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Star Citizen/Squadron 42 News Thread

Snake29

Member
I did my yearly install and test last week and it's still the same shit it always was. It's very pretty but runs like dogshit, on even the best PCs, and is just buggy as hell.

Robert's could have released a new Wing Commander trilogy in the time that this albatross has been in development. The worst part is by the time this game is completed it won't even be all that impressive graphically, which seems to what they spent the majority of their time on.

Well true, because last week the patch was tested in the PTU, with fixes for the 3.14 live branch.

So you say the engine team and graphics teams should stop working? Well the renderer will be changed around Q1 2022 to DX12/Vulkan support.

You might want to read their monthly report https://robertsspaceindustries.com/...n/18251-Star-Citizen-Monthly-Report-July-2021
 
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BadBurger

Gold Member
The Winds of Winter or a functioning, complete build of Star Citizen: which will the world see first?

It's a rhetorical question. We all know the answer, in our hearts .....
 

Snake29

Member
Maybe that means console ports, but if other parts of the project need help then 🤔 yes, you try to rally around pain points.

That's not how game dev works. You can't expect engine programmers going to help concept artist or whatever sound designer. They work together for sure...

If others teams need help, that means they need to hire more people for that team, nothing else.
 

Panajev2001a

GAF's Pleasant Genius
That's not how game dev works. You can't expect engine programmers going to help concept artist or whatever sound designer. They work together for sure...
😂, it depends on what the problem is. They are software engineers, far more versatile people than you give them credit for ;).
Maybe they could write tools for them to automate some repetitive tasks, maybe they can optimise how they can preview their content in the game running on dev kits or PC’s or whatever harness they are using. Maybe they can fix some possibly annoying bugs in the exporters they use to send you or other people data that causes hours wasted going back and forth… maybe you write a small tool to help them keep the level complexity or the model detail/complexity in check, etc…

Also, as you have seen in those notes, there are many different teams writing code looking code and depending where the bottleneck is other coders may offer some help (it depends of course, just adding people sometimes actually hurts the process, but another pair of eyes can help during code reviews or bug hunting, etc…).
If others teams need help, that means they need to hire more people for that team, nothing else.
Sure, but it takes time to recruit/interview/hire and then onboard them: it makes the situation worse for a while before new starters become productive too. Even more before they get the overall project and company experience that makes them most effective.
Also, the faster you add them in batches the more you risk messing up team balance and values… you can wreck teams by dropping a number of bad apples.

In the end it is the outcome that matters… everything else is just all talk. Right now CiG has monetised the game development process successfully, let’s see when they can ship a complete product/finished MVP.
 
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TVexperto

Member
NMS released in August 2016, just 2 months before the CIG's infamous sandworm demo.

Was Sean Murray full or shit back then? Yes. However, in the 5 years since he has released 18 significant updates, delivered on almost all of his original pitch, along with many other improvements. Hello Games has a staff of about 25, most of which are working on other projects.

Was Chris Roberts full of shit back then? Yes. And since then he's continued to promise more while failing to even release a game 5 years later. CIG has a staff of about 720.
 

AJUMP23

Member
Chris Roberts is a dreamer. He dreams of doing lots of things with your money.

Roberts has made some of my all time favorite games, I just want to know when I get to play SQ42.
 

nemiroff

Gold Member
NMS released in August 2016, just 2 months before the CIG's infamous sandworm demo.

Was Sean Murray full or shit back then? Yes. However, in the 5 years since he has released 18 significant updates, delivered on almost all of his original pitch, along with many other improvements. Hello Games has a staff of about 25, most of which are working on other projects.

Was Chris Roberts full of shit back then? Yes. And since then he's continued to promise more while failing to even release a game 5 years later. CIG has a staff of about 720.

You bump a news thread for this regurgitated crappy beaten horse? I subscribe to this thread to read fucking news. We already knew years ago that people don't like Chris Roberts, it's not news. What the fuck is the point of a news thread when the same people just keep posting the same shit.
 

Dr.Morris79

Member
You bump a news thread for this regurgitated crappy beaten horse? I subscribe to this thread to read fucking news. We already knew years ago that people don't like Chris Roberts, it's not news. What the fuck is the point of a news thread when the same people just keep posting the same shit.
If you're waiting for news on a release date you might get more annoyed by this thread than you already are. If you're waiting for news on how to throw more money at Chris roberts try here -

 
Want to start playing again but the game just keeps eating up all my ram until my system freezes. Tried the workarounds/solutions from spectrum but can't seem to fix it.
You bump a news thread for this regurgitated crappy beaten horse? I subscribe to this thread to read fucking news. We already knew years ago that people don't like Chris Roberts, it's not news. What the fuck is the point of a news thread when the same people just keep posting the same shit.
Probably just alts of Derek Smart. ;)
 
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Poor star citizen fans getting in here like this for the necro bump
 

CamHostage

Member
If you're waiting for news on a release date you might get more annoyed by this thread than you already are.

I'm not looking for news of a release date on this thread because... well... heh...

But still, when I see this thread pop back up, it's usually some new build or a crazy new controversy or some wild new promise or something interesting to read/watch or even a funny "anniversary" to take note of in the SC saga. No thanks to people bumping it just to put Chris Roberts on blast because like somebody woke up out of some kind of No Man's Sky dream last night and had to find somewhere to post about it. A bump on GAF is good for everybody when there's something interesting and/or relevant to click into.
 
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StreetsofBeige

Gold Member
Your average video game:
Release date: Not news
DLC: News!
Mtx: News!


Star Citizen:
DLC: Not news
Mtx: Not news
Release date: News!
 

Sentenza

Member
Well, i'm sold. Where can I send my money asap? If I buy a $1000 ship, will that make it quicker?

Hurry up, I need to know so I can get in on this wonderful project. I feel they need my money sooner.
They are literally starting another "free flight" that allows people to try the game for free today?
 

Fafalada

Fafracer forever
That's not how game dev works. You can't expect engine programmers going to help concept artist or whatever sound designer. They work together for sure...
If their critical path/bottleneck is 'concept artists' or 'sound designers' this is a far more mismanaged project then even the most pessimistic of critics portrayed it in the last 10 years.
 

Sentenza

Member
If their critical path/bottleneck is 'concept artists' or 'sound designers' this is a far more mismanaged project then even the most pessimistic of critics portrayed it in the last 10 years.
It's the other way around, though? Their current struggle is with tech limitations, not asset creation for sure.
 
On the latest roadmap it looks like all SQ42 chapters are wrapping up production though this has still got to be at least a couple years out. AI has got to be the biggest blocker for them getting this thing out anytime soon including the PU. Has any game done AI navigation on a planetary scale that reacts to player inputs? I can't imaging how they're going to accomplish this.
 
Vacation pictures from 2015.. And obviously not their boats. Keep scraping the barrel.

Ease up mate, it's a joke. I'm looking forward to SC, whenever that is. Loved the Wing Commander series.

EDIT: if you don't think SC's management doesn't deserve some jokes about it slipping I don't think we'd get along at a party.
 
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