The problem with the archaic claim for Starfield is people want a classic Bethesda RPG, but just sci-fi and space exploration themed. Why do you think people celebrated a non-speaking main character? Or a dialog persuasion mini-game? All those character backgrounds, the unique traits with advantages and disadvantages, the customization of our own ship, flying ship, boarding ships, companions, the massive amount of dialog, the raw size and ambition of the game, the various factions?
Bethesda fans want exactly what Bethesda makes best. Nobody is buying Starfield expecting The Last of Us, Uncharted or God of War style of storytelling. We are expecting the style that Bethesda has made so popular across the Elder Scrolls and Fallout franchises. We are expecting lots of customization, many different ways to play, the ability to pick up and interact with almost everything, we are expecting tons of replay value, lots of different potential outcomes, surprises in the open world, just chilling and taken in even the quiet moments in the open world, building outposts, exploring the many different moons, planets, space stations and star systems.
I think you may have misjudged what a Bethesda RPG fan actually is.