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Spectecular Unreal Engine 5 Ninety Days Demo - 40 environments in 90 days.

SlimySnake

Flashless at the Golden Globes
The Ninety Days project kicked off with just three core artists and a simple concept: make something beautiful and inspiring, keep it real-time, and if possible, build each environment in just three days.
Although this was originally intended as a fun experiment and an opportunity to get hands-on experience with Unreal Engine 5, what our small team was able to accomplish far exceeded our wildest expectations, creating over 40 distinctly stunning environments in just a few days each–something that would’ve been unimaginable just a few years ago.




Insane visual quality and the fact that they did it in just a few days each is even more impressive considering just how long its taking people to make last gen games right now.

Qi6Vy6f.gif


iypHQ4u.gif
 

Thirty7ven

Banned
Contrary to popular belief it’s not the 3D assets that make games take 5 years to develop these days. There’s a reason why many of these games are almost unplayable until the last couple of months.
 

vpance

Member
Was posted here before but I still think most of them are doable in-game. Just depends on artist talent and budget.
 
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