bitbydeath
Gold Member
I couldn’t imagine this would apply for all games though right?I want an apology from everyone who called me a troll for saying this the last two years.
Elder Scrolls should still be a single player only game.
I couldn’t imagine this would apply for all games though right?I want an apology from everyone who called me a troll for saying this the last two years.
I really dont understand this. Coalition was their one productive studio pumping out games every 3 years. Now they have turned them into a support studio helping Epic ship Matrix on Series S, helping Undead labs, and even Halo Infinite. Like WTF, hire some animators, no?
Bigger the team working on a game, harder to ship it.
Developers won't be allowed to make a singular focused 20 hour experience cause they'll have to force some sorta weekly bs reason to jump back in or attach a season pass for absolutely no reason.
I couldn’t imagine this would apply for all games though right?
Elder Scrolls should still be a single player only game.
BGS games will have longevity because of their robust mod support, so they are not in danger, i hope.I couldn’t imagine this would apply for all games though right?
Elder Scrolls should still be a single player only game.
Anyone with a brain should've been able to understand this was the case. Essentially every 1st party game will be built around the GaaS model and will suffer cause of it.
Developers won't be allowed to make a singular focused 20 hour experience cause they'll have to force some sorta weekly bs reason to jump back in or attach a season pass for absolutely no reason.
Or sell you DLC on a game you're just renting. Both Sony and MS have been doing this.And people want to trust them with what they will do after acquiring big publishers?
Ding Ding Ding. Seasons, weekly events and a whole lot of FOMO.
It's either that or they need to have a solid schedule of at least 1 big single player game a month in order to keep people subscribed. Don't see that happening any time soon so the tried and tested GAAS model is what it will be.
It just the usual games, which can be monitized. Games like forza, gears and halo.I couldn’t imagine this would apply for all games though right?
Elder Scrolls should still be a single player only game.
Negative sides of Gamepass in Matt Booty's opinion: game design is inherently tied to business model
Hopefully it means they make a lot of DLC expansion packs for it, now that’s the sort of additional spending I can get behind.BGS games will have longevity because of their robust mod support, so they are not in danger, i hope.
Sony studios help other studios all the time, praised as a big brain move. The most technically impressive studio MS has does the same for MS, and its indicative of the other teams being bad.
GAF really is full of the best and brightest.
Someone in the company had the balls, er, Booty to say it.
Negative sides of Gamepass in Matt Booty's opinion: game design is inherently tied to business model
It is accelerating it for every gamer that thinks games’ prices should be lower and lower. If people become less and less willing to pay $20-30-40-…-69 for a game and the perceived value of games keeps dropping… well, look at mobile platforms. It is not like we have never seen this happening before…same but i don't think Gamepass is slowing/speeding that up for the industry as a whole and also don't believe that Single player games without MTX are going to disappear.
The idea that Gamepass is going to lead to just MTX/GAAS feels a bit hard to put together with MS buying Double Fine and releasing Pentiment.
We were talking about The Coalition, not Crystal Dynamics. This should have been clear.Sony does not have anywhere near the extent of outsourcing that is being employed with Crystal Dynamics.
You are talking about 100+ developers from an outside studio focusing on building the game. When Sony outsources, it is not generally for design oriented work.
There's a huge distinction there
No, but they were likely doing some pre-production work the company was happy to replace with sure and well paid contracting work.I'm still confused why Crystal Dynamics had 100 employees just sitting around... they just launched a Marvel GAAS, and a messy one at that, why was everybody lounging around at the foosball table waiting for work instead of cracking down on CD's big nightmare project?
I’m always surprised by some of MS titles, like Grounded and Sea of Thieves. I feel like I almost never hear about them and I have no interest in them myself, yet they always have a very large user base and seem very popular.
Must be pretty cool for the team behind Grounded, I read somewhere it was a very small team who worked on it.
Itsnt about the price.It is accelerating it for every gamer that thinks games’ prices should be lower and lower. If people become less and less willing to pay $20-30-40-…-69 for a game and the perceived value of games keeps dropping… well, look at mobile platforms. It is not like we have never seen this happening before…
I think price has a good part of play about it too… tether switch from making money on sale and making money once the player started using the content is big. That is the F2P trap coupled with the engagement / keep people subbed one fused together.Itsnt about the price.
We have games with full price, that is filled with mtx (Forza and Grand tourismo) who use their extra contents to charge insane amount of money, Sport games (fifa, madden) with lootboxes, in order to encourage users to spend alot of money, Shooter games(cod) who uses cosmetic and season passes.
Its already here. Gamepass just introduces you to alot of userbase, just like how f2p attracts gamers who dont want to spend alot of money. They are just the result of those practices.
I got no problem with wishful thinking. But I'll never understand how anyone thought there wouldn't be a catch or back end. Companies chase scale for money. They do not chase scale to be nice guys.Really? But we have plenty of experts here who saying that these things are not connected
Of course it will, all the bigger games are expected to sell a decent chunk at retail as well, not to mention that they are also present on other storefronts like Steam.
The Retail model is still the biggest revenue point for them.
Sony smartly built and bought support studio's. It's a real failing on MS's part.Sony does not have anywhere near the extent of outsourcing that is being employed with Crystal Dynamics.
You are talking about 100+ developers from an outside studio focusing on building the game. When Sony outsources, it is not generally for design oriented work.
There's a huge distinction there
Which is why Rod Furgguson should be head of Xbox Game Studios. He knows how to ship GAMES.They literally made an entire game from scratch in 3 years. Took them just over 2 years to make Gears 4 after Phil cancelled their new IP.
It essentially introduces games, which has mtx already to people, who arent willing to buy the game.I think price has a good part of play about it too… tether switch from making money on sale and making money once the player started using the content is big. That is the F2P trap coupled with the engagement / keep people subbed one fused together.
I think we are talking over each other.It essentially introduces games, which has mtx already to people, who arent willing to buy the game.
You are kinda supporting my point.
Those games already has mtx in mind, and is expensive in the first place. So gamepass delivers those games to user. But those mtx are already part of the game.
Its like me renting you a water dispenser, while you have to buy the water bottle and the cup. Essentially, I am saving you from spending alot of money on the water dispenser, but you are shouldering the rest.
The model already exist. It targets those who can afford to spend. Especially those who buy it day1.I think we are talking over each other.
A model like GamePass encourages IMHO a loss in perceived value which further pushes the publishers to use the same tactics F2P games uses to make money post sale. Game design is affected by the user perceived value erosion.
Wait, are we already moving past scale? How did we circle back to retail as the best hope for single player experiences before the big games even came out?????
I want an apology from everyone who called me a troll for saying this the last two years.
You have any links to back up what you're saying here? Or you just pulling shit from your ass? As I've read, Sony devs assist other devs under the Sony umbrella. As I understand it, it happens more often than not.Sony does not have anywhere near the extent of outsourcing that is being employed with Crystal Dynamics.
You are talking about 100+ developers from an outside studio focusing on building the game. When Sony outsources, it is not generally for design oriented work.
There's a huge distinction there
Of course the model exists, GamePass did not invent itThe model already exist. It targets those who can afford to spend. Especially those who buy it day1.
Gamepass is for those who cant afford those games. Those people who generally buy those games, when its cheap.
2 different audience.
He was talking as well about the rise of F2P games and not just Gamepass; i suspect many here haven't listened to it (1hr2min in). Also calls Gamepass additive.
Send them all off phil included they're fucking bad at their jobs.They still got guys like Major Nelson, Aaron greenberg and matt booty? They seriously need some fresh faces. Not the same guys that were around during the xbox one reveal.
The result is similar: some of the people that used to buy games stop and wait for the content to come from the subscription or wait for further discounts than they used to. Race to the bottom ensues if there is critical mass.
You are right about gamepass, in that its targeted towards audience who buy used games from gamestop.Of course the model exists, GamePass did not invent it.
GamePass is about adding that audience you mention while trying to shift the rules of a market they never quite dominated no matter the money they poured into it. GamePass is about trying to get people subscribed long term to your multi device service and focus away from purchasing games and content like well you also do not do on Netflix.
The result is similar: some of the people that used to buy games stop and wait for the content to come from the subscription or wait for further discounts than they used to. Race to the bottom ensues if there is critical mass.
Who couldn't freaking predicted that?
This is straight up taking what he said out of context and misrepresenting his statement.
What is to stop any customer from simply waiting till a game hits a sub service before playing a title anyway even on PlayStation?The result is similar: some of the people that used to buy games stop and wait for the content to come from the subscription or wait for further discounts than they used to. Race to the bottom ensues if there is critical mass.
This is straight up taking what he said up out of context and misrepresenting his statement.
Yes I did tbh. He was referring to the nuances of adding games with different business models to gamepassDid you mean to quote the OP instead of a reaction to the OP?
To your point, Matt Booty did not say: "Negative sides of Gamepass in Matt Booty's opinion: game design is inherently tied to business model" at al.
Here is what he said, timestamped:
100%This is straight up taking what he said up out of context and misrepresenting his statement.
Yes I did tbh. He was referring to the nuances of adding games with different business models to gamepass
I want an apology from everyone who called me a troll for saying this the last two years.
Sony does not have anywhere near the extent of outsourcing that is being employed with Crystal Dynamics.
You are talking about 100+ developers from an outside studio focusing on building the game. When Sony outsources, it is not generally for design oriented work.
There's a huge distinction there
And that's when I become a retro gamer only. Or, just not game anymore and double up on nature.
Imagine if these motherfuckers didn't buy Bethesda; they'd have nothing. Absolutely nothing.
Imagine if these motherfuckers didn't buy Bethesda; they'd have nothing. Absolutely nothing.
Motheru fuckerusMotherfuckers?... at least be impartial when trying to make a point. Your Sony fanboyism is showing. * facepalm *
If Sony hadn't aquired all those 3rd party studios in their gaming division, what would they have?