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The Ascent |OT| As Above, So Below

Fredrik

Member
Playtime counter finally updated for me:

e9S09Ge.png


31 hours 27 minutes.
All side missions cleared. Still have one area left to unlock somewhere, the Explorer achievement sits at 97%, going through the map to search for it right now, and some chests, going through those as well.

I expect it to be a fierce battle between The Ascent, Ratchet & Clank, MS Flight Sim and and Forza Horizon 5 in the GOTY votings for me. Maybe Kena will be up there as well.
 

Concern

Member
I finished the main story. Am missing 9 side missions but no people to talk to pop up on the maps. Maxed out the enforcer and magmaker.
 

Jigsaah

Gold Member
Quick question. I tried playing The Ascent on my PC via GP Ultimate. IT makes my GPU hit 80c easily. I run a 3080 with a ryzen 5800x. I realize there were no options in the beginning on GP to get DLSS and RTX...so why the hell is my GPU setting itself on fire for an indie game?
 
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CrustyBritches

Gold Member
I don't think so. How do I start those?
The Arcology: High Street has a hover lift that takes you to the Golden Satori Casino, and in the back there's a booth with a clerk that will issue missions.

To complete the remaining side missions I had to cross-reference my list with a guide on the net that shows all 28 missions.
 

Duchess

Member
Question: now that people have had time to play the entire thing, how would you score it? There were a lot of people saying it was an 8 or 9 for them, but they'd only played an hour or two, and in my experience things can change further down the road.
 

ZywyPL

Banned
Question: now that people have had time to play the entire thing, how would you score it? There were a lot of people saying it was an 8 or 9 for them, but they'd only played an hour or two, and in my experience things can change further down the road.

8.5 - the fun factor alone is 11/10 for me, the game ticks pretty much all my personal checkboxes and got its way into my personal list of the best games ever, but nevertheless there are still some design choices that could've been done better and leave a room for improvement in the sequel, mainly regarding side quests, UI/map, NPC's odd VA, difficulty spikes, no new game+ etc.
 

Zathalus

Member
Quick question. I tried playing The Ascent on my PC via GP Ultimate. IT makes my GPU hit 80c easily. I run a 3080 with a ryzen 5800x. I realize there were no options in the beginning on GP to get DLSS and RTX...so why the hell is my GPU setting itself on fire for an indie game?
Because Unreal Engine 4 scales incredibly well, from titles that can run on mobile phones all the way up until games that look amazing, such as Gears 5, Returnal and The Ascent. Turning up the graphical features don't require that much work to do, as long as you have got good artists to complement it.
 

Fredrik

Member
Question: now that people have had time to play the entire thing, how would you score it? There were a lot of people saying it was an 8 or 9 for them, but they'd only played an hour or two, and in my experience things can change further down the road.
fRNHwSC.png
I haven’t been able to put it down yet, 37 hours 27 minutes, got the Explorer achievement today, I’m hunting that 1000/1000 now, and I never do that so from that perspective it’s a slam dunk.

9/10 for me, it ticks all my boxes, only real downside is too many horde mode bosses. I’m not a fan of the decapitations and gore either, that was cool when I was 11 and played on C64. Now I would rather see every enemy being droids and no civilian kills so I could do couch coop with the kids.
 
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ZywyPL

Banned
I’m hunting that 1000/1000 now, and I never do that so from that perspective it’s a slam dunk.

Have they patched that last boss update in Codex? There was a bug preventing two achievements to unlock, and I haven't read that they've fixed it yet. I'm near the end of my second playthrough but temporarily I dropped the game for Hades, but it would be nice to get those two achievements when I go back to the game and finish it game the second time.


I’m not a fan of the decapitations and gore either, that was cool when I was 11 and played on C64. Now I would rather see every enemy being droids and no civilian kills so I could do couch coop with the kids.

The game is rated M for mature for a reason. The gore IMO adds immersion/matches what's going on with everything else, where the surroundings react to your actions, enemies just dropping down once killed IMO wouldn't be as fitting, something would've been missing. And fighting robots 24/7 would get boring really fast, just try farming Scrapland for a bit and you'll get what I mean.
 

Fredrik

Member
The game is rated M for mature for a reason. The gore IMO adds immersion/matches what's going on with everything else, where the surroundings react to your actions, enemies just dropping down once killed IMO wouldn't be as fitting, something would've been missing. And fighting robots 24/7 would get boring really fast, just try farming Scrapland for a bit and you'll get what I mean.
Honestly, gore does nothing for me, it just make my window of opportunity for gaming smaller.
 

Bartski

Gold Member
looking forward to play some Co-Op on the Xbox when it's finally safe to do so without the risk of loosing my end game character






Stability (all platforms)
  • Fixes to improve performance in DX12, also with Ray Tracing.
  • Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a one time event.
  • Ray Tracing is now available to Players on the Windows Store.
  • Improved loading in of NPCs
  • CPU performance mode for lower-end PCs
  • Numerous instances of ‘one time’ crashes have been fixed in both Single Player & Coop on ALL Platforms. (some other instances remain, we are working hard to resolve these for the next update).
  • Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.
  • Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.
  • Fixed an issue where in certain circumstances a black screen would appear at the end of Mission 12.
  • Fixed an issue where sometimes it takes too long to return to the Main Menu after gameplay.
  • Fixed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.
  • Fixed some Weapon replication issues in Online Coop.
  • Fixed some issues around cross Platform hot-joining where Clients had trouble connecting to the Host
  • Fix for crash seen in some cases at the end of Main Mission 04 (Spiderboss fight)
  • Fix for crash when losing internet connection during the 'create game' sequence

Save Progress (all platforms)

  • Introduced a new system to circumvent situations where save files could become corrupted.

  • Fixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.

  • Fixes to situations in Coop where Players may experience progression blockers in certain situations.

  • Fixed the issue where a Client's items would unequip after a Host disconnects.

  • Fixed an issue where a Client may lose connection when hotjoining a game in progress.
Gameplay (all platforms)

  • Fixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.

  • Fixed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update.

  • The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.

  • Fixed the Casino Courier Side Missions 1 - 5 where you could sometimes be unable to proceed due to missing NPCs.

  • Fixed the custom camera for ‘Dark Horse’ Side Mission.

  • Fixed the custom camera for Bartender in Stimtown.

  • Fixed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state.

  • Fixed an issue where the Volatile Augmentation when used on neutrals had no effect.

  • Fixed an issue where the Siege Mech in the Prison could despawn after a Player died.

  • Fixed the issue where the Snooze Dealer’s Journal map icon was a white square.

  • Fixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.

  • Allows the use of certain augmentations while rolling.

  • Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock
Translation (all platforms)

  • Lots of fixes have been made to address instances where English would appear instead of the correct language.

  • Further work is continuing to improve the quality of the translations as well as further general bug fixes.

  • Fixed an issue in Japanese where text overlapped in the intro cut-scene.
Assorted other fixes (all platforms)

  • Fixed an issue where the death-screen replaced the SFX & VO after defeating the Megarachnoid.
  • Fixed an issue where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.
  • Cyberdeck visible in Journal
  • News now plays in the Taxi
  • Film Grain toggle added to the Graphics menu
  • Fixed the Dismemberer shooting SFX that could be missing for Clients.
  • Fixed previews for Auto Turret and Pocket Mech in Vendors.
  • Fixed Cluster 13’s Metrolink entrances collision box.
  • Various UI fixes.
 
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ZywyPL

Banned
Film Grain toggle added to the Graphics menu

Nice, was hoping for that one, the game looks very crisp during the gameplay but when taking screenshots the grain filter ruins the whole presentation, makes the screens waaay more blurry than the game actually is. The one thing I'm really missing tho after taking a week break for Hades is custom controls scheme, the default buttons do not fit the gameplay well, especially the crouch that should've been under right stick augmentations should've been switched, etc.
 

CrustyBritches

Gold Member
That's cool they have RT+DLSS on the GP PC/Win10 now. I'm just chilling waiting for some mods(fast travel, enemy level scaling, etc) to do another playthrough. *edit* I realize now I'll have to get the Steam version for that.
 
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Bartski

Gold Member
Played some multiplayer, it's a blast.

At one point the game lost connection to host and after restarting lost multiple augments from the inventory including my favorite one that you can't buy from the vendor...
Anyone looking for co-op "Plug & Play" side mission in Stimtown - I'm down.
 
I finished it over the weekend after the patch on PC Gamepass (which makes it perform way better like always above 120fps instead of constant hitching).

I thought it was fantastic and it didn't outstay its welcome. The map was confusing at first but otherwise not too much bad to say about it - great combat, great graphics and fair difficulty. The story wasn't anything special but good enough.

I wish there were more twin-stick shooters with or without RPG elements.
 

The Cockatrice

Gold Member
Still going through it with friends but so far I'd say it's a 7 or lower'ish type of game. The only praise I can give them is in the artistic/visual/level design department and whoever worked on those needs to go work at CDPR tbh. It's insane how big and detailed the world are and random npcs on the streets actually run when you shoot or they do random stuff, unlike some other cyberpunk game :).

Sadly, thats where to praise stops. Gameplay is fun I suppose but it's also a bit boring, most augs are meh besides visual gore, instead of creative huge boss fights they chose to spawn waves of boring enemies at you and even the "bosses" you fight, they are just normal enemies you encounter later with minor exceptions. Game also lacks A LOT OF qol things and there are ton of bugs in coop, game breaking ones even and the only fix is to play singleplayer and then invite your mates back. Insane how this passed testing, it was a main quest. Don't even get me started on the balance issues on Hard in 3 player coop. Stats feel like they barely do anything and the whole game may have started just as a normal shooter and they just evolved it later on with stats.

The story is also way too boring and has very bad presentation. It just throws random words and plots at you like you're supposed to know and ,connect with all those characters. Side quests are absolute shit.

Audio design is good tho, and some cool tunes to listen in combat.

for an indie game I suppose its good for the average gamer but I would only get it on a sale or gamepass.
 
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Hulk_Smash

Banned
This game is right up my alley. An isometric (or whatever its called) twin-stick shooter with GREAT graphics that doesn't hide behind cutesy or abstract art direction. It's got the RPG elements without getting bogged down (read MMO) in grinding or tons of pointless stats. This is the closest so far I've seen to a modern-day Smash TV.

Been at it with a friend for a few hours. I'll end up doing all the side-quests on this one, I think.
 

ZywyPL

Banned
Playing through this now, is there any DLC or expansions planned?

As per latest interview with the dev:


VG247: What are you actually working on right now that you want to get into The Ascent over the next several months, let's say?

Arcade Berg: We don't have a plan to share for that kind of time. So, right now we're looking at player feedback, player issues, working very hard to smooth that out, and to get those quality of life fixes in - I would say that's a priority right now. So, instead of thinking, what could we add to the game, it's what can we still slightly improve? Just to make that core as solid as can be. That's just really looking [at] where the community takes us, because all of a sudden, we have a huge community to ask. We weren't quite prepared for this. The size of it, it's amazing. But it also means that we have to take stock and really, really pay attention and not just run in blindly, if that makes sense.

VG247: Are you able to say if you maybe got started on some sort of extra content, like new missions or something like that, as a paid thing or as a free thing?

Arcade Berg: No, right now we're just looking at what's in the game, or what we can do with that. Again, 12 people, you know, there's only so much you can do at once.


So officially nothing is planned, they're just focusing on polishing the game. Would be cool to get some new content tho, even just an extension to post-game free roaming, like some sort of a late-game area with 30+ level enemies, new weapons, armor, augs, enemies, anything.



BTW, there's been a new patch for Steam recently, should arrive for MS Store/XB versions soon as well:

https://www.curve-digital.com/en-us/ascent-patchnotes


Performance (PC Steam & Win10)​

  • DX12 is now the default for Windows Store Players.
  • DX11 is now supported for Windows Store.
  • Improvements made to reduce stuttering and hitching, for DX11 and DX12, more work will continue here for future updates.
  • Ray Tracing is set to default ‘off’ on all platforms
  • Improved Hot Joining loading times on Steam & XB Family devices, more work will continue here for future updates

Stability (all platforms)​

  • Fixed a number of crashes in Single Player and Coop

Save Progress (all platforms)​

  • Fixed an issue where Weapon Skins could be lost
  • Fixed an issue where Character Shirts could be lost
  • Fixed an issue where Gear could be lost
  • Fixed an issue where Clients items could be unequipped when a Host disconnects inside a tier elevator
  • Fixed an issue where Clients could lose their save progress when fast travelling in certain circumstances

Gameplay (all platforms)​

  • Fixed the issue where sometimes a FullChrome wouldn’t spawn in ‘Mutual Dependencies’ (Mission 2)
  • Fixed an issue where ‘Sell All Duplicates’ worked incorrectly
  • Changed the frequency of Kira lines when civilians are killed (will now trigger less often)

Achievements (all platforms)​

  • Fixed an issue with the Achievement ‘Added Extras’
  • Fixed an issue with the Achievement ‘Aficionado’
  • Fixed an issue with the Achievement ‘Helping Hand’
  • Fixed an issue with the Achievement ‘Win’
  • Fixed an issue with the Achievement ‘Fair Trade’

Translation (all platforms)​

  • Minor bug fixes in other languages
  • Please note that we are still working on improving the quality of the translation in all languages

Other Fixes (all platforms)​

  • Multiple reported minor collision issues have been fixed
 

dorkimoe

Member
As per latest interview with the dev:





So officially nothing is planned, they're just focusing on polishing the game. Would be cool to get some new content tho, even just an extension to post-game free roaming, like some sort of a late-game area with 30+ level enemies, new weapons, armor, augs, enemies, anything.



BTW, there's been a new patch for Steam recently, should arrive for MS Store/XB versions soon as well:

https://www.curve-digital.com/en-us/ascent-patchnotes
Thanks.

THey really need to clean up the missions, there are so many missions you cant do without doing another one, but its like level 5 mission waiting for me to do it and i cant do it until i do a level 15 story one.
 

Hulk_Smash

Banned
Thanks.

THey really need to clean up the missions, there are so many missions you cant do without doing another one, but its like level 5 mission waiting for me to do it and i cant do it until i do a level 15 story one.
This part is very frustrating. At least tell us up front you can’t do said mission.

Really though, the mission level should at least be at the level your character.
 
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Roberts

Member
Finally completed the main storyline. Awesome, awesome game despite some less or more obvious flaws.

Didn’t like the grenade system at all, but then I got that Pocket Mech one and never looked back. Basically, I never died after getting it.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Didn't know the game was cheap on Steam. Just grabbed it, might play as soon as I finish my current games, it looks really good!
 

Ailynn

Faith - Hope - Love
I loved the game but still have not been able to get the glitched achievements: Comprehensive and Flatliner.

The devs are thankfully still working on a fix.
 
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ZywyPL

Banned
Finally completed the main storyline. Awesome, awesome game despite some less or more obvious flaws.

Didn’t like the grenade system at all, but then I got that Pocket Mech one and never looked back. Basically, I never died after getting it.

I started my 3rd walkthrough recently, because like you said, despite some flaws the game is simply awesome, I can't recall when shooting and blowing up stuff was THAT satisfying before the Ascent. As for the grenades, the button placement is bad and kills the feeling, should've been the right stick instead at least. But yeah, the pocket Mech is the most powerful tactical gear after latest patch hands down, the DMG scales with your level and you basically immune to most of the damage.

I loved the game but still have not been able to get the glitched achievements: Comprehensive and Flatliner. The devs are still working on a fix.

Wasn't Flatliner patched already? I got the achievement by just loading the post-game free roaming save.


call me when the patch drops. Patiently waiting to play this

Patch #2 for XB/Win store version on dropped 3rd September, it's on par with Steam version now.
 
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Bartski

Gold Member
I loved the game but still have not been able to get the glitched achievements: Comprehensive and Flatliner.

The devs are thankfully still working on a fix.
yeah "comprehensive" is still broken, 86% for everyone but they said they'll patch it next

Unfortunately, after the save system changes in recent patches - bugs where you lose your loadout, stats etc after host crash in multiplayer are still there (via r/theascent).
 
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Punished Miku

Gold Member
Finally got 100% in nearly everything. Level 30. My codex achievements are glitched.

Can anyone explain how to get the extreme overcharge achievement? I can't get more than like 1400 damage before they die. I have maxed out Disintegrator, Roomsweeper and Deal-breaker. Should I do Neutron Beam aug?
 
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Vognerful

Member
looking forward to play some Co-Op on the Xbox when it's finally safe to do so without the risk of loosing my end game character






Stability (all platforms)
  • Fixes to improve performance in DX12, also with Ray Tracing.
  • Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a one time event.
  • Ray Tracing is now available to Players on the Windows Store.
  • Improved loading in of NPCs
  • CPU performance mode for lower-end PCs
  • Numerous instances of ‘one time’ crashes have been fixed in both Single Player & Coop on ALL Platforms. (some other instances remain, we are working hard to resolve these for the next update).
  • Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.
  • Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.
  • Fixed an issue where in certain circumstances a black screen would appear at the end of Mission 12.
  • Fixed an issue where sometimes it takes too long to return to the Main Menu after gameplay.
  • Fixed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.
  • Fixed some Weapon replication issues in Online Coop.
  • Fixed some issues around cross Platform hot-joining where Clients had trouble connecting to the Host
  • Fix for crash seen in some cases at the end of Main Mission 04 (Spiderboss fight)
  • Fix for crash when losing internet connection during the 'create game' sequence

Save Progress (all platforms)

  • Introduced a new system to circumvent situations where save files could become corrupted.

  • Fixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.

  • Fixes to situations in Coop where Players may experience progression blockers in certain situations.

  • Fixed the issue where a Client's items would unequip after a Host disconnects.

  • Fixed an issue where a Client may lose connection when hotjoining a game in progress.
Gameplay (all platforms)

  • Fixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.

  • Fixed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update.

  • The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.

  • Fixed the Casino Courier Side Missions 1 - 5 where you could sometimes be unable to proceed due to missing NPCs.

  • Fixed the custom camera for ‘Dark Horse’ Side Mission.

  • Fixed the custom camera for Bartender in Stimtown.

  • Fixed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state.

  • Fixed an issue where the Volatile Augmentation when used on neutrals had no effect.

  • Fixed an issue where the Siege Mech in the Prison could despawn after a Player died.

  • Fixed the issue where the Snooze Dealer’s Journal map icon was a white square.

  • Fixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.

  • Allows the use of certain augmentations while rolling.

  • Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock
Translation (all platforms)

  • Lots of fixes have been made to address instances where English would appear instead of the correct language.

  • Further work is continuing to improve the quality of the translations as well as further general bug fixes.

  • Fixed an issue in Japanese where text overlapped in the intro cut-scene.
Assorted other fixes (all platforms)

  • Fixed an issue where the death-screen replaced the SFX & VO after defeating the Megarachnoid.
  • Fixed an issue where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.
  • Cyberdeck visible in Journal
  • News now plays in the Taxi
  • Film Grain toggle added to the Graphics menu
  • Fixed the Dismemberer shooting SFX that could be missing for Clients.
  • Fixed previews for Auto Turret and Pocket Mech in Vendors.
  • Fixed Cluster 13’s Metrolink entrances collision box.
  • Various UI fixes.

how did I miss this news
 

CrustyBritches

Gold Member
The Ascent has amazing environmental artwork and soul. Soundtrack is textured and haunting. You'll hear it in your head throughout the day and remember life in the arcology. Gameplay is straightforward, but there's real depth to weapon and gear/tech loadouts. It would be great if they'd bring it to PS5, make a bunch of extra cash, then pump out a sequel or massive expansion asap.

My favorite game of the year, but FH5 is still coming to challenge for the top spot.
 
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CatLady

Selfishly plays on Xbox Purr-ies X
Its my GOTY. Literally one of the best sci fi games I've ever played.
Psychonauts was awesome, but The Ascent is my GotY so far too (at least until Infinite comes out). I really love this game and I hope there will be a sequel. I would also be thrilled to buy DLC for this game if it added more story content. I want MORE of this game!

To all the Sony Bros: Hope you guys get a chance to play The Ascent too. If and when this game does come to PS5 don't miss it, it's way too much fun.
 

MidGenRefresh

*Refreshes biennially
The Ascent is my favourite game this year. I tried it on PC Game Pass when it first released. Got addicted and played it to completion in 1 day.

I liked it so much that I immediately bought it on Steam to further support the developers and played it to completion for the second time unlocking all achievements. I normally don't care about achievements but I simply couldn't get enough of that world.

I really, really, really hope there will be a story DLC and a sequel.
 
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