existensmaximum
Member
I don't know, I love many of the Sony first party-games and I think they're tremendously well-made. But there's something to the critique sometimes, sure?
Or I don't know, there's just something about the difficulty outside of the combat that can make some of the games feel sort of shallow sometimes.
Like the puzzle elements always feel tacked on, especially in the Uncharted games. The puzzles are always so ridiculously easy and obvious that they're almost unnecessary.
I always have the feeling "wow, I'm basically playing in an Indiana Jones movie which is cool, but I really, really wish there were some challenging puzzles to bring some depth to the gameplay".
It just feels like a cheap way to make the games more accessible to kids or something. Well at least you can turn the hints off (thanks for that, but I really hate it when I'm exploring and some partner of the character tells me that maybe I should check something out after 5 seconds of looking around), and it's not the only games that have crazy basic puzzles and very clear instructions on what to interact with etc.
I guess it's common in modern games, with the witcher senses in Witcher 3 or Batman's senses or whatever they're called, that makes him tell you exactly where to go and what to push etc. Really destroys any adventure element to me.
And I can certainly understand the challenge for the developers, it's very easy to have difficulty settings for the combat, but not so much for the puzzles. Most players won't enjoy the overly difficult and frustrating puzzles from many 90's games. Guess you can't please everyone, but anyway
The Last of Us is one of my favorite games ever, and it's definitely more than the sum of its parts. The gameplay on its own isn't anything special, and neither is the story.
It's a super generic zombie apocalypse scenario with a really predictive plot, but it just works. If it would have been a movie on its own I think it would have been really, really average (same with Uncharted), but since the acting and attention to detail is in a complete league of its own, it becomes a very special game.
Add good level/world design and everything else, and there you have it. I was completely blown away when I played it the first time, and I still am. It's one of the only games that have actually ever made me feel something.
Yeah, it's somewhat of 50% game and 50% movie in a mix that really works and creates magic in a way that Days Gone for example, fails in every department.
I don't know if I had any relevant points in all of this, but I think that only the Uncharted games and The Last of Us are the games that even deserve any of that criticism. Not that it matters to me though, since they are amazing games that I enjoy immensely.
This is why I enjoy (Sony) exclusives. There simply are no other games to me that are as well made, well optimized, well acted and polished. If these games weren't exclusive, I'm certain they would have been considerably worse with a number of compromises.
Or I don't know, there's just something about the difficulty outside of the combat that can make some of the games feel sort of shallow sometimes.
Like the puzzle elements always feel tacked on, especially in the Uncharted games. The puzzles are always so ridiculously easy and obvious that they're almost unnecessary.
I always have the feeling "wow, I'm basically playing in an Indiana Jones movie which is cool, but I really, really wish there were some challenging puzzles to bring some depth to the gameplay".
It just feels like a cheap way to make the games more accessible to kids or something. Well at least you can turn the hints off (thanks for that, but I really hate it when I'm exploring and some partner of the character tells me that maybe I should check something out after 5 seconds of looking around), and it's not the only games that have crazy basic puzzles and very clear instructions on what to interact with etc.
I guess it's common in modern games, with the witcher senses in Witcher 3 or Batman's senses or whatever they're called, that makes him tell you exactly where to go and what to push etc. Really destroys any adventure element to me.
And I can certainly understand the challenge for the developers, it's very easy to have difficulty settings for the combat, but not so much for the puzzles. Most players won't enjoy the overly difficult and frustrating puzzles from many 90's games. Guess you can't please everyone, but anyway
The Last of Us is one of my favorite games ever, and it's definitely more than the sum of its parts. The gameplay on its own isn't anything special, and neither is the story.
It's a super generic zombie apocalypse scenario with a really predictive plot, but it just works. If it would have been a movie on its own I think it would have been really, really average (same with Uncharted), but since the acting and attention to detail is in a complete league of its own, it becomes a very special game.
Add good level/world design and everything else, and there you have it. I was completely blown away when I played it the first time, and I still am. It's one of the only games that have actually ever made me feel something.
Yeah, it's somewhat of 50% game and 50% movie in a mix that really works and creates magic in a way that Days Gone for example, fails in every department.
I don't know if I had any relevant points in all of this, but I think that only the Uncharted games and The Last of Us are the games that even deserve any of that criticism. Not that it matters to me though, since they are amazing games that I enjoy immensely.
This is why I enjoy (Sony) exclusives. There simply are no other games to me that are as well made, well optimized, well acted and polished. If these games weren't exclusive, I'm certain they would have been considerably worse with a number of compromises.
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