Mark Cerny once said that when he was working at Crystal Dynamics he would program graphic engines for 3DO and he soon found out that the console was too weak for both 2D and 3D. "I was quite disappointed", he said. Then he started to hear from a new and more advance console called "the Playstation" and went to Japan to try to get a devkit. Unfortunately devkits were only available for Japanese developers and the contracts were only in Japanese. "No problem, think of me as a Japanese company", he said. And surprisingly Suhei Yoshida saw that scene and thought "Hmmm... This Cerny must be up to something... Let's give him a devkit". So Cerny signed the contracts and Crystal Dynamics became the first non-Japanese developer to have a PSX devkit, all because Cerny didn't like 3DO. Funfact: Cerny did NOT have any legal authority to sign those contracts on behalf of Crystal Dynamics, but Yoshida had no idea at that time.
Years later Yoshida would steal Insomniac and Naughty Dog from Cerny after those devs reached huge success with Spyro and Crash. Revenge is a dish best served cold.