Kasumi Ninja didn't even look as good as the home port of MK2 which had already released. Then you had Way of the Warrior which looked a full generation beyond Kasumi Ninja. And that's only comparing bad digitized games.
Way of the Warrior wasn't a Jaguar game.
Capcom and SNK had 2D stuff that was light years beyond what the Jaguar could do.
Not at the time they didn't.
and stuff like Air Combat 22 that were already in the arcades would be like comparing a 32x to a PS2.
Air Combat 22 is a 3D game.
@ O Ozzie666 your post was put inside quotes by incident. But I believe this is what you said
I guess what I am trying to say poorly. If you gave both Systems Cartridge media, the PSX 2D would would either better or indistinguishable If you made the same game on both systems both on CD format, the playfield would be closer, if not indistinguishable. The cartridge format just makes things unfair. The format is wrong, the insides of the PSX are more than capable. In real world of course most cartridge system is going to excel at 2D, unless the CD system has lots of ram. I don't recall any great Jaguar 2D games off the top of my head.
I disagree, the Jaguar was more capable in 2D than the PSX with it's architecture which was clearly designed with that in mind, while the PlayStation was targeting 3D texture mapping. The main advantage Sony had was storage space due to the CD..