The poster from Redditor said this which is pleasantly surprising:
"Surprisingly, the pixels were LESS noticeable when compared with Vive! 1920x1080 against 2160x1200, with 20% fewer pixels, Sony seems to use a different pixel distribution combined with the RGB stripe arrangements fuller pixel fill to dramatically improve perceived pixel density. Though they have similar FOV and the same resolution, Morpheus has nowhere near the dreaded screen door effect found in Oculus DK2."
That Redditor does sound ever so slightly biased towards Sony but if what he says is actually true it's a good indication of where Sony is, and it really isn't far behind, if it's even behind at all. It all seems pretty even stevens at the moment. PC VR users might have access to more wide ranging experiences (and adult content) but they may vary wildly in quality, Sony with their closed platform and one app store might curate a store with less experiences but all of a suitably high quality to really show off VR, and all plug and play, no fiddling with settings for different games to get the best experience which I'm pretty sure is what PC VR will be like for many. It's all to play for.
"Surprisingly, the pixels were LESS noticeable when compared with Vive! 1920x1080 against 2160x1200, with 20% fewer pixels, Sony seems to use a different pixel distribution combined with the RGB stripe arrangements fuller pixel fill to dramatically improve perceived pixel density. Though they have similar FOV and the same resolution, Morpheus has nowhere near the dreaded screen door effect found in Oculus DK2."
That Redditor does sound ever so slightly biased towards Sony but if what he says is actually true it's a good indication of where Sony is, and it really isn't far behind, if it's even behind at all. It all seems pretty even stevens at the moment. PC VR users might have access to more wide ranging experiences (and adult content) but they may vary wildly in quality, Sony with their closed platform and one app store might curate a store with less experiences but all of a suitably high quality to really show off VR, and all plug and play, no fiddling with settings for different games to get the best experience which I'm pretty sure is what PC VR will be like for many. It's all to play for.