I believe in this franchise excited for sequel just no open world please
Yep, the last tomb raider already had parts that felt open world. To be fair the latest trilogy it was obvious they took everything they like from other games and put it there.They bought this IP to get a return, you better believe they are doing some open world shit in those games lol especially Deus Ex
They bought this IP to get a return, you better believe they are doing some open world shit in those games lol especially Deus Ex
You can have curated spaces in open world game. New Prey is best example of that. Not every open world game need to be clone of Assassin's Creed or GTA.Why do you say "especially" Deus Ex ? It wouldnt work with the franchise. You need very curated and crafted spaces for the game to work and you cant have that detail in an open world, it would take a million years and all the money in the world
I remember when 2013 released they were not totally satisfied despite the game selling really well und scoring high points on reviews. I always thought their expectations where either out of touch or they mismanaged the budget.How the hell did Square made it seem like the franchise was always underperforming?
Why do you say "especially" Deus Ex ? It wouldnt work with the franchise. You need very curated and crafted spaces for the game to work and you cant have that detail in an open world, it would take a million years and all the money in the world
1. No, you don't need shit like that and that company might not even give a fuck.You need very curated and crafted spaces for the game to work and you cant have that detail in an open world,
oh boy, boy they got you good lol
Sir....Cyberpunk 2077, Watchdogs series...they have enough info to very much support some open world game for that IP. Wouldn't work? lol the fuck? Nothing in that IP btw argues they can't make it open world.
Using this logic no Watchdogs game should have existed if such a thing couldn't be done or something.
1. No, you don't need shit like that and that company might not even give a fuck.
2. Where you read you can't have a detailed open world is beyond me.
Open world or not has not really supported some idea of detail vs no detail as its not like last gen games look better then current gen games if the fucking game was linear or something lol Red Dead Redemption 2 is an open world game and it graphically shits on 99% of AAA games that came out last gen lol
So you can have a detailed open world game, the company may not give a shit about that btw and still make it open world and it wouldn't even shock me if that game went on to move record units for the IP. We've seen several IP where they've put it open world or bigger or some shit and they've broke a fuck ton of records. BoTW, God Of War, Elden Ring. I'm not saying make all games this way, I'm not saying open world you can have 100% the exact type of detail, I'm not saying I'm in favor of some radical change....I'm saying a fucking number supports that this popularity on open world exist and I'm doubtful that this group is ignoring that concept.
They just watched Cyberpunk 2077 release like a fucking slide show, massive bugs, lawsuits and damage control annnnnnnnnd 18 million units sold. Imagine what they can do with Deus Ex, a larger team and actually making those features exist with a established IP? If someone isn't thinking that at this company, they are smoking crack lol The door is wide open for that open world sci fi concept and it merely needs the name Deus Ex and it can just be in the universe of it and you'd see it move massive units. So just cause Deus Ex exist as a game thats not open world, doesn't mean it can't be made to be open world. We already got an answer to if anyone wants a Deus Ex thats just a linear type game btw....
Judging by the amount of horeshit you typed in this post 3 things are aparent:
1. You havent played Deus Ex 1
2. You have no ideea what Deus Ex is
3. You dont really have much clue about other games. Giving examples of Cyberpunk or Watch Dogs.
I'm not saying make all games this way, I'm not saying open world you can have 100% the exact type of detail, I'm not saying I'm in favor of some radical change....I'm saying a fucking number supports that this popularity on open world exist and I'm doubtful that this group is ignoring that concept.
I'm pretty sure got all of my tomb raider games through a humble bundle type deal.And 90% of those sales were through the bargain bin.
Yeah I think we have to say that the Tomb Raider franchise isn't as big as it was once was. Also, a lot of kids gaming now would have never played the originals and it won't have the same relevance to them.I'm pretty sure that SE was just breaking even with these games. It wasn't worth the overhead.
If they could have sold it for more, they would have. Tomb Raider isn't worth what many of you believed.
Also, think for how many years these Tomb Raider games have been selling for a few bucks. All those count as sales.
I loved the last outings of Tomb Raider, Hopefully the new owners will do justice to this classic franchise. Of all the assets S-E sold, this is the one I care about the most.
Wrong. The last trilogy sold 38 of the 88 millions sold by the IP and had good reviews.Yeah I think we have to say that the Tomb Raider franchise isn't as big as it was once was.
The IP is worth more than Hitman and Deus Ex but it's not that valuable as you say.
I got all three reboots for £20 - £25 on PC not long after they released.And 90% of those sales were through the bargain bin.
But the console games market is significantly bigger now than it was in the PS1 days for example.Square folks were drunk if not happy with these numbers, it must be top 10 or top 20 best selling series in gaming history.
Wrong. The last trilogy sold 38 of the 88 millions sold by the IP.
This recent trilogy sold almost half of the copies of the whole series, which has around 20 games.
I read somewhere that it was included, but maybe that's wrong.Hitman isn't part of this deal is it? I thought ioi had the rights to that?
Square is trash, Its not complicated.
They never handled the Eidos well or gave them any attention.
To think, they could have kept everything about the classic character and just slide down the boob slider a notch or two. Literally the only problem the modern public could have with old Lara was those huge knockers. No need to turn her into this whiny little girl that for some reason goes full Rambo at pre-established times."Insufferable" is the perfect word to describe neo-Lara.
I would love a Tomb Raider with the shooting and platforming of the new ones, with puzzles and exploration from the old games, and the attitude of the classic Lara. The whiny (and, as you say, insufferable) shit really needs to go.
On the other end of the spectrum, you have Nintendo’s first party games selling millions and basically never going below 50% street price for years. Context is useful when counting copies, but in the end, a sale is a sale.These numbers mean a lot less than they used to I feel.
Games are sold for longer periods (essentially in perpetuity) versus the pre digital age where you'd maybe have an initial launch print plus a couple "gold/ platinum/classic/goty etc" re-releases. Then you also have the fact that games these days reach crater bottom prices due to digital to the point they are almost being handed out.
When a game reaches 10 million sold I feel like it'd be good to at least have some stats that place it into context e.g. How many were sold within the first 3 months of release, and then the first year too.
Tomb Raider series is one one the top 10 or top 20 best selling series, both now and back in the PS1 days.But the console games market is significantly bigger now than it was in the PS1 days for example.
And as people have said, the games were discounted quickly.
I read somewhere that it was included, but maybe that's wrong.
IOI -who branched off while ago- has them.Hitman isn't part of this deal is it? I thought ioi had the rights to that?
Tomb Raider is the only one close in recent sales to SIE blockbusters like TLOU, GoW, Horizon, Uncharted, GT, GoT, Spider-Man or Destiny.SE's portfolio without Tomb Raider, Deus Ex, Thief and Legacy of Kain seems pretty weak to me. No to forget to mention Hitman also went independent.
I think if this was true yesterday's sale would have been for a higher price.Tomb Raider series is one one the top 10 or top 20 best selling series, both now and back in the PS1 days.
It's one of the most important series in the industry and its main character even became a pop culture icon that went beyond gaming.
Regarding the discounts, 99% of the other games also get discounted and don't sell this.
But, they cost how much more to make? SE was barely breaking even.Wrong. The last trilogy sold 38 of the 88 millions sold by the IP.
This recent trilogy sold almost half of the copies of the whole series, which has around 20 games.
I'm probably responsible for 6 of them.
I think if this was true yesterday's sale would have been for a higher price.
Square's western division released three Tomb Raider games within six years, but by all accounts profits weren't too hot, and they were happy to sell the IP.
But, they cost how much more to make? SE was barely breaking even.
Welcome to the videogames. Here 99% of the games get discounted and price cutted, many of them even included in game subs or PC bundles for almost free. But even doing that 99.99% of the games don't achieve over a dozen million copies sold, 99% of the trilogies don't sell 38M units and 99% of the series don't reach 88M units sold. Many games are even free to play.Also, the old ones weren't available to buy for $2, which is literally how much the cost on PSN during sales (which happen a lot).
I kinda want that now…Yep, the last tomb raider already had parts that felt open world. To be fair the latest trilogy it was obvious they took everything they like from other games and put it there.
I can already see Lara on a Motorcycle exploring the world… killing zombies! Joking!
The point is the games aren't very profitable, if at all. That's why SE wanted to offload them, to get rid of those operating costs. The 300 million was just a bonus. That's the most anyone, including Microsoft/Sony/Nintendo, was willing to pay. And trust me, they know more than us.What I said it's a fact. If you look at what series sold over 88 million there are only maybe a dozen or two.
As an example, in Capcom MH sold 78M, SF 47M, DMC 25M and Mega Man 37M. They only have RE above, with 123M.
In Sony the closes series would be GT and Destiny but still under 80M. If Sony would have bought them, Tomb Raider would have been their best selling series.
Yes, they were severely underpriced. Tomb Raider is a very popular, iconic IP with even popular movies and known beyond gaming. The series alone has a lot of value, way more than these $300M.
The recent trilogy sold 38M, an average of over a dozen million copies per game which is something very little games sell. Maybe weren't so profitable or even some game had loses, but this could have been tweaked optimizing costs, improving the marketing, partnerships and monetization/pricing strategy.
I think has more to do with low profitability but specially with not achieving the super unrealistic sales expectations we saw in SE's side and wrong decisions SE took (like asking Crystal Dynamics to make a GaaS when they and SE had no related experience/expertise and when Crystal Dynamics fans didn't want them make a GaaS game).
Welcome to the videogames. Here 99% of the games get discounted and price cutted, many of them even included in game subs or PC bundles for almost free. But even doing that 99.99% of the games don't achieve over a dozen million copies sold, 99% of the trilogies don't sell 38M units and 99% of the series don't reach 88M units sold. Many games are even free to play.
It is interesting to note that the last TR game was in 2018 and we weren't given the financials for that year or any release year.The point is the games aren't very profitable, if at all. That's why SE wanted to offload them, to get rid of those operating costs. The 300 million was just a bonus. That's the most anyone, including Microsoft/Sony/Nintendo, was willing to pay. And trust me, they know more than us.
Its THQ nordic, why would she be that way?I'm dreading seeing the new Lara Croft, which way will the tone/design go? Will she be sassy, cool, Hooty McBoob once again or will she be a 15-stone, side-shaved haircut, surfboard "realistic woman"?
What I said it's a fact. If you look at what series sold over 88 million there are only maybe a dozen or two.
As an example, in Capcom MH sold 78M, SF 47M, DMC 25M and Mega Man 37M. They only have RE above, with 123M.
In Sony the closes series would be GT and Destiny but still under 80M. If Sony would have bought them, Tomb Raider would have been their best selling series.
Yes, they were severely underpriced. Tomb Raider is a very popular, iconic IP with even popular movies and known beyond gaming. The series alone has a lot of value, way more than these $300M.
The recent trilogy sold 38M, an average of over a dozen million copies per game which is something very little games sell. Maybe weren't so profitable or even some game had loses, but this could have been tweaked optimizing costs, improving the marketing, partnerships and monetization/pricing strategy.
I think has more to do with low profitability but specially with not achieving the super unrealistic sales expectations we saw in SE's side and wrong decisions SE took (like asking Crystal Dynamics to make a GaaS when they and SE had no related experience/expertise and when Crystal Dynamics fans didn't want them make a GaaS game).
Welcome to the videogames. Here 99% of the games get discounted and price cutted, many of them even included in game subs or PC bundles for almost free. But even doing that 99.99% of the games don't achieve over a dozen million copies sold, 99% of the trilogies don't sell 38M units and 99% of the series don't reach 88M units sold. Many games are even free to play.
I'm starting to think it shows that Phil Spencer is good at over spending MS money.Tomb Raider alone is worth $1B to me. What happened is shocking. Microsoft throwing $100M for 1 year exclusivity shows that it's worth a lot for Microsoft, at least. If there are massive debts included then I can understand.
Agree completely, I think TR still has some legs left. Might even be good for a TV show if they made it a fast paced adventure series and didn't ham it up too bad.
Yeah it was the big IP Square Enix owned for me, they have a lot to prove with FF after FF7RI for me. But Tomb Raider, I played through the new trilogy awhile back, they aren’t without issues but they’re all really good games and owning the legacy titles and an icon like Lara Croft is such a big deal. I don’t understand the low price. But I’m glad it happened, Lara Croft is too iconic to be stuck in one platform.Tomb Raider alone is worth $1B to me. What happened is shocking. Microsoft throwing $100M for 1 year exclusivity shows that it's worth a lot for Microsoft, at least. If there are massive debts included then I can understand.
Yeah it was the big IP Square Enix owned for me, they have a lot to prove with FF after FF7RI for me. But Tomb Raider, I played through the new trilogy awhile back, they aren’t without issues but they’re all really good games and owning the legacy titles and an icon like Lara Croft is such a big deal. I don’t understand the low price. But I’m glad it happened, Lara Croft is too iconic to be stuck in one platform.
I hope they use both Crystal Dynamics and Eidos in parallell for new Tomb Raider games, both studios knows what they’re doing. Future looks bright!
Is THQ/Embracer better than other western publishers in that regard? If Lara would get a bit of the original design and some good ol curves back I would celebrateIts THQ nordic, why would she be that way?
I'm dreading seeing the new Lara Croft, which way will the tone/design go? Will she be sassy, cool, Hooty McBoob once again or will she be a 15-stone, side-shaved haircut, surfboard "realistic woman"?