• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.
  • The Politics forum has been nuked. Please do not bring political discussion to the rest of the site, or you will be removed. Thanks.

Which black sheep console had it worse, Wii U or Sega Saturn?

Which doomed system had it worse?


  • Total voters
    295
Oct 4, 2013
4,616
2,959
955
USA or Japan
www.thunderboltgames.com
The weird thing about Switch vs. Wii U is that the Wii U was a much more innovative console. Even something like using the gamepad for the camera in Fatal Frame makes that version better than the Switch (or any other) version of the game. The two screens, when done right, was something unique and fresh.

A Wii U exclusive BotW would have been even more amazing than what we got.
 

LordOfChaos

Member
Mar 31, 2014
12,268
7,963
985
The weird thing about Switch vs. Wii U is that the Wii U was a much more innovative console. Even something like using the gamepad for the camera in Fatal Frame makes that version better than the Switch (or any other) version of the game. The two screens, when done right, was something unique and fresh.

A Wii U exclusive BotW would have been even more amazing than what we got.

Still so salty they literally pulled features out of the Wii U version for Switch parity
 
Mar 16, 2021
560
754
340
I never played the Saturn, but I have a love/hate relationship with the WiiU.

Currently I have it kicking around because it’s a nice GC emulation machine and can play Wii and VC games all in one. The Pro controller is also great and I still have 2 of them which I use on it, my computer, and my new Switch via an adapter.

The WiiU’s library itself? Ughhhhh I guess it’s great if you really like their 2.5 Platformers. It lacks a lot of the variety that the Wii had. The Wii had stuff like Mario Galaxy, Prime 3, Zelda, and bunch of unique 3rd party efforts as well.

The WiiU has only 3 games that I felt made purchasing it actually worth it. Bayonetta 2, Xenoblade Chronicles X, and Breath of the Wild, and of course BotW was a Switch game too. There was no Metroid game, BotW took it’s whole short lifespan to release, so I had to get that fix with HD remasters of WW and TP, and the new Starfox game I waited forever for sucked.
In terms of it’s own library, it’s severely lacking.
 
  • Like
Reactions: BlackTron

Kokoloko85

Member
Sep 26, 2019
4,502
5,589
485
Gamecube, Wii and Wii U share the same CPU, with twice the clocks in each iteration due die shrink in half.

Switch has nothing to do with them. It is an ARM Cortex platform with Nvidia Maxwell graphics, compared to the PowerPC CPU and AMD graphics of the Wii U.

There are many ports of the Wii U, but they are just ports with no inherent advantage in hardware.

I meant it still feels like the Switch isnt much stronger than the Wii U.
Pikin 3 is better on the Wii U, and Im pretty sure the Wii U can probably play all the games the Switch has released
 

Markio128

Member
Jul 8, 2018
1,514
3,186
475
From my own perspective, I have much more adoration for the Saturn and I played some tremendous games on the system, so I guess I‘d say the Wii U had it the roughest. I barely remember my time with the Wii U.
 

Del_X

Member
Jun 18, 2021
71
188
265
Amazed that the Sega Saturn is leading. It did absolutely fine in Japan, when the market was bigger for home consoles. The Wii U did terribly everywhere.
 
  • Like
Reactions: Jack Uzi and RoboFu

Jack Uzi

Banned
Dec 4, 2020
381
523
275
The Saturn felt like SEGA were trying to survive

The Wii U looked like Nintendo were committing Seppuku.
 
  • Thoughtful
Reactions: nush

BlackTron

Member
Jun 30, 2016
2,260
2,656
510
I never played the Saturn, but I have a love/hate relationship with the WiiU.

Currently I have it kicking around because it’s a nice GC emulation machine and can play Wii and VC games all in one. The Pro controller is also great and I still have 2 of them which I use on it, my computer, and my new Switch via an adapter.

The WiiU’s library itself? Ughhhhh I guess it’s great if you really like their 2.5 Platformers. It lacks a lot of the variety that the Wii had. The Wii had stuff like Mario Galaxy, Prime 3, Zelda, and bunch of unique 3rd party efforts as well.

The WiiU has only 3 games that I felt made purchasing it actually worth it. Bayonetta 2, Xenoblade Chronicles X, and Breath of the Wild, and of course BotW was a Switch game too. There was no Metroid game, BotW took it’s whole short lifespan to release, so I had to get that fix with HD remasters of WW and TP, and the new Starfox game I waited forever for sucked.
In terms of it’s own library, it’s severely lacking.

For me the real death knell was Starfox. I would give up the gamepad and all its features in all other games to get this ONE game to have been designed without it.

I say "designed" because it's too integral to the game to port it. Wii U totally killed the 64 reimagining of SF. Despite how useful the system is, this final insult pissed me off so much I get sour thinking about it and don't use mine.
 
  • Like
Reactions: Jack Uzi
Mar 16, 2021
560
754
340
For me the real death knell was Starfox. I would give up the gamepad and all its features in all other games to get this ONE game to have been designed without it.

I say "designed" because it's too integral to the game to port it. Wii U totally killed the 64 reimagining of SF. Despite how useful the system is, this final insult pissed me off so much I get sour thinking about it and don't use mine.
I wouldn’t even blame Starfox on the WiiU, but Miyamoto’s insistence that it only be controlled with the Gamepad. It could’ve had alternate control schemes and been fine. Hell a Wiimote IR aiming option for the main game would’ve gone a long way to make it more playable, and that was already an option in multiplayer ffs.
 

LordOfChaos

Member
Mar 31, 2014
12,268
7,963
985
I wouldn’t even blame Starfox on the WiiU, but Miyamoto’s insistence that it only be controlled with the Gamepad. It could’ve had alternate control schemes and been fine. Hell a Wiimote IR aiming option for the main game would’ve gone a long way to make it more playable, and that was already an option in multiplayer ffs.

Wasn't he given a directive to make something use gamepad features?

Probably something we won't know
 
Last edited:

BlackTron

Member
Jun 30, 2016
2,260
2,656
510
I wouldn’t even blame Starfox on the WiiU, but Miyamoto’s insistence that it only be controlled with the Gamepad. It could’ve had alternate control schemes and been fine. Hell a Wiimote IR aiming option for the main game would’ve gone a long way to make it more playable, and that was already an option in multiplayer ffs.

Of course there was no requirement that the gamepad be used (see: Donkey Kong) however the gamepad not only created the opportunity for it, it also created a situation where Nintendo felt like they needed to justify it somehow.

I wish Platinum had been contracted to make a SF64 reimagining on Switch instead. It would be fully insulated from Nintendo/Miyamoto's desire to legitimize the existence of the Gamepad. To this day the best use of the Gamepad I can remember was with it's pack in launch game Nintendo Land, especially the Luigi minigame.
 

Boss Mog

Member
Dec 12, 2013
9,334
15,117
1,140
Wii U was the worse console of the two but it had the die hard nintendo fans to support it, Saturn didn't have that kind of fanbase behind it.
 

Metnut

Member
Jul 18, 2017
539
1,066
455
Gotta give the Wii U some credit. It’s games make up a significant portion of Nintendo’s first-party Switch games the past few years.
 

tkscz

Member
Oct 17, 2011
9,831
2,162
1,075
The WiiU saw better support during it's run than the Saturn did. I know people like to say it had no third party games but on launch it had more third party support than the N64 and GC. EA, WB, Ubisoft, Capcom, and more. Saturn didn't even get that. I know people here blame the hardware for the WiiU's failure but in truth it was all marketing. From name to advertisement, Nintendo wouldn't give up on a crowd that gave up on them long ago. And worse, confused them by not showing that it wasn't just a Wii add-on or even just the Wii itself. The Wii was over and Nintendo refused to move on.

The Saturn was more of a showing of Sega's incompetence as a company. While the WiiU's hardware played little in it's failing as they at least made the attempt of making it more powerful than the PS3/360, Sega thought it would be a good idea to stick with 2D hardware when even the SNES was attempting at moving onto 3D hardware. Sega's original idea was basically the 32x as a stand alone console, then they saw that the Playstation and Nintendo (Ultra) 64 were 3D consoles, they freaked, and their solution was to haphazardly slap a 3D processor on it without much testing (testing is something Sega wasn't known for doing) causing programming difficulties for third parties. Rather than taking their time and pushing the Saturn back, they went full in on releasing it the same year as the PS1, and then charging $100 more for the Saturn. To top it off, Saturn didn't really get ANY killer Sega IPs on it. Not even Sonic the Hedgehog. The one game in development, Sonic Extreme, got canceled for some pretty fucked up reasons, one main one being that Yuji Naka was acting like a fucking baby when they (Sega Institute of America, creators of Sonic 2) asked to use the Nights into Dreams engine (the man actually threatened to quit if they used the engine). The WiiU saw Mario Kart, Paper Mario, Super Mario 3D Land, Breath of the Wild, Xenoblade X, and a lot more support from Nintendo.

The WiiU, while not a rousing success by any means, at least saw Nintendo trying, but failing, at pleasing two audiences. It wasn't until they let go of the grandma's and soccer moms that they saw success again. The Saturn was just more evidence that the Genesis was a successful fluke for Sega and that they were never really good at the console market. Seriously, look at their history in consoles from the business side.
 
Last edited: