huge and already exists as a metaverse with the amount of licensing it has and the virtual concerts and events.
If you pair that with a capable VR Unit you would pretty much have what we’d consider the first real step into a gameified metaverse and not something weird vague tech speak for “connectivity” or whatever facebook and other corps are pushing.
I guess VR GTA Online would also work without the licensing
Sony provided a multiplatform game engine for decades (I think for free) that dozens of development teams did use in a lot of (many of them multiplatform) games, and also invested on 3rd party engines or tools without asking them exclusivity (example: Epic/Unreal Engine).Sony isn't even in the business of licensing engines.
Yeah it also provided Decima for Kojipro for free but it's not really selling an engine. its marketshare would be virtually zero, way below id, Crytek, Unity, etc. Id Tech didn't face any engine regulatory issues either when Zenimax was bought.Epic can make Fortnite VR without Sony, and Sony can make PS Home 2 / PS Home VR without Epic.
Sony provided multiplatform a game engine for decades (I think for free) that dozens of developmend did use in many games, and also invested on 3rd party engines or tools without asking them exclusivity (example: Epic/Unreal Engine).
Sony isn't even in the business of licensing engines. Storefront I can understand but you are saying Unreal engine would be an issue. It's akin to Havok because Havok is used in almost everything and dominates development too. Call of duty, Assassins Creed, Killzone, The Last of Us, etc all used Havok, the list is absolutely huge. All they would need to do is allow licensing.
thats whole sony, interactive entertainment… not so much. In any case, yeah, its impossible either way
If anything it would be Epic buying Sony’s gaming division.
"In 2022, video game publisher and software developer Epic Games is projected to generate approximately 6.27 billion U.S. dollars in gross revenues, up from 5.1 billion U.S. dollars in 2020."
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What does Microsoft buying Bug-thesda and Activision have to do with the VR metaverse? The main company in this discussion is Epic, who is a major key figure in gaming and one of Sonys biggest partners. Does Microsoft have a game engine or gaming platform used by 90% of the industry?MS buying Bethesda and Activision hit some people hard.
Consider this:
Check Sony’s % profit increase in the last 5 years, and compare that number with epic’s
Their profit will have to increase a heck of a lot more if they were to ever buy SIE.
Are you not aware that Sony makes its own engines and licenses at least one of them? Reread what I wrote. A regulator would rightfully be worried about Sony locking features of Unreal from other studios and giving themselves an advantage. Your Havok example is strained and ignores the entire context I attempted to elaborate. Basically every engine comes with physics now. It's partially why Microsoft was able to buy Havok in the first place.
A hypothetical Sony acquisition of Epic takes place in a completely different context than buying a smaller middleware company. Epic has too many moving parts that could end up with reduced competition for it to easily pass regulators.
Phyrengine? Yes I'm aware. It's free like id Tech. It's marketshare is virtually zero even if you don't look at revenue but games released, 0.X%. The Havok example is pertinent because it too is an engine, a highly ubiquitous one. Countless game engines do not have their own physics and rely on Havok Suite same as how countless games don't have their own game engine and rely on Unreal. As long as licencing is not restricted in any way there is no issue with regulators at all.
Your idea that engines come with their own physics is mostly incorrect too which is why Havok is so ubiquitous. Unreal Engine even used PhysX the time Havok was aquired and will replace it with their own in house Chaos Engine which is still in beta AFAIK.
Or sony’s increasingly becomes a less relevant player and buying them is not even an interesting option.
I can tell you can't even google because Decima is not a licensed engine. It is completely proprietary and cannot be licensed. Decima marketshare would be absolutely nonexistent.Decima....I can tell you're googling at this point because you're more interested in sticking to your guns than having a debate. You're literally comparing Epic to a boutique company that was probably sold off for under half a billion dollars. Havok and Unreal are apples and oranges. I've said my piece, you're just on repeat, were done here.
"In 2022, video game publisher and software developer Epic Games is projected to generate approximately 6.27 billion U.S. dollars in gross revenues, up from 5.1 billion U.S. dollars in 2020."
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But destiny 2 is too instanced to be considered a mmo, or, in this case, metaverse.
It will be straight up cancer but people seem to want it for whatever reason.We really should not want an actual metaverse. It won't be anything like the rose-tinted cool 90's era futuristic "we're gonna live in the machine duuuuude" tech.
Tencent owns 40% of Epic. No way would Sony be buying them. The opposite would be more likely.
Yeah, I was thinking that as well. The two are more likely to merge vs acquired. Didn't Blizzard also merge with Activision to form Activision Blizzard?Epic Games was valued at $32 billion this past April. Sony has a market cap of $85 billion.
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A merger would be more plausible than either acquiring the other. But neither is likely.
Yeah, I was thinking that as well. The two are more likely to merge vs acquired. Didn't Blizzard also merge with Activision to form Activision Blizzard?
Second Life has been the true Metaverse before anyone knew what a metaverse was, since 2003. And its where Home took inspiratin from. They just dont have the money to compete with giants like Facebook/Meta that is trowing billions to expand the metaverse.Sony struck first with metaverse with ps home.
Epic Games was valued at $32 billion this past April. Sony has a market cap of $85 billion.
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A merger would be more plausible than either acquiring the other. But neither is likely.
Doesn't make sense to consider the merge of companies like Sony and Epic.Yeah, I was thinking that as well. The two are more likely to merge vs acquired. Didn't Blizzard also merge with Activision to form Activision Blizzard?
Doesn't make sense to consider the merge of companies like Sony and Epic.
Sony is way bigger than Epic: Epic was valued in $32B. Sony's market cap is $88.6B, their valuation would be way higher, at least more than 3 or 4 times Epic. Only looking at SIE, they made $25B per year and are in a growing trend, so in a few years will be generating the same revenue than Epic's valuation.
Epic's games are on PlayStation, which is their main platform so they won't remove them from there. Epic has several very successful games but we have to see if they can be turned into IPs with similarly successful games, movies, etc. So yes, their IPs have value but their long term future is a bit doubtful and they don't need to buy them to have them, and even less spending dozens of Billions.
Unreal Engine makes money, but Sony also makes their own engines (and even share them with others) but isn't their market: Sony focus more on selling hardware and final product (games, movies and music) instead. And well, Sony and everyone can use it. In fact, to own it wouldn't stop the competition to use it, so there is no point on spending dozens of bilions to buy it.
So Epic would be an interesting acquisition, but they are too big to be bought by them, too small to merge with them and there aren't enough reasons to want to buy or merge with them.
If Sony would have $32B to invest in acquisitions they would be better spent on buying Square Enix, Capcom, Bandai Namco, ARC System Works, Dimps, Sega and Kadokawa (with this money they could buy most of them).
Did you meant Fornite?They already own a metaverse, it's called Destiny 2.