I mean this is literally the first time I’ve ever heard anyone refer to Horizon FW water as “terrible” or bad…. Digital Foundry gushes over it for 10 minutes
10:48
You either haven’t played it or you need glasses
Surely you see how posting this first would have been a much better option?
It's like you were deliberately trying to sabotage your own discussion-point.
I agree that Horizon's water is fine. It's totally in line with, or better than, most games.
But, dude... You posted the toddler's version in your first two attempts, and did it with a straight face.
When you're not able to see the difference in quality between what you've already posted, versus what you're posting now, you do nothing for argument.
But even ignoring all that, Horizon's water still isn't realistic. As you can clearly see from your video, the water is pretty much always just a straight line. It's just clever texture-work. It's VERY clever texture-work, mind you, but still just texture-work.
In fact, I would argue that RDR2's water is a rather large step-up from Horizon's, despite also using all the same non-physics-based tricks.
And don't get me wrong - that's what basically all games do, and for good reason, and it's better than in most games.
It's not physics-based, though.
I honestly can't think of many games which use actual physics-based code for the water. Sea of Thieves is probably the closest we have, so far.
Otherwise, "From Dust," "Mario Sunshine," and "Minecraft" are the only games I can think of, off the top of my head, with actual physics-based water mechanics. And "Mario Sunshine" is a bit of a stretch.
Nevertheless, I still think 'Ratchet' is probably the best mixture of all of the best techniques we have, thus far.
I suspect by this time in two-three years, though, we'll all be looking at the current games like they're amateur-attempts.