It's not really pulling the average framerate up as there is a frame rate cap at 60fps. Early frames are just as bad as a late frame as it appears as micro stutters and torn frame because it is out of sync with the normal refresh rate. Read the link below for a more in-depth explanation.I guess my point is that the early frames also pull the average frame rate up, but I don't know if that's a good thing, given what we're trying to measure. Do early frames feel as bad as dropped frames, or does one not notice these? As always, grateful for any insight.