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Sony says PlayStation VR 2 will have ‘over 20 launch games’ (VGC)

WitchHunter

Member
Sony has said it will have more than 20 games ready for the launch of PlayStation VR 2.

The launch games will cover both first-party and third-party titles, the corporation said during a business briefing on Thursday (see the slide below).

During Sony’s CES 2022 keynote in January, the company shared official technical specs for the PlayStation 5 VR headset and also confirmed the name for its VR controller: PlayStation VR2 Sense controller.

It also announced the first PSVR2 game: Horizon Call of the Mountain from Guerrilla and Firesprite.

The following month, the platform holder released the first images of the upcoming headset as well as the new PS VR2 controllers.

PSVR2 will feature 4K HDR, 110-degree field of view visuals with foveated rendering. Its OLED display will offer 2000×2040 resolution per eye and frame rates of 90/120hz.

While there is no official release date for PSVR2, an analyst has suggested that PlayStation VR2 will launch in 2023 as a result of what he implies is a “delay”.

According to Ross Young, CEO of Display Supply Chain Consultants, the new headset will launch next year and will use AMOLED screens.
Yeah, ok, but will they also provide sanitary things like branded piss bottle and shitbucket, so we could live inside the vr realm?

 

CamHostage

Member
Hmm, do they actually mean "launch", or "launch window"?

20 actually seems a bit low for launch window, since that's like most of the first year to a publisher. There should be way more than that lined up from interested PC game developers that couldn't come over for PSVR1, so hopefully it goes beyond that.

20 at day one or Christmas (assuming PSVR2 launches this year) would be pretty good. Even if they're counting existing games with PSVR2 patches, that should still be a good variety to play with there. Not sure how Horizon COTM would do as a launch title, but it's a hot brand with a broad audience so maybe it'll work out. Hopefully a new version of The Playroom / an Astrobot game this time too...
 
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drezz

Member
I'm more concerned with whether PSVR 1 games will be backwards compatible.
Same, hopefully most wil be, but I can see a bunch of them needing a patch to swap out the tracking.
PSVR 1 uses camera poitint at you, while PSVR2 has camera on the headsett it self tracking the controllers and maybe even the lightbar's on Duelsense controller.
If the later, then backwardscompatible would for sure be a small patch to alter it, but not as straight forward as one would hope.
 
How many of those are quest games though?
This headset is more powerful than any current set, including the Valve Index. It's not in the same leauge as Quest.

Will there be overlap? Obviously. Beat Saber and stuff will be there, just like games like Stardew Valley are on both Switch and PS5.
 

dtremblay

Member
Same, hopefully most wil be, but I can see a bunch of them needing a patch to swap out the tracking.
PSVR 1 uses camera poitint at you, while PSVR2 has camera on the headsett it self tracking the controllers and maybe even the lightbar's on Duelsense controller.
If the later, then backwardscompatible would for sure be a small patch to alter it, but not as straight forward as one would hope.
is it possible for sony to write an emulation layer or is that a bad idea when latency is priority numero uno? Or is that technically impossible for some reason?
 
is it possible for sony to write an emulation layer or is that a bad idea when latency is priority numero uno? Or is that technically impossible for some reason?
But why would you need emulation? It's basically the same tech, software is probably written in the same version of the same language. If you don't want to simply patch it, you could write a translator/adaptor?
 

CamHostage

Member
is it possible for sony to write an emulation layer or is that a bad idea when latency is priority numero uno? Or is that technically impossible for some reason?

PS5 can run PS4 games. That's not the problem. The problem is that the controllers and sensors are different; PSVR is outside-in tracking, PSVR2 is inside-out.

https://www.wareable.com/vr/inside-out-vs-outside-in-vr-tracking-343

Supposedly you could come up with translation systems to adapt the previous way of tracking into this different way, but there are some fundamental differences in how the PlayStation gets its acceleration and positioning data between these two approaches which make it not just "PSVR2 is one-better!" and everything works...
 
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Shmunter

Member
PS5 can run PS4 games. That's not the problem. The problem is that the controllers and sensors are different; PSVR is outside-in tracking, PSVR2 is inside-out.

https://www.wareable.com/vr/inside-out-vs-outside-in-vr-tracking-343

Supposedly you could come up with translation systems to adapt the previous way of tracking into this different way, but there are some fundamental differences in how the PlayStation gets its acceleration and positioning data between these two approaches.
All can be translated assuming underlying games rely on the system api to provide the co-ordinates. If the games themselves are somehow managing the raw tracking then it could be an issue.
 

Audiophile

Member
Really would love to see Sony score Alyx for PSVR2 launch.

Horizon, Alyx, GT7VR, Backwards Compatibility (or at least a major push to patch-up the relatively small PSVR1 library) and some good demo experiences.
 

kyliethicc

Member
1. Horizon VR
2. Astro Bot 2
3. Astro Bot Rescue Mission
4. Gran Turismo 7
5. Resident Evil Village
6. Walking Dead S&S 2
7. No Man’s Sky
8. Beat Saber
9. Half Life Alyx ?
10. Deathloop ?
11. Ghostwire Tokyo ?
12. Avatar ?
13. Call of Duty MW2 ?
14. Job Simulator 2 (or something from that dev) ?
15. new IP (1st party)
16. new IP (3rd party)
17. new IP (3rd party)
18. Hitman Trilogy
19. Resident Evil 7
20. Skyrim VR
21. Moss 2
22. Star Wars Squadrons
23. MLB The Show ?

idk just a guess, maybe GTA5 too
 
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DenchDeckard

Gold Member
It actually looks cheap but well made. I think this could come in at a good price point. I'm sure it's not final hardware but it looks close.
 

radewagon

Member
PS5 can run PS4 games. That's not the problem. The problem is that the controllers and sensors are different; PSVR is outside-in tracking, PSVR2 is inside-out.

https://www.wareable.com/vr/inside-out-vs-outside-in-vr-tracking-343

Supposedly you could come up with translation systems to adapt the previous way of tracking into this different way, but there are some fundamental differences in how the PlayStation gets its acceleration and positioning data between these two approaches which make it not just "PSVR2 is one-better!" and everything works...
Or Sony could just make it so PSVR1 games required the use of the PS5's camera on the ol' TV. Seems like the easiest solution. Why reinvent the wheel for the BC games, just let them pull location data the same way they used to?

EDIT: Nevermind, just noticed the PSVR2 headset doesn't have tracking lights.
 
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