Guilty_AI
Member
would it be less mainstream if i drew a mustache on it?That avatar is a little mainstream for my tastes.
would it be less mainstream if i drew a mustache on it?That avatar is a little mainstream for my tastes.
*Like for example, you called Nier A a masterpiece. Why you think so? What was about the game that made you openly consider it a masterpiece?
Be more detailed, because Nier A's gameplay is far from being a strength in the game, and its story has way too many flaws to earn merits by itselfGameplay and story, same reason as for GoW or TLOU2.
I think you missed the wave of people hating on it for not having enough pew pew kaboom in it.What happened to Death Stranding? Was critically acclaimed, sold well and people liked it. I platinumed it and enjoyed every second of it.
Be more detailed, because Nier A's gameplay is far from being a strength in the game, and its story has way too many flaws to earn merits by itself
I think you missed the wave of people hating on it for not having enough pew pew kaboom in it.
Welp, the things we saw in the game were completely different.I liked the hack and slash gameplay, the RPG elements, the boss fights.
Story wise I don't remember the details, but loved the fact you had to go through the game 3 times to actually "complete" the story. The side missions helped to find out a lot about the world, too.
And sometimes it had that quirky humor many Japanese games have.
"Succesful". Its true the game made a profit, but its sales are below what publishers usually expect from game with that kind of budgetRegarding DS: and yet the game was successful. Only because a vocal minority doesn't like some things, doesn't mean what they say is true.
I know a loooooooooooot of people who either dislike them or just don't think much of them.Similar to how a vocal minority seems to dislike the Sony 1st party games
Control was on a budget and still won goty. Imagine what a 100 million dollar sequel could do.This and I want to see what Alan Wake was suppose to be before the change when they FIRST showed it to us.
Welp, the things we saw in the game were completely different.
"Succesful". Its true the game made a profit, but its sales are below what publishers usually expect from game with that kind of budget
I know a loooooooooooot of people who either dislike them or just don't think much of them.
Classic xbox player. Console of the mainstream gamesThat avatar is a little mainstream for my tastes.
I think this is what they're doing with Deviation Games, Firewalk and probably Haven studiosI do hope we see them expand more in MP games as I would LOVE something like a PS exclusive SOCOM
Game design, the game actually uses "the game" to further its plots and themes, even if those are flawed by themselves. A famous moment for example is 2B being affected by the logic virus while you have to walk her to a certain part of the map. Plot-wise, its quite nonsensical (why she got afected now? Why is it taking time to corrupt her while it was instantly on others? The whole premise of her having to go to that specific place is kinda dumb) but its delivered so well that people just gloss over the weird bits (the grave circunstances are fully conveyed by "the game", by corrupting hud elements, occasionaly making her slow and unable to jump and attack despite being surrounded by enemies, all while giving error messages, etc.)Please, go on, what did you see? What did you like?
For comparison, GoT released almost an year after DS, its on a single platform and already sold more than it.So you are into the Sony and KojiPro financials? What was the budget? What were the sales expectations?
You clearly do give a lot of fucks considering how bothered you seemed by a simple "they're boring" statement by a random guy on the netAnd I don't give a fuuuuuck about them, as well as I don't care for the millions of people who actually love them.
You clearly do give a lot of fucks considering how bothered you seemed by a simple "they're boring" statement by a random guy on the net
Part of Embracer. Why would Sony want 77 studios from which most are making low budget niche games?4A Games
Theres no rule saying we have to answer everyone that quotes us you know. I certainly don't.Which you wrote quoting my message....
I wanted to be polite, asked for your opinion. You responded, and it seems that we agree to disagree. Still don't give a fuck.
Sony gamepassPart of Embracer. Why would Sony want 77 studios from which most are making low budget niche games?
Jesus, thats some jimmies rustled there!surrrrrrrrrrrrrrrrrrrrrrrrrre bud
I like how seeing someone's back MUST mean they are all the same. Thats like saying being able to see from the first person perspective means Bioshock, Call Of Duty, Firewatch and Fallout 76 MUST all be the same game, genre etc.
ok bud.
Good luck with that logic
It's kind of hilarious that someone would think having a strong lineup of top quality single player games is an insult. A lot of people buy PlayStations for these games. What's next, laughing at people who watch movies because they are all just moving pictures?Diverse set of games? Let’s hope it’s more diverse than last gen then….
The most recent Death Stranding sales number was 5 million, so with the Director's Cut push will very likely become the best selling Kojima game ever. Being as niche and weird as a postapocalyptical postman simulator new IP instead of a super popular classic IP, they must be more than happy.So you are into the Sony and KojiPro financials? What was the budget? What were the sales expectations?
If they really exist, aren't representative as the total since many of them have been the game with more GOTY awards of the year during this decade.I know a loooooooooooot of people who either dislike them or just don't think much of them.
The most recent Death Stranding sales number was 5 million, so with the Director's Cut push will very likely become the best selling Kojima game ever. Being as niche and weird as a postapocalyptical postman simulator game, they must be more than happy.
The most recent Death Stranding sales number was 5 million, so with the Director's Cut push will very likely become the best selling Kojima game ever. Being as niche and weird as a postapocalyptical postman simulator new IP instead of a super popular classic IP, they must be more than happy.
Ghost of tsushima released an year later, wasn't on PC and still has more sales (6.5 million), not to mention this number is from an older report than DS. Take more well known IPs like GoW and we're looking at 20 million units.But haven't you heard him? He said it's a failure, so it must be true. Duh.
These GOTY mean shite mate. A bubble of a few selected journos and game devs, along another bubble of players who actually care about what they have to say.If they really exist, aren't representative as the total since many of them have been the game with more GOTY awards of the year during this decade.
These comparisions don't make sense:Ghost of tsushima released an year later, wasn't on PC and still has more sales (6.5 million), not to mention this number is from an older report than DS. Take more well known IPs like GoW and we're looking at 20 million units.
MGSV sold 6 million in less than half a year of its release, so DS becoming his best selling game ever is a dream within a dream.
As i said, it wasn't a failure, it just can't be seen as enough of a success considering the investments made.
it just can't be seen as enough of a success considering the investments made.
read the timelines mate, 6 million in less than 6 months, aka by the end of 2015. After 2 years of release DS hasn't even reached those numbers yet.And I ask you again, as you seem to know more than everybody else:
What was the investment? How much did the game cost? How much did Sony hope to sell?
MGS5 was released on 5 platforms and was a sequel to a popular franchise, yet DS will surpass it on just 3 platforms and being a completely new franchise.
Which completely demonstrates my initial point.These comparisions don't make sense:
-Ghost of Tsushima follows the blueprint of a super successful mainstream AAA blockbuster.
You're the one said DS was going to be Kojima's best selling game. All i did was point out it wasn't.-Same goes with MGSV, which on top of that is from a legendary super popular IP and is a multiplatform game.
-Death Stranding is a quirky, bizarre and niche new IP made by a smaller team released in a single console so it had way less numbers.
It's like saying a game didn't sell so well because Minecraft sold more. Btw, what investment are you talking about?
read the timelines mate, 6 million in less than 6 months, aka by the end of 2015. After 2 years of release DS hasn't even reached those numbers yet.
And i just mentioned MGSV at all because the other guy for some reason thought this was going to be Kojima's best selling game.
As for the costs, all you need to known is that it stars an expensive actor as the main character. As for how much it hoped to sell, at least similar numbers to what other high profile AAA games get in one year.
Which completely demonstrates my initial point.
You're the one said DS was going to be Kojima's best selling game. All i did was point out it wasn't.
Should be obvious if you see sales from other ps or third party titles of similar profile, all new IPs too:So assumptions and guesses. Thanks, now I know that you are just trolling.
Should be obvious if you see sales from other ps or third party titles of similar profile, all new IPs too:
HZD -> 7.6 million after one year
GoT -> 6.5 million less than a year after
Sekiro -> +5 million after one year
DS -> 5 million after two years
Oh, right, november, i was remembering it releasing the middle of the year.Might want to check your math. 16 months is not greater than 24 months
Oh, right, november, i was remembering it releasing the middle of the year.
Point still stands though.
Those celebs and actors easily cost 10-30 million dollars, which is why people keep referencing them.People want to keep referincing those celeb actors but you also conviently ignore the fact that it was made in three years with less than 100 people, where as Ghosts and Horizon both took over 6 years with 200 or more
Those celebs and actors easily cost 10-30 million dollars, which is why people keep referencing them.
For reference, HZDs budget was around 50 million.
Would be a much better acquisition than Kojima Productions in my opinion. Highly-rated games pumped out relatively quickly, less dependent on one individual, plus they can work on two games at once.Kadokawa acquire is inevitable
lol, Mad Mikkelsen charges a minimum from 75k to 150k dollars just to speak at an event.Lmao no they don't. You're just pulling that out of your ass. Do you think the devs from 2 minutes spent tens of millions for their celeb actors too?
lol, Mad Mikkelsen charges a minimum from 75k to 150k dollars just to speak at an event.
Now try and guess how much he'd ask for working on a 3 year project. Hint: Just 10 or 20 times that amount would've been extremely generous of his part.
Said the guy who thinks any other game production can afford hollywood celebs.The fact that you think Mads would be working on Death Stranding for 3 years shows how little you really understand
Said the guy who thinks any other game production can afford hollywood celebs.
And why aren't other indie devs hiring these actors too? I mean its so cheap right?I litterally just gave you an example from a one man indie dev
And why aren't other indie devs hiring these actors too? I mean its so cheap right?
Yeah Sony had been 2 gens with almost no acquisitions and closing of studios. And recently the internal resize in some studios.Man, this is the gen of acquisitions.
Yeah that would make no sense then. I thought they were still independent.Part of Embracer. Why would Sony want 77 studios from which most are making low budget niche games?
I was, too, but then I noticed that Sony is all behind Media Molecule. They are now almost 100 developers.Yeah Sony had been 2 gens with almost no acquisitions and closing of studios. And recently the internal resize in some studios.
but I’m worried about media molecule. After Kaz left Sony, the studio lost their spotlight as the most creative studio PlayStation had.
I still think they will not buy any big studios. Those are hard to manage.
I said it's on track to very likely become it, not that already is.You're the one said DS was going to be Kojima's best selling game. All i did was point out it wasn't.
The game with the biggest amount of GOTY awards of a year means it's the most highly acclaimed game of the year, since many of these award are voted by players, other ones by developers, and most of them by gaming media, who play most important games and are supposed to have an informed opinion.These GOTY mean shite mate.
I was, too, but then I noticed that Sony is all behind Media Molecule. They are now almost 100 developers.
Honestly, I don't know what MM is doing or what they should be doing. Apart from supporting Dreams or creating side, quirky projects with a smaller group of 10-20 people, I think they need to make proper AAA platformers (like Astrobot or Sly or R&C) or 2D Metroidvania-type games (like Hollow Knight or Ori). PROPER games.
They could also attempt making something like Hades, but they need to put themselves out there. They are very creative and very good but they just haven't been making projects that people buy, talk about all the time, and recommend their friends.
Before releasing Dreams they mentioned that all Media Molecule projects have been profitable, something 'easy' because they were a small team. Last year Sackboy was released, so they also partly got their spotlight.but I’m worried about media molecule. After Kaz left Sony, the studio lost their spotlight as the most creative studio PlayStation had.
I still think they will not buy any big studios. Those are hard to manage.
Well, aren't they building a new one anyway?Here's hoping the next one will be Japanese.
But I won't hold my breath.