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You can play all the games you want at 60 FPS on Bravia TV if you want

assurdum

Member
Don't know if someone already knew it or if it works with XSX or PS4 and other consoles, but there is a "trick" to play all your games "at 60 FPS", at least on ps5, with a new Bravia TV . Keep in mind I'm not english so my translation of the menu setting could be completely wrong. It's very simple: first make you sure the hdmi enhanced setting is not settled on VRR mode because it forces the TV to the game mode and such setting not support such "trick". Go to the picture/image setting menu in your Bravia (again I don't know how it's named in english ); active and set everything the higher possible in the motionflow option and do the same for the movie/film mode voice. Via interpolation now all your games will runs at 60 FPS (sort of) but there is a cost: when camera rotate there are visible compressed ugly artifacts around the main character and the hub elements and occasional slowdown could appears too, but well, it's 60 FPS and difference is huge in terms of responsiveness. Probably such "trick" work better with game with fixed camera views and scrolling views.
 
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AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Anticipation Popcorn GIF


Oh boy.
 

assurdum

Member
Motion flow and any frame interpolation techniques add an insane amount of input lag.
Honestly I noticed far more input lag at 30 FPS then using frame interpolation in such TV but compressed artifact are definitely a big issue. Games as RDR2 and bad responsiveness in general, have an incredible improvements. Honest question has anyone tried it at least before to laugh? Because I was surprised how good it works in some games. Of course not all games have the same benefits but for now in most of the games I tested (PS4 BC games) responsiveness is definitely better than 30 FPS
 
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assurdum

Member
You too can have 60fps motion and all it will cost you is having a response time of a game running at 15fps.
Games doesn't run at 15 FPS. I mean, again has anyone tried to use it with BC games at 30 fps? Because responsiveness is definitely better
 

Skifi28

Member
Games doesn't run at 15 FPS. I mean, again has anyone tried to use it with BC games at 30 fps? Because responsiveness is definitely better
It's not though. It's a layer that runs on top of the game so you have the base game latency plus whatever this adds, usually a lot.
 

YCoCg

Gold Member
Games doesn't run at 15 FPS. I mean, again has anyone tried to use it with BC games at 30 fps? Because responsiveness is definitely better
I think you're having a placebo effect going on. Do you even know what your TV is doing to generate this extra motion? It's holding back the picture on a delay and generating artificial frames to blend between the two it has, doing this however means the response time and latency is severely held back and you're getting frame times around 90ms+ (most TV's being around 110ms to 140ms with the effect).
 

assurdum

Member
People know about it,its just pretty much useless for gaming. Most tvs in game mode don't even have it as an option.
Ok. Honestly I discovered it recently, I found it an interesting option and shared it with the community because I don't know was already debunked. Personally if it wasn't for the compressed artifacts I would use it constantly in all 30 FPS game because honestly I don't perceivable all those lags compared the 30 FPS. To be fair I found more annoyed the lag at 30 fps after tried it but I haven't a benchmark eyes.
 
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Honestly I noticed far more input lag at 30 FPS then using frame interpolation in such TV but compressed artifact are definitely a big issue. Games as RDR2 and bad responsiveness in general, have an incredible improvements. Honest question has anyone tried it at least before to laugh? Because I was surprised how good it works in some games. Of course not all games have the same benefits but for now in most of the games I tested (PS4 BC games) responsiveness is definitely better than 30 FPS
With RDR 2 I agree.
 

assurdum

Member
You could have searched online? Lol did you really think you were the first to discover this?
So wait I have to make an online search before to post a thread? Are you for real? If thread like this pissed you so much just avoid it. Lol.
 
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assurdum

Member
I think you're having a placebo effect going on. Do you even know what your TV is doing to generate this extra motion? It's holding back the picture on a delay and generating artificial frames to blend between the two it has, doing this however means the response time and latency is severely held back and you're getting frame times around 90ms+ (most TV's being around 110ms to 140ms with the effect).
Forgive my ignorance but a 120hz TV shouldn't "compensate" such delay in the artificial blend frames ? Anyway personally I found this mode very helpful for 30 FPS games, don't know was already a thing, but honestly to me not seems worse then play at 30 fps. I noticed it worse input lag in some games as Dying Light and other with uncapped fps but in most of the PS4 BC games I played, I found nice the enhanced smoothness and I haven't perceived a worst input lag. The only thing which really pissing me off are the visible compressed artifacts.
 
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Shmunter

Member
Can’t do it due to lag, there’s a reason game mode exists. Some games and gamers obviously can adapt better.

What’s puzzling is that interpolation isn’t an option in game engines. TV’s only work on flat frames to generate a mid point, whereas a game could use multiple data points, rotation, velocity vectors, etc. A game could achieve a much better result and optimise latency.
 
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assurdum

Member
Can’t do it due to lag, there’s a reason game mode exists. Some games and gamers obviously can adapt better.

What’s puzzling is that interpolation isn’t and option in game engines. TV’s only work on flat frames to generate a mid point, whereas a game could use multiple data points, rotation, velocity vectors, etc. A game could achieve a much better result and optimise latency.
Ok. Personally I haven't even noticed there was a worse input lag.
 

TonyK

Member
I had that same weird idea some time ago and I tried to play Yakuza in that way, but the added input lag was so insane that it didn't compensate the overall feeling of smoother framerate. Also, those artifacts you said were very distracting. So, at the end, the trick doesn't work.

However, this is relevant because it's sure TVs will improve their algorithms in the future and that input lag and artifacts will be diminished. So it's not crazy to think that trick, or similar, will allow smooth 60fps play in older 30fps games through forced interpolation.
 

assurdum

Member
I had that same weird idea some time ago and I tried to play Yakuza in that way, but the added input lag was so insane that it didn't compensate the overall feeling of smoother framerate. Also, those artifacts you said were very distracting. So, at the end, the trick doesn't work.

However, this is relevant because it's sure TVs will improve their algorithms in the future and that input lag and artifacts will be diminished. So it's not crazy to think that trick, or similar, will allow smooth 60fps play in older 30fps games through forced interpolation.
Mind you I totally ignored that input lag issue. Again in most of the games I played it appears so smooth compared 30 FPS which really my mind can't perceived a worse input lag. I was so enthusiastic about the result in 30 FPS games cause I posted this thread. Weird because Im very sensible to bad frame pacing. I can't stand From Software games on PS4 for the frame pacing issue.
 
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TheKratos

Member
I always turn on game mode because I hate input lag but I thought let me just try out Judgement (PS4 version on PS5) and I turned on TV settings that enhance sharpening and motion and found it surprisingly playable. Obviously Judgement is 30fps and slow-paced game so that's a big factor.
 

assurdum

Member
I always turn on game mode because I hate input lag but I thought let me just try out Judgement (PS4 version on PS5) and I turned on TV settings that enhance sharpening and motion and found it surprisingly playable. Obviously Judgement is 30fps and slow-paced game so that's a big factor.
As i said. Some games have really benefit. I perceived it. But again I don't use Benchmark tools, just my eyes and I played BC games for the most. In all fairness never followed such matter and I just posted my personal impressions, I admit to be totally ignorant about the tech behind. I found this "trick" nice, I thought it was cool and posted it with naive enthusiasm.
 
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assurdum

Member
It's not even fake 60fps, the game is still running at its native framerate. You just have zero idea what you are talking about and completely clueless on how motion interpolation works.
I can live with that. You?
Anyway the definition of interpolation:
Motion interpolation is a common, optional feature of various modern display devices such as HDTVs and video players, aimed at increasing perceived framerate
So yeah the exact point of interpolation it's to fake 60 fps or the double of the original, Mr Expert.
 
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