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Media Create Sales: Week 50, 2016 (Dec 12 - Dec 18)

Chris1964

Sales-Age Genius
3DS Japan:
Japan3dssoftware_zpsrdenl1vk.jpg

Code:
+----+------+-------+------+-------+-------+-------+
+ FY +     2016     +     2017     +   2017-2016   +
+----+------+-------+------+-------+-------+-------+
+    +      +  YTD  +      +  YTD  +  DIF  +  DIF  +
+----+------+-------+------+-------+-------+-------+
| Q1 | 3,29 |  3,29 | 2,09 |  2,09 | -1,20 | -1,20 |
| Q2 | 5,83 |  9,12 | 4,15 |  6,24 | -1,68 | -2,88 |
| Q3 | 8,35 | 17,47 |      |       |       |       |
| Q4 | 2,87 | 20,34 |      |       |       |       |
+----+------+-------+------+-------+-------+-------+

Q4 will be stronger this time and it remains to be seen how much distance will be covered at Q3.

Soon we'll know Q3 but from what is known so far it will be better for both 3DS and Japan. Super Mario Maker being this year's unexpected hit will help a lot.
 
J

Jpop

Unconfirmed Member
I think people seem to be glossing over the fact the DQ has grown as a franchise since the previous generations.

Now some people will bring up how some of the Spin-offs and remakes have not done as great as their predecessors, but I think that is due to mismanagement in the case of the Joker games and marketing when considering the remakes DQVIII being the first that pops into mind.
 

u_neek

Junior Member
FFXV has gone up a little from last week on the Comgnet chart. Can we expect a tiny holiday bump or a number close to last week's, you think?
 

Busaiku

Member
I think people seem to be glossing over the fact the DQ has grown as a franchise since the previous generations.

Now some people will bring up how some of the Spin-offs and remakes have not done as great as their predecessors, but I think that is due to mismanagement in the case of the Joker games and marketing when considering the remakes DQVIII being the first that pops into mind.
How has Dragon Quest grown if spinoffs have been in decline?
 

Ōkami

Member
  1. [3DS] Super Mario Maker for Nintendo 3DS - 462
  2. [3DS] Yo-Kai Watch 3: Sukiyaki - 321
  3. [3DS] Pokemon Sun - 291
  4. [3DS] Pokemon Moon - 254
  5. [3DS] Momotarou Dentetsu 2017 Tachiagare Nippon!! - 236
  6. [3DS] Miitopia - 90
  7. [PS4] Final Fantasy XV - 57
  8. [PSV] Minecraft: PlayStation Vita Edition - 55
  9. [3DS] Animal Crossing: New Leaf - Welcome amiibo - 48
  10. [PS4] Yakuza 6: The Song of Life - 47
  11. [PSV] SaGa: Scarlet Grace - 45
  12. [3DS] Jikkyou Powerful Pro Baseball Heroes - 45
  13. [3DS] Sumikko Gurashi: Mura o Tsukurundesu - 45
  14. [3DS] Mario Party: Star Rush - 42
  15. [WIU] Minecraft: Wii U Edition - 39
  16. [3DS] Osomatsu-san Matsumatsuri - 30
  17. [PS4] Steep - 27
  18. [PS4] Grand Theft Auto V [New Price Edition] - 23
  19. [3DS] Saiki Kusuo no Psi Nan: Shijō Psi Dai no Psi Nan!? - 23
  20. [3DS] Monster Hunter Stories - 22
Preorders
[3DS] Monster Hunter XX - 324
[PS4] Resident Evil 7: biohazard - 97
[PS4] Kingdom Hearts HD II.8 - 69
[PS4] Gran Turismo Sport - 63
[PSV] Danganrompa V3 - 38
[PSV] Super Robot Wars V - 33
[PS4] Super Robot Wars V - 32
[PS4] Gravity Rush 2 - 22
[PS4] Valkyria: Azure Revolution - 17
[PS4] Nier: Automata - 10
[PS4] Danganrompa V3 - 10
[3DS] Dragon Quest Monsters: Joker 3 - Professional - 9
 

Oregano

Member
I don't think Joker 3 did bad enough to sink the whole Monster series(On consoles/handheld) but I imagine it will change quite a bit from what the Joker games were.
 
J

Jpop

Unconfirmed Member
How has Dragon Quest grown if spinoffs have been in decline?

I literally addressed that in my post.

Dragon Quest as a whole has been on a rise, but we have seen a decline in some spin-offs/remakes because of mismanagement and marketing issues.

The IP as a whole and mainline titles have shown a drastic increase of interest. Which the mobile titles have helped keep growing, as they have a broader reach in demographics, similar to Pokemon GO/Mario Run.
 

Oregano

Member
I literally addressed that in my post.

Dragon Quest as a whole has been on a rise, but we have seen a decline in some spin-offs/remakes because of mismanagement and marketing issues.

The IP as a whole and mainline titles have shown a drastic increase of interest. Which the mobile titles have helped keep growing, as they have a broader reach in demographics, similar to Pokemon GO/Mario Run.

I'm not sure there's any evidence that is the case though. Definitely not on dedicated systems.
 

hiska-kun

Member
Comgnet
Week 49 => Week 50 => Week 51

Super Mario Maker 3DS
151pt => 192pt => 462pt

Yo-kai Watch Sukiyaki
- => 411pt => 321pt

Pokemon Sun
107pt => 161pt => 291pt

Pokemon Moon
101pt => 149pt => 254pt

Miitopia
56pt => 52pt => 90pt

Minecraft Vita
17pt => 21pt => 55pt

Animal Crossing NL
10pt => 19pt => 48pt

Pro Baseball Heroes
- => 44pt => 45pt

Sumikko Gurashi
11pt => 19pt => 45pt

Final Fantasy XV
77pt => 34pt => 57pt
 
Comgnet
Week 49 => Week 50 => Week 51

*numbers....*
The power of Christmas. Mario Maker 3DS doing much better than I expected. Miitopia holding on pretty well, but any legs for this game will be shown (if they exist) after the holiday season.

Final Fantasy going up would be something else....
Still doomed. ;)
 

hiska-kun

Member
I think Comg numbers are inflated. For example, Mario Maker doubled last week numbers. SMM sales were ~160k last week, and for week 51, over 200k should be guaranteed. Even 250k might be possible, but doubling sales (over 300k) doesn't seem reasonable.
 

horuhe

Member
Rakuten Books Sales Ranking Week 51, 2016 (Dec 19 - Dec 25)

01./02. [3DS] Super Mario Maker for Nintendo 3DS <ACT> (Nintendo)
02./01. [3DS] Yo-Kai Watch 3: Sukiyaki <RPG> (Level 5)
03./03. [3DS] Pokémon Sun <RPG> (Pokémon Co.)
04./04. [3DS] Pokémon Moon <RPG> (Pokémon Co.)
05./00. [3DS] Momotaro Dentetsu 2017: Tachiagare Nippon!! <TBL> (Nintendo)
06./06. [PS4] Yakuza 6: The Song of Life <ACT> (Sega)
07./10. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Interactive)
08./09. [3DS] Miitopia <SLG> (Nintendo)
09./14. [PS4] Final Fantasy XV <RPG> (Square Enix)
10./07. [3DS] Jikkyou Powerful Pro Baseball Heroes <SPT> (Konami)
11./05. [PSV] Saga Scarlet Grace <RPG> (Square Enix)
12./13. [3DS] Yo-Kai Watch 3: Sushi / Tempura - Busters T-Pack <RPG> (Level 5)
13./12. [3DS] Animal Crossing: New Leaf - Welcome amiibo <ETC> (Nintendo)
14./08. [3DS] Mario Party: Star Rush <ETC> (Nintendo)
15./11. [3DS] Kirby: Planet Robobot <ACT> (Nintendo)
16./29. [3DS] Mario Kart 7 <RCE> (Nintendo)
17./15. [WiiU] Splatoon <ACT> (Nintendo)
18./24. [3DS] New Super Mario Bros. 2 <ACT> (Nintendo)
19./31. [3DS] Monster Hunter Stories <RPG> (Capcom)
20./17. [PS4] Watch Dogs 2 <ACT> (Ubisoft)

Rakuten Books Pre-Orders Ranking Week 51, 2016 (Dec 19 - Dec 25)

01./02. [PS4] Resident Evil 7 (Grotesque Ver.) <ACT> (Capcom)
02./04. [PS4] Kingdom Hearts HD II.8 Final Chapter Prologue <RPG> (Square Enix)
03./06. [PS4] Nier: Automata <RPG> (Square Enix)
04./07. [PS4] New Danganronpa V3: Everyone’s New Semester of Killing <ADV> (Spike Chunsoft)
05./03. [3DS] Monster Hunter XX <ACT> (Capcom)
06./12. [PS4] Gravity Rush 2 <ADV> (Sony Interactive)
07./15. [PS4] Resident Evil 7 <ACT> (Capcom)
08./16. [PS4] Gran Turismo: Sport (Limited Edition) <RCE> (Sony Interactive)
09./30. [PS4] Valkyria Revolution <RPG> (Sega)
10./31. [PS4] SG/ZH School Girl/Zombie Hunter <ACT> (D3 Publisher)

Rakuten Books Ranking Week 50, 2016 (Dec 12 - Dec 18)


* Note: Games on the Rakuten Books Rankings are only based on sales at Rakuten Books and does not count games sold by other retailers at Rakuten.
** Note 2: Games on the Pre-Orders Ranking are counted as net sales, so it might possibly affect the games listed on the Sales Ranking.
 

horuhe

Member
But FF15 shipped (retail) 1.13m (going by the W1 sold out %).

Not really, there were 1.068.344 units, according to it. So there are 250k left in stores, to sell the first shipment. The game is having a second life thanks to holidays, once we get middle January, the game will totally disappear even from Famitsu Top 30, unless the game starts selling around 3,500yen.
 

hiska-kun

Member
Eventually, FFXV should cross the million mark at retail. I mean, retailers won't stop at 3.500¥ and keep the unsold copies. They will try to rip off many copies as possible, even if that means to drop the price below 1.000¥ or other promotions.
 
I literally addressed that in my post.

Dragon Quest as a whole has been on a rise, but we have seen a decline in some spin-offs/remakes because of mismanagement and marketing issues.

The IP as a whole and mainline titles have shown a drastic increase of interest. Which the mobile titles have helped keep growing, as they have a broader reach in demographics, similar to Pokemon GO/Mario Run.
It's like people never learn. sigh.

The audience overlap between mobile and dedicated gaming devices isn't enough to make a difference and we saw it first hand with Pokemon Sun/Moon and Final Fantasy XV. Both of which franchise have received notable games on Smartphones.

There is zero evidence to suggest that Dragon Quest has grown as an IP when all the 3DS remakes/spin-offs and the PS spin-offs have sold far less than what the series used to sell in its prime.
 
J

Jpop

Unconfirmed Member
It's like people never learn. sigh.

The audience overlap between mobile and dedicated gaming devices isn't enough to make a difference and we saw it first hand with Pokemon Sun/Moon and Final Fantasy XV. Both of which franchise have received notable games on Smartphones.

There is zero evidence to suggest that Dragon Quest has grown as an IP when all the 3DS remakes/spin-offs and the PS spin-offs have sold far less than what the series used to sell in its prime.

The Joker series that SQE basically showed in a knife into but still expected it to make it to the finish line, DQVIII that had a portable release release soon after the 3DS remake.

PS Spin-offs? lol

There has been one which is DQ: Builders and it has done decently for what it is, especially when you consider the fact that the audience that buys DQ games aligns more so with the audience that plays games on portable devices.

DQXI is going to perform well, especially considering it has 3 platforms that it will be viable on. The PS4 version is going to sell the least amount of copies in the long scheme though.

EDIT:

Also I don't know why you bring up FFXV. That franchise has been on a steady decline for years and years, another game in the franchise was not going to reinvigorate the brand or drastically increase sales. As far as Pokemon Sun/Moon go, the game is still selling fantastically. Sure it may not reach the heights of its predecessor but again that has no relevance to how DQXI will perform.
 

Chris1964

Sales-Age Genius
Last year we had the same with comgnet and its inflated numbers. There isn't that kind of rise this week. And duckroll's dream is already over?
 

MacTag

Banned
It's like people never learn. sigh.

The audience overlap between mobile and dedicated gaming devices isn't enough to make a difference and we saw it first hand with Pokemon Sun/Moon and Final Fantasy XV. Both of which franchise have received notable games on Smartphones.

There is zero evidence to suggest that Dragon Quest has grown as an IP when all the 3DS remakes/spin-offs and the PS spin-offs have sold far less than what the series used to sell in its prime.
Pokémon SunMoon and Final Fantasy XV are radically different situations themselves. One's neck and neck with it's predecessor and likely going to outsell it, the other's going to sell half what it's pedecessor did and hit franchise lows we haven't seen in 3 decades. And you can't really say Go had no impact on SM, the game arguably could've sold worse without Go pushing interest in the franchise generally. Go certainly pushed catalog Pokémon 3DS game sales in the summer and fall, which suddenly started charting again.
 
The Joker series that SQE basically showed in a knife into but still expected it to make it to the finish line, DQVIII that had a portable release release soon after the 3DS remake.

PS Spin-offs? lol

There has been one which is DQ: Builders and it has done decently for what it is, especially when you consider the fact that the audience that buys DQ games aligns more so with the audience that plays games on portable devices.

DQXI is going to perform well, especially considering it has 3 platforms that it will be viable on. The PS4 version is going to sell the least amount of copies in the long scheme though.

EDIT:

Also I don't know why you bring up FFXV. That franchise has been on a steady decline for years and years, another game in the franchise was not going to reinvigorate the brand or drastically increase sales. As far as Pokemon Sun/Moon go, the game is still selling fantastically. Sure it may not reach the heights of its predecessor but again that has no relevance to how DQXI will perform.
FF franchise is doing fine on mobile so how do you explain it success on mobile and decline on consoles/handhelds? No matter how you spin it, trying to gauge the success of a franchise simply on mobile success is the wrong way to go here.

Here are the Dragon Quest games released after Dragon Quest IX.

NDS Dragon Quest VI: Realms Of Revelation [All Versions] 909.981 1.406.294 Square Enix 1/28/2010
NDS Dragon Quest Monsters: Joker 2 [All Versions] 682.014 1.844.004 Square Enix 4/28/2010
WII Dragon Quest: Monster Battle Road Victory 146.185 339.199 Square Enix 7/15/2010
WII Dragon Quest 25th Anniversary: Famicom & Super Famicom Dragon Quest I + II + III 264.760 401.426 Square Enix 9/15/2011
3DS Dragon Quest Heroes: Rocket Slime 3 [All Versions] 45.529 162.793 Square Enix 11/2/2011
3DS Dragon Quest Monsters: Terry no Wonderland 3D 488.508 921.310 Square Enix 5/31/2012
WII Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online [All Versions] 420.311 671.484 Square Enix 8/2/2012
3DS Dragon Quest VII: Fragments of the Forgotten Past 836.654 1.238.660 Square Enix 2/7/2013
WIU Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online [All Versions] 36.454 124.553 Square Enix 3/30/2013
WIU Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online [All Versions] 68.560 148.706 Square Enix 12/5/2013
3DS Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi 437.077 760.301 Square Enix 2/6/2014
WIU Dragon Quest X: All in One Package 4.470 4.470 Square Enix 8/7/2014
3DS Dragon Quest X Online 59.053 166.436 Square Enix 9/4/2014
PS3 Dragon Quest Heroes: The World Tree's Woe and the Blight Below 311.277 472.602 Square Enix 2/26/2015
PS4 Dragon Quest Heroes: The World Tree's Woe and the Blight Below 255.292 360.698 Square Enix 2/26/2015
3DS Theatrhythm Dragon Quest 61.073 128.108 Square Enix 3/26/2015
WIU Dragon Quest X: Inishie no Ryuu no Denshou Online [All Versions] 97.324 128.166 Square Enix 4/30/2015
3DS Dragon Quest VIII: Journey of the Cursed King 615.651 902.673 Square Enix 8/27/2015
WIU Dragon Quest X: All in One Package [2nd Release] 3.136 3.136 Square Enix 12/3/2015
PSV Dragon Quest Builders 176.143 322.785 Square Enix 1/28/2016
PS4 Dragon Quest Builders 137.894 247.672 Square Enix 1/28/2016
PS3 Dragon Quest Builders 55.791 114.752 Square Enix 1/28/2016
3DS Dragon Quest Monsters: Joker 3 375.612 630.521 Square Enix 3/24/2016
PS4 Dragon Quest Heroes II: The Twin Kings and Prophecy's End 188.690 308.154 Square Enix 5/27/2016
PSV Dragon Quest Heroes II: The Twin Kings and Prophecy's End 123.812 227.207 Square Enix 5/27/2016
PS3 Dragon Quest Heroes II: The Twin Kings and Prophecy's End 69.426 118.176 Square Enix 5/27/2016

Doesn't look like a franchise that is gaining popularity to me.

To put it simply.

Dragon Quest Builders (PSV/PS4/PS3) - 685.209
Dragon Quest Heroes 1 (PS4/PS3) - 833.3
Dragon Quest Heroes 2 (PSV/PS4/PS3) - 653.537
Dragon Quest VI Remake (NDS) - 1.406.294
Dragon Quest VII Remake (3DS) - 1.238.660
Dragon Quest VIII Remake (3DS) - 902.673

Pokémon SunMoon and Final Fantasy XV are radically different situations themselves. One's neck and neck with it's predecessor and likely going to outsell it, the other's going to sell half what it's pedecessor did and hit franchise lows we haven't seen in 3 decades. And you can't really say Go had no impact on SM, the game arguably could've sold worse without Go pushing interest in the franchise generally. Go certainly pushed catalog Pokémon 3DS game sales in the summer and fall, which suddenly started charting again.
Pokemon Sun/Moon is a whole brand new generation of Pokemon and if it sold worse, then it could have signaled that even the Pokemon franchise was facing drop in sales because despite being a new generation game, it sold worse than X/Y. This doesn't appear to be the case here so it's safe atleast.

Pokemon GO had a far bigger effect in the rest of the world than Japan hence I find it hard to believe that the mobile version is as efficient in Japan as it is in the rest of the world. We don't really have much examples here where games released on mobile lead to bigger boost in console/handheld sales but Nirolak might have a better idea.

As we saw, despite FF franchise gaining popularity on mobile, the dedicated gaming releases haven't really fared well so it is like the mobile popularity was on the rise while the other one was on decline.

Another example is the baseball game Pro Yakuya that was recently released on 3DS to terrible numbers. It also had a mobile version so you would think that the mobile version might have increased its sales, but it didn't. The sales were worse than the 2016 version of the game despite being on a 20+ million userbase compared to less than that for the 2016 version.
 
J

Jpop

Unconfirmed Member
FF franchise is doing fine on mobile so how do you explain it success on mobile and decline on consoles/handhelds? No matter how you spin it, trying to gauge the success of a franchise simple on mobile success is the wrong way to go here.

As we saw, despite FF franchise gaining popularity on mobile, the dedicated gaming releases haven't really fared well so it is like the mobile popularity was on the rise while the other one was on decline.

Dragon Quest, Pokemon and Mario are all still massively popular franchises. Final Fantasy isn't, it appeals to a small demographic that is constantly growing smaller, especially in Japan.

The mobile games increase interest in casual players about the console games, but if your console game has nothing that will pull interest from the mobile gamers well they'll just stick with the mobile release.


Like I said this is where you will see the difference in mobile release pushing interest to console games so DQ/Mario/Pokemon vs Final Fantasy. Also DQ/Mario/Pokemon have a lot of pull for casual gamers which Final Fantasy does not, and this makes a huge difference.
 
Dragon Quest, Pokemon and Mario are all still massively popular franchises. Final Fantasy isn't, it appeals to a small demographic that is constantly growing smaller, especially in Japan.

The mobile games increase interest in casual players about the console games, but if your console game has nothing that will pull interest from the mobile gamers well they'll just stick with the mobile release.


Like I said this is where you will see the difference in mobile release pushing interest to console games so DQ/Mario/Pokemon vs Final Fantasy. Also DQ/Mario/Pokemon have a lot of pull for casual gamers which Final Fantasy does not, and this makes a huge difference.
Sure man. I have put evidence right in front of your eyes yet you can continue to believe whatever you want to believe. You think the franchise is gaining popularity while the sales are shrinking in reality.

Just don't be disappointed if Dragon Quest XI fails to meet your sales expectations.

Lastly Dragon Quest might still be relevant in Japan but unlike Final Fantasy or Pokemon, it has zero relevance in the rest of the world making it far less appealing then the former two IPs.
 

MacTag

Banned
FF franchise is doing fine on mobile so how do you explain it success on mobile and decline on consoles/handhelds? No matter how you spin it, trying to gauge the success of a franchise simply on mobile success is the wrong way to go here.
You keep talking about FF and DQ like they're comparable. They're not.

Just because FF went down the toilet on consoles yet does okay on mobile doesn't mean DQ will.

Pokemon Sun/Moon is a whole brand new generation of Pokemon and if it sold worse, then it could have signaled that even the Pokemon franchise was facing drop in sales because despite being a new generation game, it sold worse than X/Y. This doesn't appear to be the case here so it's safe atleast.

Pokemon GO had a far bigger effect in the rest of the world than Japan hence I find it hard to believe that the mobile version is as efficient in Japan as it is in the rest of the world. We don't really have much examples here where games released on mobile lead to bigger boost in console/handheld sales but Nirolak might have a better idea.

As we saw, despite FF franchise gaining popularity on mobile, the dedicated gaming releases haven't really fared well so it is like the mobile popularity was on the rise while the other one was on decline.

Another example is the baseball game Pro Yakuya that was recently released on 3DS to terrible numbers. It also had a mobile version so you would think that the mobile version might have increased its sales, but it didn't. The sales were worse than the 2016 version of the game despite being on a 20+ million userbase compared to less than that for the 2016 version.
Pokemon Go definitely had a bigger impact in the west, but that doesn't mean it had no Japanese impact. It pretty clearly did with ORAS and RGBY reentering the charts over the summer. Direct dual success here, and with a major franchise that's actually comparable to a cultural institution like Dragon Quest.

Powapuro 3DS evidently had bad WOM and it's a franchise that's been bizarrely absent and unsupported on 3DS for years. Too little, too late.
 

MacTag

Banned
Sure man. I have put evidence right in front of your eyes yet you can continue to believe whatever you want to believe.

Just don't be disappointed if Dragon Quest XI fails to meet your sales expectations.
What evidence? You keep claiming games are selling bad that aren't (Pokemon SM, DQ remakes, DQ spinoffs) and ignoring any context when it comes to the odd underperformance out (really just Joker 3). Then you talk about FFXV like it's somehow comparable in any real way.

As far as I can tell your entire argument really seems to rest on the "Japan dying" narrative and not much else.
 
You keep talking about FF and DQ like they're comparable. They're not.

Just because FF went down the toilet on consoles yet does okay on mobile doesn't mean DQ will.


Pokemon Go definitely had a bigger impact in the west, but that doesn't mean it had no Japanese impact. It pretty clearly did with ORAS and RGBY reentering the charts over the summer. Direct dual success here, and with a major franchise that's actually comparable to a cultural institution like Dragon Quest.

Powapuro 3DS evidently had bad WOM and it's a franchise that's been bizarrely absent and unsupported on 3DS for years. Too little, too late.
Lol guys. Every time I present something, you counter it with excuses and claims that can also be said for pretty much Final Fantasy's downfall as well.

There are plenty of reasons why FFXV has opened so low and there is also good chance if they went back to drawing board and created a new mainline game that ditched 10 years of designs and characters that were designed for 2006, then FFXVI might also sell well and improve from FFXV. Because FFXIII trilogy managed to disappoint a lot of people and reduced interest in the franchise.

But no, we are not talking about this point here. I am not here to make excuses on why a certain entry failed to sell even 70% of the past game in the series.

I am here to point out that just like Final Fantasy, Dragon Quest isn't faring well and while it might still sell more than 3 million, which is an accomplishment in itself considering the current gaming market, it won't hit the series' peak again.

What evidence? You keep claiming games are selling bad that aren't (Pokemon SM, DQ remakes, DQ spinoffs) and ignoring any context when it comes to the odd underperformance out (really just Joker 3). Then you talk about FFXV like it's somehow comparable in any real way.

As far as I can tell your entire argument really seems to rest on the "Japan dying" narrative and not much else.
I sound like a broken record but since you keep missing my point.

1. Japanese market is shrinking every year and will do even more in 2017. PS4/3DS will go down YOY, Vita will be on life-support. Switch will pray for a miracle.
2. The fanbase for Dragon Quest isn't likely on handheld/console and might have migrated to mobile or moved from gaming considering it will have been 8 years when DQXI will be released after DQIX.
3. The recent releases for Dragon Quest have all shown a declining sales pattern that is hard to ignore. There is zero evidence that suggests DQXI will hit 4 million.
 

MacTag

Banned
Lol guys. Every time I present something, you counter it with excuses and claims that can also be said for pretty much Final Fantasy's downfall as well.

There are plenty of reasons why FFXV has opened so low and there is also good chance if they went back to drawing board and created a new mainline game that ditched 10 years of designs and characters that were designed for 2006, then FFXVI might also sell well and improve from FFXV. Because FFXIII trilogy managed to disappoint a lot of people and reduced interest in the franchise.

But no, we are not talking about this point here. I am not here to make excuses on why a certain entry failed to sell even 70% of the past game in the series.

I am here to point out that just like Final Fantasy, Dragon Quest isn't faring well and while it might still sell more than 3 million, which is an accomplishment in itself considering the current gaming market, it won't hit the series' peak again.
There's no real evidence DQ isn't faring well though. Your argument is built on practically nothing here.

Also context and explanation aren't excuses. Your examples are being countered for a reason.
 
There's no real evidence DQ isn't faring well though. Your argument is built on practically nothing here.

Also context and explanation aren't excuses. Your examples are being countered for a reason.
I am using sales number in a sales thread. I am not claiming to be a Japanese culture expert here.

If you still think my argument is built on nothing, then there is no point to further this discussion.
 

Chris1964

Sales-Age Genius
Momotaro is the next game to watch. If word of mouth is good it could see again very high numbers after the break it took all these years because of the earthquake. Wii game showed the interest exists.
 

horuhe

Member
Momotaro is the next game to watch. If word of mouth is good it could see again very high numbers after the break it took all these years because of the earthquake. Wii game showed the interest exists.

Actually, I think the Wii game could show up on Famitsu chart this week.

Now that I watch these points if you multiply by 500 maybe it will be close to actual numbers for many of them.

That has been a norm for COMG! points, between x400 and x550 depending, of course, of various factors.
 

Chris1964

Sales-Age Genius
&#332;kami;227186634 said:
  1. [3DS] Super Mario Maker for Nintendo 3DS - 462
  2. [3DS] Yo-Kai Watch 3: Sukiyaki - 321
  3. [3DS] Pokemon Sun - 291
  4. [3DS] Pokemon Moon - 254
  5. [3DS] Momotarou Dentetsu 2017 Tachiagare Nippon!! - 236
  6. [3DS] Miitopia - 90
  7. [PS4] Final Fantasy XV - 57
  8. [PSV] Minecraft: PlayStation Vita Edition - 55
  9. [3DS] Animal Crossing: New Leaf - Welcome amiibo - 48
  10. [PS4] Yakuza 6: The Song of Life - 47
  11. [PSV] SaGa: Scarlet Grace - 45
  12. [3DS] Jikkyou Powerful Pro Baseball Heroes - 45
  13. [3DS] Sumikko Gurashi: Mura o Tsukurundesu - 45
  14. [3DS] Mario Party: Star Rush - 42
  15. [WIU] Minecraft: Wii U Edition - 39
  16. [3DS] Osomatsu-san Matsumatsuri - 30
  17. [PS4] Steep - 27
  18. [PS4] Grand Theft Auto V [New Price Edition] - 23
  19. [3DS] Saiki Kusuo no Psi Nan: Shij&#333; Psi Dai no Psi Nan!? - 23
  20. [3DS] Monster Hunter Stories - 22

Now that I watch these points if you multiply by 500 maybe it will be close to actual numbers for many of them.
 

duckroll

Member
I am using sales number in a sales thread. I am not claiming to be a Japanese culture expert here.

If you still think my argument is built on nothing, then there is no point to further this discussion.

I've been reading the discussion and I honestly don't think you brought any convincing numbers to the table at all that supports most of the claims you are making. My conclusion is that either you are really bad at debating, or you are protecting what you want to believe onto numbers which don't really indicate what you are suggesting. I think the DQ brand is still really strong and healthy, and it can be shown in how successful brand new spinoffs on PS4 and Vita have been, even though they didn't have any DQ games before. The opposite is true of FF where we have seen decline after decline on mainline games, and none of the spinoffs in recent years are able to take off.
 

Chris1964

Sales-Age Genius
That has been a norm for COMG! points, between x400 and x550 depending, of course, of various factors.

Sukiyaki had 411pts last week and sold 330k. This week the hypothetical 500 multiplier applies to almost everything, at least the big sellers.

edit: Unless Momotaro goes high and proves comgnet multiplier theory for this week wrong.
 
Lol guys. Every time I present something, you counter it with excuses and claims that can also be said for pretty much Final Fantasy's downfall as well.

There are plenty of reasons why FFXV has opened so low and there is also good chance if they went back to drawing board and created a new mainline game that ditched 10 years of designs and characters that were designed for 2006, then FFXVI might also sell well and improve from FFXV. Because FFXIII trilogy managed to disappoint a lot of people and reduced interest in the franchise.

But no, we are not talking about this point here. I am not here to make excuses on why a certain entry failed to sell even 70% of the past game in the series.

I am here to point out that just like Final Fantasy, Dragon Quest isn't faring well and while it might still sell more than 3 million, which is an accomplishment in itself considering the current gaming market, it won't hit the series' peak again.


I sound like a broken record but since you keep missing my point.

1. Japanese market is shrinking every year and will do even more in 2017. PS4/3DS will go down YOY, Vita will be on life-support. Switch will pray for a miracle.
2. The fanbase for Dragon Quest isn't likely on handheld/console and might have migrated to mobile or moved from gaming considering it will have been 8 years when DQXI will be released after DQIX.
3. The recent releases for Dragon Quest have all shown a declining sales pattern that is hard to ignore. There is zero evidence that suggests DQXI will hit 4 million.

FF was already seeing steady declines before the release of 13. It's a bit or revisionist history to pretend that was the sole reason that FF lost its popularity. Sure I think it accelerated the decline but there was a pretty clear trend before that.

The situation with DQ is totally different. We haven't seen a steady decline in sales over multiple entries. We've seen a slight decrease in the sales of spin offs (which other factors could account for as mentioned) whilst seeing a huge new audience on mobiles. The 3DS hadn't sold as much HW or SW as the DS so it's safe to expect a drop. The question is how much does the switch and PS4 soften that drop.

You're saying things with certainty when there is none. The Japanese market is shrinking but that has had a totally different effect on various franchises. Some have went backwards slowly, others have outright cratered and the rare franchise has grown in popularity. As of right now the last mainline DQ sold phenomenally well and we have little data to go off for the next release either positive or negative.

This is also the first time for a mainline DQ to receive a Multiplatform release like this so it's hard to gauge what will happen. Will many people double dip? Who knows. Also how successful will the switch be? How can anyone be totally sure what a potential release of a big franchise could sell on the switch with so little info about it?

My personal opinion is that there is every chance that DQ will sell 4 million across all versions. I think that's what will happen. However with the decline of the dedicated gaming market in Japan I think you can't make that sort of prediction with any certainty.
 

Chris1964

Sales-Age Genius
Is how fanatic fanbois (like me) will triple dip DQXI across all version (PS4,3DS, NS) count as 4m factor?

If Switch version is PS4 version what's the point for tripple dipping? Even though I think SE will try something mixing 3DS and PS4 versions.
 

Kanann

Member
If Switch version is PS4 version what's the point for tripple dipping? Even though I think SE will try something mixing 3DS and PS4 versions.

Because I'm crazy, and I guess many hardcore DQ fans will do the same.

3DS version can port to mobile too if Horii (or Miyake) green-light it, but the OST there will not be orchestra version.
 
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