Vaelka
Member
I did not expect it to be so close to Dead space, it barely feels like a different IP.
But I'm in.
That was honestly my thought too, those screenshots genuinely looks like a Dead Space game to me.
I did not expect it to be so close to Dead space, it barely feels like a different IP.
But I'm in.
To me it’s basically similar to how Dark Souls is spiritual successor to Demons Souls even tho they considered different IP.That was honestly my thought too, those screenshots genuinely looks like a Dead Space game to me.
This graphical fidelity should be easily achieved with the Series X, PS5 and PC. The game looks pretty linear and seems to be in tightly packed environments. Its not an open world game and the DEV team has a good track record. I would bet it looks that good on high end systems and next-gen consoles.It's not that simple. The GPU is not the only hardware. Even if you can crank up some setting later, you are basicly constrained by the lower version of the game, that's why people are demanding games to be next-gen (current-gen) only and ditch last-gen. Then you have another whole different story on PC alone, with a dozen of different gpu's and cpu's from at least 2 different brands. If it were that easy... why does it take a huge brand like Sony so much time to make just PC ports, and even when they come out they have many problems still?
Is it?
This right here is why I like 3rd person survival horror games waaaaay more than first person.
Not only that, you see your character move and fight in the world with detail animation which to me is way more impactful than seeing camera and pair of hands hovering in first person horror.....it just not the same for me.Yep. Seeing the distance between your character and the enemy slowly shrink and watching them lay their horrible gooey paws on you is so much more horrifying than it just getting bigger until it fills the screen with polygons. I think first person horror games work well but third person is always the definitive way to do it.
This right here is why I like 3rd person survival horror games waaaaay more than first person.
Both have their strengths. 1st person can amplify the claustrophobic environments. The Baker mansion in RE7 is so damn spooky because it's tight and in first person. The Spencer mansion in first person would be amazingly atmospheric.Not only that, you see your character move and fight in the world with detail animation which to me is way more impactful than seeing camera and pair of hands hovering in first person horror.....it just the same for me.
I understand were you coming from but for me personally 3rd person in survival horror miles better.Both have their strengths. 1st person can amplify the claustrophobic environments. The Baker mansion in RE7 is so damn spooky because it's tight and in first person. The Spencer mansion in first person would be amazingly atmospheric.
And at the same time, watchingIsaac'sJacob's armored body move around and his reaction to hits and attacks also gives you an amazing sense of awesomeness and dread at the same time. Plus, it's always tremendously gory to see a monster literally nomnoming your head instead of a shaky cam accompanied by a red screen and your character's scream.
I get it. Ironically, SH the Room's scariest segments were the 1st person ones in the apartment for me. I think the Room and PT must have been the last Survival Horror games that really made me want to turn off the game because my heart was racing. While I love, love, LOVE Dead Space, it never really scared me. Isaac was too damn powerful.I understand were you coming from but for me personally 3rd person in survival horror miles better.
I hope to god Silent Hill or its spiritual successor dont got FPS route like RE7&8.
For me it stopped being scary after I 'killed' Jack with the chainsaw. Still fun as hell, though.RE7 was really scary until you got a gun. That first hour was amazing though.
BTW, there are weird jumpcuts in this video, like here , where it goes from this frame:
to this supposedly next one:
I'll pre-order it around November.Day one BUY
Already did, I’m very happy what they showed me so far.I'll pre-order it around November.
Buuuuut, boring cover art.
I hope so, because it feels like I'm looking at cover of military shooter rather than survival horror game.Likely just a placeholder.
Wow, its the complete opposite for me. I have zero problems playing 3rd person horror games, but i',m a wreck with some first person ones lol. For me playing a horror game where you are seeing through the eyes, well its way scarier than simply controlling a character on screen.Yep. Seeing the distance between your character and the enemy slowly shrink and watching them lay their horrible gooey paws on you is so much more horrifying than it just getting bigger until it fills the screen with polygons. I think first person horror games work well but third person is always the definitive way to do it.
Maybe little hard to explain but for me I get much intense and horror feeling when I see the character I'm controlling gets brutally killed.Wow, its the complete opposite for me. I have zero problems playing 3rd person horror games, but i',m a wreck with some first person ones lol. For me playing a horror game where you are seeing through the eyes, well its way scarier than simply controlling a character on screen.
"NOMNOMNOMNOM ... mmm ... you ok?"
“Ummm you forgot your bill….”"NOMNOMNOMNOM ... mmm ... you ok?"
*SPLURT SPLURT*
"Umm .. ok .. gonna go now ..."
Honestly the enemy designs is not bad at all, they can look disturbing as fuck.Despite being less unique than the Necromorphs
Oh they are - but I just think that their anatomy is less unique, based on what we've seen so far - of course.Honestly the enemy designs is not bad at all, they can look disturbing as fuck.
To me it’s basically similar to how Dark Souls is spiritual successor to Demons Souls even tho they considered different IP.
Oh they are - but I just think that their anatomy is less unique, based on what we've seen so far - of course.
I mean, you see the above and you think 'umm ... Carpenter's The Thing? A new zombie game? Umm ...'
And you see this ...
And you immediately say 'Dead Space'. As enemies, they are a LOT more identifiable and unique than the basic grunt of Callisto, who looks like he was taken out of the newest Doom game.
He does kinda look like he's taking a shit. I'm so hyped for this game though.Already did, I’m very happy what they showed me so far.
Buuuuut, boring cover art.
Original Dead Space had such a cool cover.
It seems cover art are just keep getting dull.
The cover should be the monster biting the
Yeah the Necromorphs are great creature design. I still hope EA continues Dead Space and gives it to a quality developer.
The guy knows how to make good survival horror.In Glen we trust.
The great thing about original Dead Space's cover is its simple but super effective telling you what type of game it is and its setting and more importantly showing you its horror game.
If it was released in the nineties and it was a magazine ad (the Dead Space 1 cover, that is), there would a slogan on the bottom ... "CAN YOU GIVE HIM A HAND?"The great thing about original Dead Space's cover is its simple but super effective telling you what type of game it is and its setting and more importantly showing you its horror game.
If I never saw any trailer from Callisto and just looking at cover, I would mistaken the game to a marine shooter. The cover tells me nothing about true nature of the game.
The problem is these days marketing people trying too hard to make the covers look as neutral and inoffensive as possible which result is the cover looking suuuuuper dull.
Check out Callisto Protocol official gameplay captured on Next Gen Hardware by Striking Distance Studios. The game is still in development, so what you see is not final.
reminds me of one of my favorite horror movie , The Thing .Honestly the enemy designs is not bad at all, they can look disturbing as fuck.