The comparison is apt. There are lots of games, big and small on either service for people to try, and on top of that this adds the potential for every new major AAA game to be on there as well, day and date or within 3 months of launch. It is not an either-or situation, there are full games you can play through as well as the 2hr trials.
The comparison between the services as a whole is apt, the point the user was raising about "i wouldn't play X if it wasn't on Y service" is most often brought up against smaller indie games, like Tunic for example. Games that don't get the kind of coverage in the media that helps people make distinctions that whether it's something they'll want to play or not.
If both services aim to get people to try different games then it is fair to compare, just one is taking an extra different approach which is totally normal. They don't have to be identical to compare them. There are smaller scope games on the service for people to try not just big-budget $70 AAA games included in the 2hr trials.
That's what I was saying, often the smaller scope/scale and what you may call AA or Indie games don't sell at full price, so many of those will be excluded from the Trial service in the first place.
Besides, I'm still not sure why we're drawing a direct parallel between trials and full games. They're not the same things by their nature.
This would make sense if the game trial were making publishers lose money, it is not. Ok, let's go with your profitability angle.
Sony is using this as an incentive for people to sign up for the higher tier which brings them more money thereby giving them enough capital to compensate developers who put their game on the service. So you shouldn't be concerned about them "locking it" behind the higher tier.
You're confusing me with someone who cares about Sony's finances. I haven't made a single comment to that effect. I don't care what deals are made to bring games to people, just that they're there is more important.
You are free to discuss whatever you feel like, it just does not make sense. What does profitability have to do with offering 2hr game trial?
See above. I'm pointing out the nature of discourse that happens, not perpetuating it. However, let's not beat around the bush, you would also agree that so much of the game pass discourse boils down to the 'but how are publishers making money' angle. That's what I'm pointing at.
Then why be concerned at all? Does this not render all your concern in this thread redundant?
We keep using the word like it's gonna run out of style, this is a discussion forum and we're having a discussion on an as-of-yet unannounced feature.
That is how these services work. Gamepass has tiers that offer certain things that are exclusive to that tier and so does PS+.
Sure. I can agree that different tiers offer different things on services.
I'm still gonna stand on that demos/trials shouldn't be locked behind paywalls, or the highest tier paywalls for that matter.