Ubisoft is right to save the effects for PCs only.
Eschewing ray tracing on console versions of Far Cry 6 is a telling stance for Ubisoft to take. Forget all that nonsense about RT on consoles because the PlayStation 5 and Xbox Series X simply aren't fast enough to do RT justice, which we've known for about a year now, ever since the RX 6000 series launched. Add a few minor ray tracing effects and you can get okay performance on the RX 6000 GPUs and the latest consoles, but those minor ray tracing effects are just that: minor.
So far, every RT-enabled game promoted by AMD has been in that same category, which makes sense as even the fastest of the consoles — the 12 TFLOPS Xbox Series X with 52 CUs and 52 ray accelerators — can't even match the RX 6800, never mind the RX 6800 XT and RX 6900 XT. And yet, when we looked at ray tracing performance across a suite of games, AMD's best only matches an RTX 3070 Ti, and sometimes it can't even beat the RTX 3060 Ti. And Far Cry 6 isn't even going all-in on ray tracing for PCs. It includes RT shadows and hybrid RT reflections—it uses a combination of RT reflections with SSR (screen space reflections), providing a compromise between quality and performance.