Gaiff
Member
The one where a naked man with his cock out beats up a monster with his bare fists in a banquet hall and Angelina Jolie plays the hot, evil witch?Ah well, at least Beowulf on bluray looked decent.
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The one where a naked man with his cock out beats up a monster with his bare fists in a banquet hall and Angelina Jolie plays the hot, evil witch?Ah well, at least Beowulf on bluray looked decent.
All accurate, except the cock because that was comically hidden behind random objects like in a parody film.The one where a naked man with his cock out beats up a monster with his bare fists in a banquet hall and Angelina Jolie plays the hot, evil witch?
wrong. 60hz was available for tvs produced after 1995. you were able to play games with 60hz, dc, ps2 and gc had sometimes the option while the OG xbox had 480i and 60hz ticked from the getgoing.Yeah no. CRT meant 50 Hz on Pal territories. The move to 720p was the right call.
One could argue that all revolutions in gaming were largely scams. Think of the transition from 2d to 3d: almost all those early 3d games are unplayable today, and more important, look at the way they hype basically handicapped 2d games for years afterward.
Going from a wii on a crt to a ps3 on a flat HD screen at 720p playing motorstorm was fucking huuuge i remember getting chills watching casino royale in HD.
OP IS INSANE
I do feel like we're reaching a diminishing returns when it comes to resolution. Most people are still playing on 1080p/1440p on PC which provides much better hardware.
The worst part is that as a TV manufacture,Sony has the negative incentive to push for 8k instead of something like 1440p120fps/4k60fps next cycle.
IMO PS5's target should be 1440p/60fps and 1080p/30fps for ray tracing.
I do feel like we're reaching a diminishing returns when it comes to resolution. Most people are still playing on 1080p/1440p on PC which provides much better hardware.
I'm not sure if any games didn't support progressive, but I can't remember hitting any.
And even in 480p, Wii games still looked like trash compared to the 360 and PS3.
I also love the people wishing for 480 on the 360, I guess they never tried playing Dead Rising on a standard def CRT and were unable to read any in-game text.
Most people didn't have TVs that could do over 480i until they upgraded to HDTVs. The people wishing for 360 and PS3 to top out there should try playing at those resolutions. You could lock the consoles to that output and games ran better, which looking like trash.
4K OTA is possible along with HDR support, and the first major rollout was in May 2017 in South Korea to have things ready for the 2018 Winter Olympics. https://en.wikipedia.org/wiki/ATSC_3.0CRTS had ~50 years at SD resolution in retail. LCD have only been like 17 years and havent taken advantage of anything.
-HD (720p) wasnt event properly used, panels at best were 768p, and there were others with anamorphic pixels and even lower resolutions. Consoles couldnt render at full size, nor do a "double strike" as in 240p, so we got stuck with sub "720p" @<30ish. Content wise cable took a long time to do HD broadcasting.
-HD 1080i the same.
-FullHD 1080p. Broadcasting OTA is not posible without compression. The 8th gen consoles as the 7th cant really keep at that resolution so we got 900p@<30ish fps
-QuadHD, was skipped on TV, consoles and broadcasting
-4K, impossible OTA broadcasting "HDR" with no real standard followed by any manufacturer, streaming with compression, 8.5th gen consoles cant do real 4K@<30ish fps, 9th gen kinda the same, with the occasional game that really targets 60fps, and we have color banding, in 2023
-8K the next big thing, and the "crappy 4k will look blurry" to techbros
-16k must be around the corner to be announced
Right about what?So...Nintendo's been right all along?
The Xbox 360 would had with 256MBs if wasn't for Gears of WarI'm surprised they managed to get 720p with less than 512MB of RAM. They needed some sort of FSR/DLSS to upscale to Full HD and we would have been good. The constraints of the past kind of made developers to what they are today.
DMC, Tekken, GT3/4, Jak & Daxter, Ratchet & Clank, MGS2, Burnout, Zone of the Enders, Ace Combat, WWE whatever, just to name a few.
Could have swore it supported progressive scan, since the GC did and it's the same hardware. Did most games run interlaced?
Fun fact: Gran Turismo 4 on the PS2 could run at 1080i. Some games of the sixth generation had optional HD output. They just did not have the specs to make much use of it even if the hardware supported it.
It's pointless now, but it may not be in 2027..btw. i think PS6/XNEXT in 2027/8 should stay at 4k (upscaled by something similar to DLSS), then maybe we could have generational leap. 8K is pointless even on ridiculous big TVs.
The real scam in that gen was pure digital.
Losing ownership one console at the time
Movement blur will eventually make everyone blind anyway.made a whole generation of people blind
The Xbox 360 would had with 256MBs if wasn't for Gears of War
While the PS2 was the main leading platform for developers and had 32MBs of RAM 5 years before Xbox 360, so 512MBs was enough for developers
Absolutely right that the early generations of flatscreens were simply trash compared to a decent CRT, and yet no one cared because "resolution" became the only selling point. Sure, everything had more pixels, but suddenly every home was infested with horrific color depth, extremely poor blacks, etc.
For so many years, almost everyone who made the HD/flatscreen jump was simply putting something in their living room which was worse than the previous generation of CRTs on every possible metric except pixels, and I'll go to the grave on this point. The obsession with resolution to the detriment of overall quality, response rate (try to beat a CRT's lack of delay... millions of early flatscreen TVs introduced input lag to the world), etc made a whole generation of people blind to everything else, because suddenly only that one metric mattered.
It's a bit like watching people buy the shittiest of digital camera just because the megapixel count on the box was higher, without even understanding lenses or other features.
Ftfy.By 2000, 1280x960 was very common among PC users