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Star Wars Jedi: Survivor Promises “Filmic” Ray Tracing Effects on PlayStation 5 and Xbox Series X|S

kyussman

Member
This game is going to look like Citizen Kane when compared to the utter crap Star Wars shows Disney have been shitting out on Disney+.
 
Cyberpunk, Dying Light 2 and Metro Exodus showed how great of an impact RTGI has, so this should be a treat. I think Dead Space remake is also using RT extensively, right? Or is it just reflections?
Dead Space remake will use dynamic GI for sure, but IDK if they will be using hardware or software implementation like in UE5 lumen (or demons souls remake).
 

Bojji

Member
Metro Exodus with Global Illumination at 60fps sends its regards. ;)

It's the only exception so far with this kind of RT use, and it hovers ~1080p at times. But still, I'm playing it on PS5 right now and it is quite impressive achievement.

But metro is just upgraded gen 8 game, this one will be 9 gen only.
 

SlimySnake

Member
I am not sure what Alex is going on about. Is he saying that Ray traced reflections and lighting are the same and one turns on the other? If that was true then how comes you are able to turn off reflections in cyberpunk while keeping ray traced lighting? same goes for shadows and reflections.

Yes, we get that its all rays bouncing around at the end of the day, but its a bizarre thing to put down your own viewers over. The disdain this man has for his own viewerbase is kinda alarming.
 

RoadHazard

Gold Member
Dead Space remake will use dynamic GI for sure, but IDK if they will be using hardware or software implementation like in UE5 lumen (or demons souls remake).

Lumen is hardware when supported, at least at small distances. I believe it falls back to software GI for larger distances.
 

CamHostage

Member
It's also been confirmed that Respawn is using Unreal Engine 5 for this game.
As this is not a cross-gen game, we should expect it to look great.

Where did you see confirmation of that? I'm not seeing that anywhere official or press or developer tweets.

Given how easy and relatively painless it can be to upgrade projects from UE 4 to UE5, it would make some sense to move over. (Although "painless" is for indie developers who have been working on base-level UE4 projects; when you're dealing with a major title with internally-developed subsystems and whole replacements of aspects of the core engine, that's probably a whole different story.) Either way though, unless Respawn uses aspects of UE5 that you the GAFer considers "UE5" (primarily meaning Nanite and Lumen,) that wouldn't make much difference to you as far as what version of UE they used, and given that this game has been in development on its own terms for a while before UE5 was even made available to them, I'm not sure that they would have switched over when they have their own tools (some competing with Lumen, maybe even a Mesh Shader approach of their own) already in the pipeline.

So maybe? Maybe not? I haven't seen the confirmation you're saying, maybe you have it linked somewhere?
 

StreetsofBeige

Gold Member
Filmic.

Last time that word was promoted was The Order 1886.

Get ready for awesome graphics, lots of unskippable cut scenes, lousy gameplay, and a short game.
 
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IDWhite

Neo Member
This will be the second game after Metro designed around RT Lighting. Im really looking forward to it.

Avatar Frontiers of Pandora is going to be the new benchmark for next gen open worlds. It will work only with RT lighting on every version, can't be disabled. RT for reflections, shadows, etc, could be optional on PC. On consoles they confirmed RT on lighting and shadows, at least on distant shadows.
 
If they keep the background geometry as low as the first game they shouldn't have much issue hitting 1080p/30.

I'd rather they focused on improving the overall visual presentation of the game and make the art direction in the game really pop before spending HP on RT.

I loved the game and it ran really well on my PC. The game looked great if you focused on what the game wanted you to fucus on but if you pointed the camera even a little off the beaten path there was some pretty low-poly geometry in the backdrops.



 

II_JumPeR_I

Member
Filmic.

Last time that word was promoted was The Order 1886.

Get ready for awesome graphics, lots of unskippable cut scenes, lousy gameplay, and a short game.
Yeah im kind of worried reading that "filmic" nonsense.
I liked the first game but the bugs and unpolished gameplay really were annoying.
Im hoping for big improvements in the second game
 

VFXVeteran

Banned
Filmic ray-tracing = 24 fps
Marketing at it's best. This game won't be any better at lighting than Metro:Exodus or the other RT lighting games. They mentioned what "they have done before" not what the game industry overall has done before. Basically admitting going from pre-baked lighting to RT lighting (probably RT shadows and/or RTGI)
 
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RTGI is perhaps my favourite out of all the RT implementations.

I have no doubt Sony’s first parties will be pushing if in some of their second and third wave of games, I don’t expect it as much across third party titles due to optimisation and developer workload but we’ll see.
 
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