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STEAM | July 2015 - Nothing To Buy With Our Arkham Knight Refunds

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Were you let down I didn't call you babe?

You caught me! The salt always rises to the top.

Rocket League patch confirmed (RL twitter) to be dropping later today. not the DLC one. patch notes when it drops

gimme pc-ps4 friends crossplay :(

I have this sitting on my PS4 right now but haven't been able to fire it up. As far as gameplay goes, am I right in thinking the game plays like Twisted Metal + soccer?

A music-based forum I lurk at has a thread for this and it blew up overnight. My fear is that if I get hooked into this, I'll never finish the Witcher. I tend to get really exclusive when I'm hooked into good multiplayer games.
 

Eanan

Member
According to reddit dr3 shouldn't have any region lock

Nice, I think thats by far the historic low for DR3 on steam isnt it, probably wont get much cheaper for many months.

Anyone know if they fixed the optimisation of the game as steam reviews say it runs poorly compared to the XBONE version (my gfx card is an XFX 7790 1gb.
 
Are you telling me Activison, in 2015, might have published a better P&C adventure game than Schafer's, Jensen's and other genre legends' latest crowdfunded games? Hmm.

Wonder how Armikrog goes down.

Correct! The new King's Quest, its pretty good. Activision and The Odd Gentlemen did right by the IP.

I bought and playing the first episode for a few hours on steam last night and I enjoyed it. The tone feels right, the writing and the characters are solid. The voice action is really good. Christopher Lloyd's performance is excellent. The production values are much higher than expected. The genre feels like a third person Adventure/Action game. Mostly adventure game with extremely easy action sequences. The classic sierra Instadeaths are in there but they are handled with a bit of humor and you are instantly place back where you were. You don't need any knowledge of the ip to enjoy it. In fact, it might help if you don't just so you don't have that mental baggage of the worst of the series.

Its better than just about every Adventure game that the greats of the industry have put out in the past decade. Maybe Telltale's Tales of Monkey Island is close but the engine The Odd Gentlemen are using blows Telltale's away.
 
BBBBBBBBBBBBRRRRRROOOOOOOOOO

http://segabits.com/blog/2015/07/30/yakuza-studio-working-non-yakuza-project/

In a new interview with Famitsu, Yokoyama Masayoshi (Series producer at Yakuza Studio (aka: Ryu Ga Gotoku Studio.) has confirmed that the team is recruiting for continued high end video game development.The team already housing 150 development staff, Masayoshi also confirmed that the team is working on a project not related to the Yakuza series albeit based on saying the team is making a non-Yakuza project.

qwgUacP.jpg


BRING EM BACKKKKK WE READY

Is there a way to fix the aiming in the first one?
 

JaseC

gave away the keys to the kingdom.
A new Battlefield experience doesn't necessarily mean a whole new title. BF4 got updated not long ago and the first batch of maps was labeled "Year One." So who knows, they could both be right regarding the series
 
The final hours...

The Ship Steamgaf euro night, murricans are welcome too

header.jpg


t1438369200z0.png

1 - NingenJanai
2 - Spirited
3 - Chariot
4 - The Red Wizard
5 - Maniac
6 - freshVeggie
7 - ExoSoul
8 - JustLynx
9 - Miguel81
10 - Madridista

 

Spirited

Mine is pretty and pink
Not sure if this has been mentioned yet, but:

Nuuvem Deals [Friday Deals]

Dead Rising 3 - Apocalypse Edition ($8,89)

DmC: Devil May Cry ($4,44)

Devil May Cry 4: Special Edition ($11,85)

Just Cause ($0,88)

Just Cause 2 ($1,77)

Blood Bowl 2 + The Wood Elves DLC ($23,71)

Blood Bowl 2 + Lizardmen DLC ($23,71)

Bought DR3, DmC and thi4f.

Hasn't gotten the keys yet but shouldn't take too long.

The final hours...

The Ship Steamgaf euro night, murricans are welcome too

t1438369200z0.png

1 - NingenJanai
2 - Spirited
3 - Chariot
4 - The Red Wizard
5 - Maniac
6 - freshVeggie
7 - ExoSoul
8 - JustLynx
9 - Miguel81
10 - Madridista


I'll set up the mumble server again if someone wants to chat.
 

Vastag

Member
Is there some easy trick to actually buy completely hidden stuff from Nuuvem? That's about the price I'd pay for Blood Bowl 2 right now but those games don't exist on my Nuuvem.

Using a VPN, I use FlyVPN. I would love to be able to see the deals without having to log in the VPN, anyone knows if that's even possible?
 

RS4-

Member
Ugh, one of my internal HDDs isn't showing up. Hopefully it's just a bad sata cable. I should've ran a test yesterday when it happened (restart fixed it). Sadly, restarting didn't solve it this time.
 

lashman

Steam-GAF's Official Ambassador to Gaming-GAF
LEGO Worlds - Stuff we're working on...

Hi everyone,

We’ve been a little quiet lately, and since it’s the end of the month we thought we’d give you a run-down of what we’re currently working on. Please note that a lot of what we’re sharing here isn’t necessarily planned for the next update – we’ll go into more details of that separately – and it’s not even a full list of everything we’re working on, just a few examples.
So, let’s take a look…

Underwater stuff

Well, many of you noticed there’s a lot of water, and we figured it was time to make it explorable since it was already there right in front of everyone, and especially because there are already a few characters that can walk along the sea bed – you found them all, right?
So the initial focus is on solving the technical and visual problems caused by allowing the camera to follow underwater instead of colliding with it – we’re also having to adapt many of the build tools and underlying systems to cope with the presence of water volumes.
Meanwhile, there will be a logical gameplay treatment – when you dive down you get blue hearts and limited time to explore, while underwater vehicles will have no such problems!
We’ve got some fun plans for underwater life, but that’ll develop once the core exploration is ready.

Discovery stuff

There has been some debate on the forums about whether the game should have a survival mode, or RPG elements, or quests and so on. We’ve stayed relatively quiet about this, but have spent plenty of time discussing it internally. At this time we’re not making any plans to have separate gameplay modes – we feel strongly that the identity of the game would suffer. And in a way, there is a natural separation between the exploration and discovery aspect, and the creative tools. Note that we will continually strive to improve both these components, and the transitions between them!

However, it’s still a videogame – players should feel like they have things to do that make sense, especially if they don’t particularly like building, but the game should not become arbitrarily difficult or grindy either! All of which is a difficult balance. So we do aim to draw inspiration from modes and mechanics we’ve seen elsewhere, just not in a packaged story or survival mode.

We’ll reveal more as we get closer to the next update. Like yourselves, we’ve got more ideas than we can possibly ever implement, but we feel this is important so of course when the initial treatment is ready we’ll be reaching out for your thoughts and opinions.

Navigation Stuff

We know that many players are reluctant to explore too far for fear of losing their sense of direction and not being able to find their way back, especially if they’ve built something awesome. This can be especially bad if you need to run at low settings.

So we’ve been working on showing waypoints in the world, so you can always see where you came from, and a map to allow you to place your own. We’ll explain how it all works as we get ready for the next update.

Ability Stuff

You may have seen that some characters have special abilities – if you hadn’t noticed already, there’s a transform for one character, and others can whistle to summon a particular creature. Well, there’s another ability coming that should be hitting the next update, with more to follow over time as we keep making all the existing content better.

Game Camera Stuff

As always, the camera is constantly under review, particularly tracking setup. Chris P actually wrote a really in-depth analysis of his work so far here: http://steamcommunity.com/app/332310/discussions/0/535150948600674729/
Additionally, we have been looking at adding more modes and options, as well as tuning up the way the camera interacts with the landscape.

Camera Item Stuff

At last, more of those items in your inventory will have a purpose – it’s all part of our current push to make sure everything in the game has a function before we start throwing even more stuff in!

GUI Stuff

Along with the addition of a map, we’ve been tiding up the GUI a little. Right now this is intended to improve usability in fairly simple ways, by reducing visual noise, while everything works the same way, but it is also the first step towards a bigger overhaul that we need a little more time for.

Brick Stuff

We are exploring the technical feasibility of adding additional bricks into the Brick Building tool. Some of you have correctly surmised that the reason the set of bricks we’re offering at the moment is only a subset of everything is that they are all compatible with our optimised landscape mesh. Additional bricks need to be rendered in a different way and many have additional complexity with collision and connections.
Hopefully we’ll be able to post a proper technical discussion about this, but we do aim to package up a lot of improvements to brick building in a future update, including the ability to place fixtures and fittings.
We also have a couple of new ways to place bricks within the existing build tool.

Animation & Audio Stuff

As well as any new content, existing models continue to gain more character with their own animations and audio – please look out for them, as the game is all about those characters! Sometimes it seems like this stuff “just gets done” but it takes real talent and effort so we hope you like it!

Visual Stuff

One of our longer term undertakings is an integrated skybox, fog and lighting system to replace the simple horizon rendering
Many visual improvements are currently being worked on by the Render team. This includes a new Skybox that will alter the lighting and fog in-game. It looks stunning already, but it’s not quite ready to show you just yet.

Town Stuff

Also tying in to making exploration and discovery better, we are working on a procedural system for generating towns & settlements. We may be able to share some screenshots soon, but we’ll talk more about this feature when the towns come alive with characters, creatures and vehicles.

Multiplayer Stuff

Work on multiplayer is ongoing! We’ve explained it in individual threads, but it’s worth us offering up another explanation as to why it’s not something we can just throw out there.
Our engine was initially designed to be used as a single machine, local co-op experience. That means all of the old mechanics we designed were never programmed with networking in mind, which means that when we made our first efforts to do so, there was a lot of issues with it. As we’re now able to start the work on something incredibly new, we’ve begun the process of ensuring that all the new mechanics in Worlds are designed and coded with networking in mind. There’s a lot of testing required here before we can roll anything out to the community, but it is something we’re taking seriously and actively working on because it’s part of the core appeal – building together!

We’re also factoring in local co-op with split screen here – obviously there are performance implications, but this is something we’ve always offered in our games and we think it’s still an essential part of family gaming.

So with apologies we can’t offer any new information about an ETA on multiplayer, but when we know, you’ll know, you know?

Update 2 information will be with you next week.

Thanks and have a good weekend!
LEGO Worlds Team
.
 

dex3108

Member
Damn now i am storing 3 kinds of screenshots. Uncompressed 4K GeDoSaTo screens, uncompressed 1080p Steam screens and compressed 1080p Steam screens.

And those 4K screens are huge (20MB per screenshot). I guess it is good thing that Flickr storage is also huge :D
 
That's not a bad deal for MKX at all. If only it wasn't such a garbage PC effort for that first month or so, absolutely wrecking its community

edit: 90k players in the last 2 weeks. I guess it has some life on PC after all
 

Alo81

Low Poly Gynecologist
Damn now i am storing 3 kinds of screenshots. Uncompressed 4K GeDoSaTo screens, uncompressed 1080p Steam screens and compressed 1080p Steam screens.

And those 4K screens are huge (20MB per screenshot). I guess it is good thing that Flickr storage is also huge :D

As someone who just spent about 4 hours last night converting all my screenshots to save space, I really recommend you curb this stuff early.

Delete the 1080p screens, and use FastStone to convert all of the 4K screens to 98% JPEGs. The quality is very nearly identical, but the file size is about half. If literal pixel perfect quality isn't necessary for you, you can go to about 95% quality and make the file sizes even better.

To give an example: this is from the 95% quality JPEG, followed by a fully lossless PNG.(I've cropped from originals and saved both crops as PNG's to ensure no additional quality loss and that it is a direct 1:1 comparison.)

95_jpeg_by_aloooo81-d93knkf.png

png_by_aloooo81-d93knka.png


The file size difference? JPEG is 1/5th the storage.

Don't fall into the same trap I did of full sized PNGs, resized PNGs, resized JPEGs all shared alongside in folders.

Dead Rising 3 - Apocalypse Edition ($8,89)

I think thats the best DR3 has had yet, looks like a great deal.

Lame. Who cares about Jet Set when there are so much better stuff waiting to get ported. Mega lame.

JSRF is a one of a kind game, locked to a fairly unsuccessful console that has no emulation efforts being put in. PC port would be a huge service to games preservation, and plus its a pretty rad game.

Edit: wait holy shit what

Bundle Stars - Mortal Kombat X + 7 DLC ($19.99)

http://www.bundlestars.com/all-bundles/mortal-kombat-x-bundle/

Mortal Kombat X
Jason Voorhees DLC
Tanya DLC
Goro DLC
Blue Steel Sub-Zero DLC
Klassic Pack 1 DLC
Horror Pack DLC
Kold War Pack DLC

Thats a crazy offer.
 

Jawmuncher

Member
Does Capcom know he's posting this on their Facebook page?! This is like some real behind the scenes shit. I'm loving this. We could be watching the birth of a masterpiece.

Originally Posted by Spieler Eins

Who is H? Better someone who comprehends the remarkable game design of both RE2 and REmake, while not taking a single glance at RE4-6.
The paper says 平林 良章 (Yoshiaki Hirabayashi), he's a producer at Capcom.

Yoshiaki Hirabayashi worked as a motion capture engineer for the remake of Resident Evil and as a Scenario writer in the Script department for Resident Evil 5. As a producer for Resident Evil 6, Hirabayashi wrote a message to Resident Evil fans regarding Jill and Claire's appearance in the game; his referral to "other great characters" suggested that they would not appear.

He also is apparently the one who got REmake HD off the ground and made.
 

Phawx

Member
***xpost from indie thread.***

My Quick Look of Reign of Bullets:
https://www.youtube.com/watch?v=xQM1w3sikwg


header.jpg


Quick Impressions: Imagine if you took the fun bits of Diablo and shoved them into a SHMUP. That is Reign of Bullets. The twist is that gun modifiers that you receive during the level can't be used until you go back to your hanger. Plus you can affix any gun in any placement you want AND also modify the gun.

For example, let's say you find an EPIC class flamethrower and you want to mount that so that it aims SouthEast. Okay now you are shooting flames diagonally downward towards the ground enemies. But let's say you'd like to also use your flamethrower horizontal with you ship? No problem, weapons have sockets (the better the weapon, the more sockets) so you can just attach the Splitter mod on to the weapon and voila, you have a dual spraying flamethrower.

U9F1okv.gif


There are bunch of difficulty levels and they get insanely hard. The reason you'd want to play on harder levels is multifaceted.

  1. You're upgraded weapons completely obliterate current difficulty level stuff, so it needs to be more challenging.
  2. The higher the difficulty, the greater your luck% increases so that you can get better weapons.

I love shmups and this specific take on the genre is extremely refreshing. Additionally, the visuals are chock full of little details and layered parallax goodness.

Highly Recommended.
 

zkylon

zkylewd
As someone who just spent about 4 hours last night converting all my screenshots to save space, I really recommend you curb this stuff early.

Delete the 1080p screens, and use FastStone to convert all of the 4K screens to 98% JPEGs. The quality is very nearly identical, but the file size is about half. If literal pixel perfect quality isn't necessary for you, you can go to about 95% quality and make the file sizes even better.

To give an example: this is from the 95% quality JPEG, followed by a fully lossless PNG.(I've cropped from originals and saved both crops as PNG's to ensure no additional quality loss and that it is a direct 1:1 comparison.)
ohh that's pretty good, is that program free?

i generally just upload everything and then delete the local folders
 

Grief.exe

Member
Did all of you check out the Galak-Z quick look on Giant Bomb?

I really recommend checking it out. I believe he said the Steam version launches in September or October.
 

fantomena

Member
Soon home from vacation so I can enjoy Creepy Warren Ep4.

And btw, when is ZombI coming to PC and will it be on Steam? Will double dip so hard. Wii U version was great, but the gamepad kinda made the game for me.

Turtle slow Internet on the airport, so not sure if this post will show up.

I really recommend checking it out. I believe he said the Steam version launches in September or October.

Will get it on PS4. Maybe Steam sale later.
 
Did all of you check out the Galak-Z quick look on Giant Bomb?

I really recommend checking it out. I believe he said the Steam version launches in September or October.

I did. The game looks fucking incredible. The only issue is that the framerate doesn't hold at 60 on the PS4 but that won't be an issue with the PC version
 
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