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TheGamingBritShow: Onimusha 4, 3 and 2 Review

IbizaPocholo

NeoGAFs Kent Brockman


Onimusha: Dawn of Dreams is an action-adventure game that offers plenty of fun and satisfaction for players. The game introduces new features to the series, such as a tag team duo system and the ability to summon the power of the Gods to carpet-bomb giant combat arenas. However, it does diminish the franchise's style considerably. In this article, we will take a detailed look at the game and explore its various features.

The Partner System​

One of the most significant additions to the game is the partner system. This system allows players to issue commands to their teammate or switch control over to the other player on the fly. Initially, the partner system can be used to continue the fight as the other character while commanding the other to rest and heal if they are low on health. However, getting cheeky with this system is where some of the most fun with the game can be had.

Players can position their characters appropriately and sustain some pretty cool combos, juggling an enemy between two heroes. The player can switch at any point so if they trigger some big showy move with one character, they can switch to the other so they are not just sitting there watching a long attack animation. Even if the player is telling a character to interact with the environment, they can switch if it involves some animation they don't want to sit through.

Players can command their partner to block and fall back almost instantly, so it's worth keeping an eye on both characters to maximize damage input while making sure nobody dies.

The Counter System​

Onimusha's counter system is back, and it seems they've made it easier to do since it's now easier to pull off its trickiest variance consistently. Players can also still do timed follow-up strikes after a counter to speed around the area delivering critical hits. What's cool is that the player can get their partner into the mix, calling them in to perform strikes of their own in between theirs, no matter how far away they are.

The Camera System​

The camera system doesn't always make keeping an eye on the player's partner easy, unlike in the previous Onimusha games. Players now have control over the camera in most areas, but it's not great. It's really zoomed in, and while the player can move it left and right, up and down are very limited. Ideally, it would have been good to have a more versatile camera, maybe a bit more zoomed out, that the player could use to keep the other character easily on screen for commanding them to block an attack at a moment's notice.

Even when fighting one-on-one, the camera can cause problems because the player's character is so big in the middle of the screen that it's hard to tell what the enemy in front of them is even doing.

The Range of Characters​

Each character in Onimusha: Dawn of Dreams offers a unique set of skills and weapons. While some characters may be easier to use than others, each offers a different playstyle that keeps the game fresh and engaging. Soki, for example, has strong broadswords, while Akane is super fast but has short-range attacks. Tenkai has a nimble dodge and a spear with great reach, and Jubei has powerful kicks and can use his sword as a boomerang.
 
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Danny Dudekisser

I paid good money for this Dynex!
Onimusha: Dawn of Dreams is a really weird game in that the US version is trash due to an altered difficulty balance that made enemies damage sponges and made the game way too difficult for its own good. The Japanese release, which is entirely in English anyway, is the masterpiece we should've gotten.
 

mansoor1980

Gold Member
AAA series , jubei from onimusha 2 was based on the late yusaka matsuda who was the villian in black rain (1989)

10622.jpg
 
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I will not accept any Dawn of Dreams slander. It’s the best one.

2 is marvelous as well.

I wanted to really like 3 but it just felt “okay” in the end. It felt like the opening movie came at the expense of a less exciting adventure in comparison to the rest of the series.
 
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