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Legend of the Skyfish |OT| Zelda-inspired grappling adventurer (iOS/ Apple TV)

1_legend_of_the_skyfish.jpg

Developer: Mgaia Studios
Publisher: Crescent Moon Games
Price: $3.99
Platform: iOS

A Zelda/Gesundheit inspired hand-painted grappling adventure game. This game is premium and has no ads or IAPs.

Description:
Legend of the Skyfish is a beautiful action adventure puzzle game with a unique weapon and tool - a fishing pole!

Follow the intrepid Little Red Hook on her journey with the Moonwhale to defeat the monstrous Skyfish.

Use your fishing pole as a weapon or a grappling hook, and upgrade it as you go.

Legend of the Skyfish is filled with beautiful hand-painted art, intricate action puzzles and unique enemies.
Explore a huge world of 45 handcrafted levels and defeat giant bosses.

Features:

- Unique fishing/grappling hook mechanics
- Gorgeous hand-painted environments and creatures
- Original music score by Sean Beeson
- 45 handcrafted levels
- Epic boss fights
- Many items to find and use
- Various puzzles to solve
- Great for all ages!

And also:

- MFi Controller Support
- Universal app: purchase once and play on both your iOS device and your Apple TV
- Game Center achievements

Trailer: https://www.youtube.com/watch?v=jxjFIX8gcYI

Pics:
 

BTA

Member
This sounds dumb, but: what does it mean by 45 levels, exactly? Is it individual separated levels you select from a menu or are they connected in some way?

It's the "Zelda-inspired" bit that's confusing me, basically. It looks neat either way, and I'll probably check it out, but I'd be more into a connected world versus separated levels.
 
This sounds dumb, but: what does it mean by 45 levels, exactly? Is it individual separated levels you select from a menu or are they connected in some way?

It's the "Zelda-inspired" bit that's confusing me, basically. It looks neat either way, and I'll probably check it out, but I'd be more into a connected world versus separated levels.
It's individual separated levels but the levels are quite large and complex.

I put Zelda-inspired because of the resembling aesthetic and the nature of the gameplay being a mix of puzzle and action.
 
Controls work great, I originally thought that a grappling mechanic might be to clumsy for virtual controls but the devs found a way to make it work. Props to them.
 
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