The Atari Jaguar was what the CD32 was for Commodore....a bungled console with not much thought given to what is under the hood and couldn't go toe-to-toe with the competition..
This is a bad example because the CD32 didn't have enough money either, and most people are still confused why Commodore released the console knowing they would run out of money making it. So higher sales would have mean bankruptcy anyway. So you can't really blame the console not being competitive when the consoles was already dead, the Jaguar was also a console that was already dead. People keep assuming failed consoles ailed because of the competition or the games were not generating excitement, when in the Jaguars case they were when it was announced, and did for a few games like Alien Vs Predator, but as I shown in with the Jaguar software chart earlier, the problem was Atari couldn't produce any cartridges in high number.
It wouldn't, especially if it was a stand alone console with all the MegaDrive hardware added on top.
It wouldn't have the Mega Drive hardware that's the part you aren't getting.
The Sega CD system 2 was $199 in 1994, and one of the reasons why the CD was costly is because they had to add a lof of pointless hardware so it could work with the Mega Drive if you look at the background of the tech inside. It's the same reason why the PCE CD was costly and why NEC put out the stand alone CD/Hucard consoles, and even a CD-only console which all allowed them to drop the price lower. The Sega CD being tied to the MD is exactly why it had so many issues with it's games, they should have just made stand alone hardware from the start.
Also it had a 1X drive which was dirt cheap in 1994. it would ahve been closed, even the PC CD add on was cheaper than the Sega CD add on because of how expensive it was to produced tying it to the MD.
In 1993 you had Samurai Shodown, Fatal Fury Special and 3 Count Bout that look better than any Jaguar game.
No they don't. and the Jaguar can handle all those games, even 3DO had Sham Sho and the only compromise it had is 30fps, although the fps is said to be higher if you force 3DO to use 240p mode instead of 480i, and that console is much worse at 2D than the Jaguar on average. 3DO Gex runs at 30fps, SSFIIX runs at 60fps but is missing parallax in several stages. I don't even know what Sailor Moon runs at, 20? 15fps? Same with Yu Yi Hakusho.
Neo Geo wasn't much of a scaling machine either, to try and push that you need expensive carts with internal enhancements, and those wouldn't come until later and even then the Neo Geo could not handle something like Super Burnout, or most of the gifs in the OP.
The Neo Geo hardware seems to be close to the Sega Outrun arcade board in 1985.
The Neo Geo can't scale sprites to larger size, nor can it do it fast enough, it can't rotate although that's not necessarily needed, and while it can shrink sprites down in size (not scaling) but there are limitation to that, it can't scale sprites upward. It also had limits in how detailed the sprites can be, it's main advantage was large roms which can be used to store effects, prerendered sprites, and animation, Even very compressed FMV. That's the only advantage it has over the Jaguar.
A game like mark of the wolves isn't actually technically impressive. It LOOKS good due tot he artstyle and what you can cram into a large Neo Geo ROM, but it's not showcasing 2D capabilities for the next generation, it's still the same hardware with the same limitations as it had in 1990 outside what bit could be improved by adding stuff to the oversized carts. This is actually what the main problem was with some of the latter ports on consoles at the time until the Dreamcast, not that the Neo Geo had 2D power that was ahead of t's time for 10 years, the Neo-geo was outdated in 1993.
All the stuff you seen on the system that made people impressed at what it can do are not showing you any improved or advanced 2D techniques, it's the same 2D you saw with Blues Journey (lol) and Fatal Fury 1, but now you can make Mark of the wolves look much better, add your cutscenes, and push more animations. All extremely expensive stuff that doesn't have anything to do with better 2D technology, nothing.
The only case of Neo Geo trying to scale anything (which it really can't do) is Riding Hero, which isn't particularly impressive.
Every generation of Neo Geo game just looks better and adds more to the same games that you saw the previous generation, but doesn't actually add anything new in 2D capability. I think bias due to repeated tarring of the Jaguar through misinformation makes it hard for people to except it was better hardware for 2D than it. Half the games in the OP use mostly the 68K and not much else with Ataris more powerful chip set. The only thing the Neo Geo has over the Jaguar hardware wise is the oversized carts, an advantage that can make the Saturn also have to scale down some animations, but it's not because the Saturn isn't "strong enough" to handle the Neo Geos outdated 2D capabilities which have nothing to do with packing a bunch of sprites to ROM.