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The amazing ending that Miyamoto asked Rare to put into Goldeneye

10 people? What wizardry is this.
Saw a video of someone optimising Mario64 and he squeezed not only better performance but also better quality out of it.
Since code, texturing, geometry, ie. all was quite basic compared to today I guess a few people could do a lot, and had to be proficient in several areas but with current complexity comes also huge overhead managing all moving parts, making specialists with limited overview work together, which just burns manhours.
Would be interesting if Goldeneye got the same treatment by someone, since it (or Perfect Dark as well) ran quite miserable if viewed without nostalgia goggles.
 
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NeoIkaruGAF

Gold Member
When Nintendo/Rareware split away I was (and I´m still) so dissapointed for Nintendo not to fight to buy them completely. How many wonderful games do we lost? Today Rare is nothing, just one more company to Microsoft and that's ok, but I think all the wonderful moments thay gave to us in the NES, SNES and N64 era and those games they could've done with Ninty. Too bad.
The Rare that made those N64 masterpieces was already faltering at the end of the N64’s life cycle. DK64 and Conker were technically impressive, but gameplay had already taken a huge hit compared to Banjo and Goldeneye.
On the GC, Star Fox Adventures made it immediately clear that the great Rare of yore was no more.
Nintendo got rid of Rare at the right time. It’s really not Microsoft’s fault they haven’t been the same since.
 

Punished Miku

Gold Member
The Rare that made those N64 masterpieces was already faltering at the end of the N64’s life cycle. DK64 and Conker were technically impressive, but gameplay had already taken a huge hit compared to Banjo and Goldeneye.
On the GC, Star Fox Adventures made it immediately clear that the great Rare of yore was no more.
Nintendo got rid of Rare at the right time. It’s really not Microsoft’s fault they haven’t been the same since.
I hadn't thought of it like that before, but it's hard to disagree. I think you nailed it.
 
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jufonuk

not tag worthy
I think the shaking hands part was translated wrong:
Cat Song Pillow Over Face GIF by Anthony Green
 

NinjaBoiX

Member
10 people? What wizardry is this.
To be fair there’s probably about 100 assets shared throughout the whole game.

Don’t get me wrong, it’s an incredible achievement for such a small team, but it probably needed a fraction, down to decimal points, of manpower compared to contemporary titles.
 

Shut0wen

Member
Golden Eye changed 1st person shooters on console forever. The level designs were great and more 1st person shootersg need that Golden Eye/Perfect Dark/ Time Splitters like levels
Not just console but goldeneye literally created the sniper scope we have in every fps to date
 

Ozzie666

Member
Golden Eye 007 The Miyamoto Cut

Please make a petition for this and I'll sign it.

Rare was never the same once the Stampers started thinking about getting out and that seems to coincide with the tail end of the N64. Just as Naughty Dog was never the same since the founders sold it.
 

Robb

Gold Member
Makes no sense but it would’ve made the ending memorable for sure. Can’t even remember how the actual game ends.
 

Chittagong

Gold Member
The Rare that made those N64 masterpieces was already faltering at the end of the N64’s life cycle. DK64 and Conker were technically impressive, but gameplay had already taken a huge hit compared to Banjo and Goldeneye.
On the GC, Star Fox Adventures made it immediately clear that the great Rare of yore was no more.
Nintendo got rid of Rare at the right time. It’s really not Microsoft’s fault they haven’t been the same since.

100%

GoldenEye, Blast Corps and Diddy Kong Racing were the peak Rare. Super fun, innovative and great looking.

When Jet Force Gemini and DK64 came out I found them to be boring and ugly, lacking the former magic. Star Fox Adventures was less ugly but equally boring and generic feeling. By Conker snd Grabbed by the Ghoulies I had given up.
 

Lasha

Member
100%

GoldenEye, Blast Corps and Diddy Kong Racing were the peak Rare. Super fun, innovative and great looking.

When Jet Force Gemini and DK64 came out I found them to be boring and ugly, lacking the former magic. Star Fox Adventures was less ugly but equally boring and generic feeling. By Conker snd Grabbed by the Ghoulies I had given up.
Conker came out on the N64 first before SFA. It was Rare's Magnum opus for the console.

I think Rare stayed creative. The industry itself moved in a different direction and Rares titles were no longer mainstream. The viva Pinata games are both gems. Kameo was fun for it's time and a perfectly serviceable early 360 title. The latest Killer Instinct introduced a robust tutorial system, rollback netcode, and simplified combo execution options years before the rest of the industry caught up. Sea of Thieves is a major success and exists within a niche created by itself.

Rare has been quite creative and productive by my reckoning. It just doesn't follow modern trends. I'm really hoping everwild turns out well.
 
Conker came out on the N64 first before SFA. It was Rare's Magnum opus for the console.

I think Rare stayed creative. The industry itself moved in a different direction and Rares titles were no longer mainstream. The viva Pinata games are both gems. Kameo was fun for it's time and a perfectly serviceable early 360 title. The latest Killer Instinct introduced a robust tutorial system, rollback netcode, and simplified combo execution options years before the rest of the industry caught up. Sea of Thieves is a major success and exists within a niche created by itself.

Rare has been quite creative and productive by my reckoning. It just doesn't follow modern trends. I'm really hoping everwild turns out well.
Absolutely!
Grabbed by the Ghoulis was smart but clearly not enough.
After that they did a good job with xbox avatars and an amazin job with Kinect Sports. The latter was a game miles ahead of his time. And then Sea of Thieves, one of the most peculiar multiplayer game of the decade
 

NeoIkaruGAF

Gold Member
100%

GoldenEye, Blast Corps and Diddy Kong Racing were the peak Rare. Super fun, innovative and great looking.
Me, I personally think Banjo-Kazooie is peak Rare and one of the best designed games of its time. If course it's a 1998 game, from that year of dreams.


I think Rare stayed creative. The industry itself moved in a different direction and Rares titles were no longer mainstream. The viva Pinata games are both gems. Kameo was fun for it's time and a perfectly serviceable early 360 title. The latest Killer Instinct introduced a robust tutorial system, rollback netcode, and simplified combo execution options years before the rest of the industry caught up. Sea of Thieves is a major success and exists within a niche created by itself.

Rare has been quite creative and productive by my reckoning. It just doesn't follow modern trends. I'm really hoping everwild turns out well.
True!
One problem around the time they were bought by Rare was that they were following trends. SFA is clearly influenced by the western gaming trends of the late 90s/early 2000s, it hardly feels like a Rare game at all compared to what they put out in the previous five years.

Another problem was that their British humor shtick was ill-suited to the direction western gaming was going, and to what MS wanted on their hardware.
 

cireza

Member
I killed your boss, your friends and all your family. You are lying in a hospital bed, knowing that you will never be able to walk again.
No hard feelings, bro.
Shakes hand.


Miyamoto, the genius we never deserved.
 

Mexen

Member
10 people is insane. Goldeneye is an amazing game.

Anyway, all of this makes me think about Kojima and why his games are goofy. If they weren’t, they’re be too real, I guess.
I can never take Kojima seriously. I’m always reminded that I’m playing a game.

Take from that what you will.
 
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