• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The FF14 Dawntrail Benchmark is Out!

Celcius

°Temp. member
Final Fantasy 14's newest expansion "Dawntrail" comes out on July 2, 2024 and the benchmark has just been made available so that you can see how it runs on your PC. This time around the new expansion will bring some graphical upgrades as well.

Grab it while it's hot: https://na.finalfantasyxiv.com/benchmark/
Let's see compare scores and see how it runs on everyone's computers!

I'll start - I get 12.2k at native 4K maximum on my 10700k/3090 setup:

RYHIdiW.png


FINAL FANTASY XIV: Dawntrail Benchmark
Tested on: 4/14/2024 8:53:08
Score: 12220
Average Frame Rate: 85.32076
Minimum Frame Rate: 54
Performance: Very High-Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.
Loading Times by Scene
Scene #1 0.454 sec
Scene #2 2.236 sec
Scene #3 2.397 sec
Scene #4 2.657 sec
Scene #5 1.24 sec
Total Loading Time 8.984 sec

The graphical upgrade has taken my score from 17.5k in the endwalker benchmark to 12.2k here, so it's definitely a little more demanding than before.
What scores are y'all getting?
 
Last edited:

Bashtee

Member
I haven't played in a while, but I might have a look at the new addon.
My specs: 4090 and 13700K, 32GB DDR5 RAM. Settings are DLSS and maximum. Perhaps you can get another couple of FPS by switching from FSR to DLSS?

FINAL FANTASY XIV: Dawntrail-Benchmark
Tested on: 14/4/2024 18:30:41
Score: 17118
Average Frame Rate: 121,2932
Minimum Frame Rate: 71
Performance: Extreme high
Loading Times by Scene
Scene 1 0,327 sec.
Scene 2 1,426 sec.
Scene 3 1,754 sec.
Scene 4 1,801 sec.
Scene 5 0,944 sec.
Total Loading Time 6,252 sec.
 

Celcius

°Temp. member
Just for fun I ran the benchmark at native 8K on my rtx 3090:

zcAudA1.jpeg

FINAL FANTASY XIV: Dawntrail Benchmark
Tested on: 4/15/2024 19:50:31
Score: 3502
Average Frame Rate: 24.06169
Minimum Frame Rate: 15
Performance: Slightly Low-Capable of running the game, but may experience some slowdown. Adjust settings to improve performance.
Screen Size: 7680x4320
Screen Mode: Full Screen
DirectX Version: 11
Graphics Presets: Maximum

System
Microsoft Windows 11 Pro (ver.10.0.22631 Build 22631)
Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz
32664.230MB
NVIDIA GeForce RTX 3090

edit: I tried 8K with DLSS too and it makes a big difference:
5fvGpzS.jpeg

FINAL FANTASY XIV: Dawntrail Benchmark
Tested on: 4/15/2024 22:33:35
Score: 6878
Average Frame Rate: 46.91346
Minimum Frame Rate: 34
Performance: Fairly High-Capable of running the game on default settings. Consider switching to a higher resolution depending on performance.
Screen Size: 7680x4320
Screen Mode: Full Screen
DirectX Version: 11
Graphics Presets: Maximum
Resolution
-Graphics Upscaling: NVIDIA DLSS (Deep Learning Super Sampling)
-Enable dynamic resolution.: Disabled

System
Microsoft Windows 11 Pro (ver.10.0.22631 Build 22631)
Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz
32664.230MB
NVIDIA GeForce RTX 3090

DLSS makes 8K playable for me (literally double the performance). I'm sure it could do even more heavy lifting on a 40 series card with frame gen on DLSS 3.5.
 
Last edited:

jimmypython

Member
My 27inch Intel iMac (i9 10900, 10 core, Radeon Pro 5500 XT) handles this greatly, over 10K score with "High". Yet SE says they would only support Apple Silicon Macs.

I know you can bootcamp Windows, but it is ridiculous that SE would not officially support any Intel Macs.
 
Last edited:

flying_sq

Member
Final Fantasy 14's newest expansion "Dawntrail" comes out on July 2, 2024 and the benchmark has just been made available so that you can see how it runs on your PC. This time around the new expansion will bring some graphical upgrades as well.

Grab it while it's hot: https://na.finalfantasyxiv.com/benchmark/
Let's see compare scores and see how it runs on everyone's computers!

I'll start - I get 12.2k at native 4K maximum on my 10700k/3090 setup:

RYHIdiW.png


FINAL FANTASY XIV: Dawntrail Benchmark
Tested on: 4/14/2024 8:53:08
Score: 12220
Average Frame Rate: 85.32076
Minimum Frame Rate: 54
Performance: Very High-Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.
Loading Times by Scene
Scene #1 0.454 sec
Scene #2 2.236 sec
Scene #3 2.397 sec
Scene #4 2.657 sec
Scene #5 1.24 sec
Total Loading Time 8.984 sec

The graphical upgrade has taken my score from 17.5k in the endwalker benchmark to 12.2k here, so it's definitely a little more demanding than before.
What scores are y'all getting?
Downloading the demo now, but why does the results screen say FSR next to your res if it was ran at native?
EDIT: I guess it just puts whatever dynamic res version you pick, just keeps it disabled.
Also here is mine.

RpPVByD.jpg


My 5900x is OC'd to 4.7 and just a EVGA FTW3 3090Ti
FINAL FANTASY XIV: Dawntrail Benchmark
Tested on: 4/16/2024 0:31:41
Score: 12273
Average Frame Rate: 86.96227
Minimum Frame Rate: 54
Performance: Very High
-Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.
Loading Times by Scene
Scene #1 0.599 sec
Scene #2 2.214 sec
Scene #3 2.474 sec
Scene #4 2.475 sec
Scene #5 1.2 sec
Total Loading Time 8.962 sec
 
Last edited:
I'm not really seeing a whole lot which justifies the framerate drop from Endwalker benchmark to Dawntrail benchmark.

From what I can see, a few things in FFXVI have been back-ported to FFXIV like contact-hardening shadows and screen-space reflections. Nothing really fancy was added, which makes sense since the game still targets PS5 as the base console. I would have liked to have seen RT added for the PC players, the game's engine is plenty old enough that modern GPU's would have had no issues with RT in this game.

I haven't found any way to completely disable DLSS besides keep the framerate above 30 fps but that's not super hard for any semi-modern GPU on this extremely old engine which spends most of it's time CPU limited in any scenario where there's a lot on the screen like most MMO's.
 

sigmaZ

Member
Wow. Not too bad considering how old the game is. There's still some spots in the environment detail of the new areas that could have been handled even with the old engine like the waterfalls and certain rock formations, but there's a certain added ambiance with all of the new graphics. Character creation looks great too.
aSy37R9.png
DzE0q3g.png
Ggt4KYM.png
 

Kenpachii

Member
4k 4080 laptop scores.

FINAL FANTASY XIV: Dawntrail Benchmark
Tested on: 16/4/2024 11:09:13
Score: 10863
Average Frame Rate: 74,9557
Minimum Frame Rate: 48
Performance: High
-Easily capable of running the game. Should perform well, even at higher resolutions.
Loading Times by Scene
Scene #1 0,404 sec
Scene #2 2,394 sec
Scene #3 3,035 sec
Scene #4 3,027 sec
Scene #5 1,656 sec
Total Loading Time 10,516 sec

DAT:s20240416110913.dat

Screen Size: 3840x2160
Screen Mode: Full Screen
DirectX Version: 11
Graphics Presets: Maximum
Resolution
-Graphics Upscaling: NVIDIA DLSS (Deep Learning Super Sampling)
-Enable dynamic resolution.: Disabled
-Frame Rate Threshold: Activate when frame rate drops below 60fps.
-3D Resolution Scaling: 100
General
-LOD on Distant Objects: Disabled
-Enable dynamic grass interaction.: Enabled
-Real-time Reflections: Maximum
-Edge Smoothing (Anti-aliasing): TSCMAA
-Transparent Lighting Quality: High
-Grass Quality: High
-Parallax Occlusion: High
-Tessellation: High
-Glare: Standard
Shadows
-Self: Display
-Other NPCs: Display
Shadow Quality
-LOD on Character Shadows: Disabled
-LOD on Distant Object Shadows: Disabled
-Shadow Resolution: High - 2048p
-Shadow Cascading: Best
-Shadow Softening: Strongest
-Cast Shadows: Maximum
Texture Detail
-Texture Resolution: High
-Texture Filtering: Anisotropic
-Anisotropic Filtering: x16
Movement Physics
-Self: Full
-Other NPCs: Full
Effects
-Limb Darkening: Enabled
-Radial Blur: Enabled
-Screen Space Ambient Occlusion: GTAO: Quality
-Glare: Normal
-Water Refraction: Normal
Cinematic Cutscenes
-Depth of Field: Enabled

System
Microsoft Windows 11 Home (ver.10.0.22631 Build 22631)
12th Gen Intel(R) Core(TM) i9-12900HX
65304,285MB
NVIDIA GeForce RTX 4080 Laptop GPU

1080p 4080 laptop scores.

FINAL FANTASY XIV: Dawntrail Benchmark
Tested on: 16/4/2024 11:40:09
Score: 23596
Average Frame Rate: 175,7635
Minimum Frame Rate: 73
Performance: Extremely High
-Easily capable of running the game on the highest settings.
Loading Times by Scene
Scene #1 0,307 sec
Scene #2 2,444 sec
Scene #3 3,39 sec
Scene #4 3,014 sec
Scene #5 1,842 sec
Total Loading Time 10,997 sec

DAT:s20240416114009.dat

Screen Size: 1920x1080
Screen Mode: Full Screen
DirectX Version: 11
Graphics Presets: Maximum
Resolution
-Graphics Upscaling: NVIDIA DLSS (Deep Learning Super Sampling)
-Enable dynamic resolution.: Disabled
-Frame Rate Threshold: Activate when frame rate drops below 60fps.
-3D Resolution Scaling: 100
General
-LOD on Distant Objects: Disabled
-Enable dynamic grass interaction.: Enabled
-Real-time Reflections: Maximum
-Edge Smoothing (Anti-aliasing): TSCMAA
-Transparent Lighting Quality: High
-Grass Quality: High
-Parallax Occlusion: High
-Tessellation: High
-Glare: Standard
Shadows
-Self: Display
-Other NPCs: Display
Shadow Quality
-LOD on Character Shadows: Disabled
-LOD on Distant Object Shadows: Disabled
-Shadow Resolution: High - 2048p
-Shadow Cascading: Best
-Shadow Softening: Strongest
-Cast Shadows: Maximum
Texture Detail
-Texture Resolution: High
-Texture Filtering: Anisotropic
-Anisotropic Filtering: x16
Movement Physics
-Self: Full
-Other NPCs: Full
Effects
-Limb Darkening: Enabled
-Radial Blur: Enabled
-Screen Space Ambient Occlusion: GTAO: Quality
-Glare: Normal
-Water Refraction: Normal
Cinematic Cutscenes
-Depth of Field: Enabled

System
Microsoft Windows 11 Home (ver.10.0.22631 Build 22631)
12th Gen Intel(R) Core(TM) i9-12900HX
65304,285MB
NVIDIA GeForce RTX 4080 Laptop GPU
 
Last edited:

Celcius

°Temp. member
Downloading the demo now, but why does the results screen say FSR next to your res if it was ran at native?
EDIT: I guess it just puts whatever dynamic res version you pick, just keeps it disabled.
I'm not really seeing a whole lot which justifies the framerate drop from Endwalker benchmark to Dawntrail benchmark.

From what I can see, a few things in FFXVI have been back-ported to FFXIV like contact-hardening shadows and screen-space reflections. Nothing really fancy was added, which makes sense since the game still targets PS5 as the base console. I would have liked to have seen RT added for the PC players, the game's engine is plenty old enough that modern GPU's would have had no issues with RT in this game.

I haven't found any way to completely disable DLSS besides keep the framerate above 30 fps but that's not super hard for any semi-modern GPU on this extremely old engine which spends most of it's time CPU limited in any scenario where there's a lot on the screen like most MMO's.
If you want to disable DLSS then just select FSR but keep the resolution scale on 100% and turn off dynamic resolution.

For some reason when you select DLSS then it greys out the resolution slider and DLSS is on either always, under 60fps, or under 30 fps but can’t be turned completely off.

Seems like Tekken 8 was similar iirc. If wish they would just add an option that says “off” or “native” since it’s a bit confusing at first how it works.
 
Last edited:
Top Bottom