Its funny, with PC gaming I will troubleshoot a frame-pacing issue for literal hours and email devs and go on a million forums trying to fix it. I have played the Exo One: Prologue demo for 5 hours according to Steam and about 45-60 minutes of that was spent playing the game lol. The rest was trying to troubleshoot the usual Unity Engine stuttering/assy-vsync bullshit and thats how long it took me to give up on fixing it.
With consoles I really couldn't gaf about stuff like this, I just care about the end result, like how Uncharted: Lost Legacy looks for me right now. Sure there is a frame drop/stutter when you bomb down all the waterfalls (layering alpha ftw) in the jeep but who cares it looks fucking great and I wouldn't want it to be locked 30 instead of 28/29 fps but look like every other game to get there.
No offence meant to OP but I really don't care for some reason when it comes to consoles. Probably because the point is plug and play without hassle. I'll let the devs do their best and if something is too egregious then I'll not play it, but thats never happened and I've played Shadow of the Colossus on PS2. The gameplay/experience outshone the low fps. I'm guessing a TON of people still enjoyed AC: Unity on PS4 even though it ran at sub-15fps in certain crowds/missions at launch.
If you care about this stuff with console gaming then you are doing it wrong. What if there IS a problem with the HW? The devs are just fucked and will have to work around it for 7 years, you can't just swap out the parts like on PC.
So I don't really
want to know the answer to this question tbh haha.
edit - I do understand that this is more about whether you should purchase it in the first place but general consumers don't want to have to delve into anything near this complicated to find out. So its irrelevant really if you are talking about a "budget" console like XSS.