Lunatic_Gamer
Gold Member
Shadow of the Tomb Raider frame rate test showing the framerate/fps on PS5 running under backwards compatibility.
The version tested was 2.01. There can still be a stutter during cutscenes on a camera cut but the image changes slightly during these frames which causes them to not register as duplicate frames.
The footage here is from the High Resolution mode which renders at resolution of 3840x2160 using a form of checkerboard rendering. Patch 2.01 on PS5 increased the resolution of the High Resolution mode and changed the frame rate cap from 30fps to 60fps.
The High Framerate mode on PS5 still renders at a native resolution of 1920x1080 and it can hold 60fps during scenes where the High Resolution mode drops below 60fps.
Platforms | PS5 |
Frame Amounts | |
Game Frames | 52359 |
Video Frames | 52580 |
Frame Tearing Statistics | |
Total Torn Frames | 0 |
Lowest Torn Line | - |
Frame Height | 2160 |
Frame Time Statistics | |
Mean Frame Time | 16.74ms |
Median Frame Time | 16.67ms |
Maximum Frame Time | 33.33ms |
Minimum Frame Time | 16.67ms |
95th Percentile Frame Time | 16.67ms |
99th Percentile Frame Time | 16.67ms |
Frame Rate Statistics | |
Mean Frame Rate | 59.75fps |
Median Frame Rate | 60fps |
Maximum Frame Rate | 60fps |
Minimum Frame Rate | 50fps |
5th Percentile Frame Rate | 58fps |
1st Percentile Frame Rate | 55fps |
Frame Time Counts | |
16.67ms | 52138 (99.58%) |
33.33ms | 221 (0.42%) |
Other | |
Dropped Frames | 0 |
Runt Frames | 0 |
Runt Frame Thresholds | 20 rows |
Pretty solid performance overall.
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