I don't think its on the same level of visual fidelity of the Cry Engine,
- shaders
- textures
-physics
the only visually appealing game from UE3 was Mirrors Edge.
don't know why I am being attacked.
Because your opinion looks to be based on a serious lack of knowledge on the subject and seems to be only based from engine feature video's and released games.
UE4 has the same physically based shading implemented for materials as cryengine
Textures are not limited by the engine, and its simply a decision made by the developer.
UE4 has the same physics possibilities then cryengine.
Also we are talking about the engine from a developers standpoint, and ease of use of tools is a big point and that is something that's better done in UE4 compared to cryengine.
Cool. I will work on the thread today after I get home, so it will still be a few hours away.
Hopefully UnrealEngine (the user) also comes with us
Sweet! I shall be getting my copy of UE4 soon, so I can start playing with it and share my insights into the engine from an artist viewpoint.