not tag worthy
Yeah I meant to imply all thatI don't know why you put GameCube there, because it was a highly competitive machine in performance terms when it was released. The CPU was far faster than the PS2 and at least comparable to the original Xbox most of the time (the Xbox was higher clocked, but had generally lower IPC, although better SIMD performance) - the GameCube GPU used EDRAM for the frame buffer and was very fast, and although it lacked fully programmable shaders it had a fancy texture pipeline that let you combine things in ways that even the NV2A in the Xbox couldn't.
Really, the GC was the last time Nintendo tried for performance - and it sold terribly. The Wii used exactly the same basic technology except upclocked 50% and with a new control scheme, was released 5 years after the GC (at which point the basic architecture was really showing it's age) and sold extremely well, which is probably why Nintendo concluded that performance really wasn't that important.