S0ULZB0URNE
Member
You don't understand what I'm saying.
That demo only uses around 1.5 GB/s SSD speed which is closer to the XSX tech and still ends up better on PS5.
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You don't understand what I'm saying.
What a life.. Sometimes a GPU can't catch a break.It's a nice 6 TF RDNA 2 GPU gimped by its memory interface/bandwidth, VRAM and PCIe lanes.
All those wrong narratives (and others like 12tf will inevitably be better than 10tf based on very different PC GPUs benchmarks) created and maintained by Digital Foundry in several articles, discord or twitter before the release of the consoles. Let us never forget about that.
Such parameters are dictated to the hardware specs. It's evident there isn't enough grunt to push the UE5 on XSX significantly higher than the ps5 parameters. It's always like this in multiplat engine.I really don't know how to break it down for you any further other than redirecting you to my initial comment.
These are super sad threads with always the same people doing calculations and holding on to their virtual warrior trophy posts.Is this another thread where plebeians are going to fight over 2 frames and few pixels?
Ignore, bye.
Is this another thread where plebeians are going to fight over 2 frames and few pixels?
Ignore, bye.
For an average (or even more for a mean) to be statistically meaningful we'd need more than 5 samples (7, if counting peak/bottom).Yes the higher and lower bounds are the same, but we were talking about the pixel counts, and working out an average with them
Not sure what all the commotion is about. It says so right on the box cover.
I honestly fail to see how that's the case when you need a very specific television type to even leverage the feature.It's no surprise that the best way to play this game is on the Series X with VRR. PS5 really dropped the ball with that feature. It's not the end all, be all of features, but it's made the Series X the defacto comparison winner in just about every game so far this gen.
Not sure what all the commotion is about. It says so right on the box cover.
There are, and not a few but quite the opposite, games with higher resolution in XSX and also the same or even in some cases even better framerate. So I don't understand that "developers should"...I honestly fail to see how that's the case when you need a very specific television type to even leverage the feature.
As without it, we have enough evidence of the results and they tend to not favor the X. I think devs should just go for resolution parity at this point because no one's going to notice a couple hundred pixel difference when actively playing, but they will see AND feel 10 less frames of motion per second especially during intense sequences.
I seen the XSX drop to 46 fps.
You will feel that.
For minor discrepancies, which again for console titles we should demand developers lock the framerate better (40 FPS mode on 120 Hz TV’s feels like a better use than framerate fluctuating between 30 and 60 Hz), but sure it can be great for 120 FPS modes and even fluctuating between 90 and 120 FPS. Once the feature is available on PS5 it will stop being used to mace excuses one way or another as it cannot be something people war on. The point that will stay is that console games ought to be better optimised.They both drop frames so anyone claiming the one without VRR is "better" is asinine. Get better TVs and you don't have to argue about nonsense performance differences, or at least you won't as soon as Sony gets off their asses and enables it.
DF also like to do it. It's funny Medium was better on the PS5 thanks only to resolutionOne console is pushing a few more more pixels on average but - and perhaps for that reason - seems to drop a few more frames at stress points on average. I don't see how it's reasonable to declare a winner based on these data, yet many people seem to have managed it.
avin
Xbox also has faster loading times.RT mode - PS5 lowest reading is 34p higher
"PS5 wins"
Perf mode - PS5 has 2% better performance
"PS5 wins"
Perf mode - SX always runs higher resolution
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I love you guys. Please never change.
Not according to NXgamer's analysis, that's the other way around there.Xbox also has faster loading times.
According to NXG tooNot according to NXgamer's analysis, that's the other way around there.
They are all right and all wrong. My post from other thread showing the huge variance in performance from play to playAccording to NXG too
-XSX and PS5 have the same resolution range in performance mode
-No drop under 1440p in RT mode
-XSS is 1440p locked
-Framerate is almost identical with PS5 advantage in areas of driving and XSx in shooting. ...
The thing is that you try again to make believe that they (DF, VGT, NXG....) are only wrong or are credible in the parts that suit your narrative.
A little example of the extreme variables in framerate analysis in this game.
practically identical run thru and huge difference in performance measured.
Why even argue about shit you can easily verify yourself?The thing is that you try again to make believe that they (DF, VGT, NXG....) are only wrong or are credible in the parts that suit your narrative.
I honestly fail to see how that's the case when you need a very specific television type to even leverage the feature.
As without it, we have enough evidence of the results and they tend to not favor the X. I think devs should just go for resolution parity at this point because no one's going to notice a couple hundred pixel difference when actively playing, but they will see AND feel 10 less frames of motion per second especially during intense sequences.
Will Series S get canceled then?Its not just Alex that says this, on a recent EPIC presentation, the engineer says that more gpu compute is the most useful to them.
(Thanks to @Topher for taking the time and formatting the text for better reading).
PS5 in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being approximately 2368x1332. Pixel counts at 2560x1440 seem to be common on PS5 in Ray Tracing Mode.
Xbox Series X in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being approximately 2304x1296. Pixel counts at 2560x1440 seem to be common on Xbox Series X in Ray Tracing Mode.
Xbox Series S uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being approximately 2062x1160. Pixel counts at 2560x1440 seem to be common on Xbox Series S.
PS5 in Performance Mode uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2062x1160. Pixel counts at 3840x2160 seem to be very rare on PS5 in Performance Mode.
Xbox Series X in Performance Mode uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2062x1160. Pixel counts at 3840x2160 seem to be very rare on Xbox Series X in Performance Mode.
Below are some example pixel counts for certain scenes on PS5 and Xbox Series X in Performance Mode. Note that these figures are approximate and not necessarily representative of how the entirety of a given area will render.
Kabuki Entrance - PS5 2176x1224, Series X 2304x1296
Near Police Station - PS5: 2435x1370, Series X: 2560x1440
Outside Tom's Diner - PS5: 2506x1410, Series X: 2631x1480
Corpo Start Building - PS5: 2656x1494, Series X: 2744x1544
Streetkid Start - PS5: 2062x1160, Series X: 2062x1160
The Xbox Series consoles appear to be using VRS.
FSR appears to be used to upscale the image to 3840x2160 on PS5 and Series X in both modes and 2560x1440 on Series S. The UI resolution is also rendered at 3840x2160 on PS5 and Series X in both modes and 2560x1440 on Series S.
Ray Tracing Mode adds Ray Traced Local Shadows. Ray Tracing Mode also improves Screen Space Reflections quality and also seems to improve Ambient Occlusion quality.
There aren't any selectable modes on Xbox Series S.
Stats: https://docs.google.com/spreadsheets/u/0/d/1rSH0G75kNKFVGbXOBC7nOMn9bLfGrTTjAmbwcuQy9r8/htmlview
So how does cyberpunk 2077 compare to PC ultra on series X? Would you say they visually look about the same?
Is there anyone here who plays cyberpunk 2077 on series S, how does the aiming feel on the controller? I'm playing cyberpunk on Xbox One and the aiming feels kind of wonky using the default settings.
https://docs.google.com/spreadsheets/u/0/d/1rSH0G75kNKFVGbXOBC7nOMn9bLfGrTTjAmbwcuQy9r8/htmlviewThe video is titled as a "frame rate test" and you're summary does not mention frame rate once? Instead you wrote only about resolution. Why? What were the frame rate results?
The video is titled as a "frame rate test" and you're summary does not mention frame rate once? Instead you wrote only about resolution. Why? What were the frame rate results?
The video is titled as a "frame rate test" and you're summary does not mention frame rate once? Instead you wrote only about resolution. Why? What were the frame rate results?
They copied the info from the video, that's where summary comes from and gives a link to the results.
I have the PS5 version and the 60 fps mode looks like shit compared to PC ultra. I didnt try the 30 fps mode too much.So how does cyberpunk 2077 compare to PC ultra on series X? Would you say they visually look about the same?
Is there anyone here who plays cyberpunk 2077 on series S, how does the aiming feel on the controller? I'm playing cyberpunk on Xbox One and the aiming feels kind of wonky using the default settings.
Excuse me, are you blind or something? Don't you see where I left a link to the stats with the exact frame-rate metrics for anyone to see?
And please bear in mind my texts are only summaries, not exact transcriptions of 15-20 minute long videos, ok? If someone wants to know all the details they just have to click on play, that's why I provide the video too.
Game looks great. It uses High/Ultra settings.So how does cyberpunk 2077 compare to PC ultra on series X? Would you say they visually look about the same?
Is there anyone here who plays cyberpunk 2077 on series S, how does the aiming feel on the controller? I'm playing cyberpunk on Xbox One and the aiming feels kind of wonky using the default settings.
So how does cyberpunk 2077 compare to PC ultra on series X? Would you say they visually look about the same?
Is there anyone here who plays cyberpunk 2077 on series S, how does the aiming feel on the controller? I'm playing cyberpunk on Xbox One and the aiming feels kind of wonky using the default settings.
Oh boy, you are having the worst Cyberpunk experience possibleI'm playing on Xbox One and of course I'm playing controller with the default settings, it is really hard to aim, like it feels very wonky to aim. I'm thinking about upgrading to a series S. Can't anyone here talk about the aiming on the controller?
I have it for One X. I only played a couple of hours before deciding to wait for a "definitive edition" (that will probably never come). Yes, I remember the aiming being very imprecise.I'm playing on Xbox One and of course I'm playing controller with the default settings, it is really hard to aim, like it feels very wonky to aim. I'm thinking about upgrading to a series S. Can't anyone here talk about the aiming on the controller?