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[NX Gamer] Spider-Man: Miles Morales - The Best of Both Patch Tech Analysis - PS5

While I'm not massively impressed with the reflections in this game they are better than the cube maps or whatever they were by such a huge margin that this has to be the best way to play going forward.

The upscaling is really impressive in this game so losing 4k and gaining 30fps is a great trade.
 

Shmunter

Member
Impressive stuff indeed, 1440p60 and RT on console.

I guess we will only get that from Sony first party on ps5.
I’m actually curious if CDPR is cooking up something special. Otherwise why not just bang the pc port onto next gen consoles, even if without rt.
 

whattheduck

Banned
I hope this all means 60fps options become a standard for next gen games on console going forward. It's awesome they can add this stuff in without too much compromise after release, I just always want the option. Gameplay fluidity trumps extra sheen every time, imo.
 
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BuffNTuff

Banned
If devs move to rt GI then 60 FPS options will go away at least until next next gen. Too much additional work they would have to do in the pipeline to bake everything so it can function without the rt gi. Remember rt gi is just as much of a benefit for software development as it is the end user.
 
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v_iHuGi

Banned
Impressive stuff indeed, 1440p60 and RT on console.

I guess we will only get that from Sony first party on ps5.

Quality will keep improving, this game isn´t using much of Ps5 special features, according to Red Gaming Tech we´ll need to wait until 3rd batch of Ps5 games to really see what Ps5 can do.

Since this is a 1st batch game, i think even 3rd party games will look vastly superior in 2 years time than Miles Morales.
 

VFXVeteran

Banned
Quality will keep improving, this game isn´t using much of Ps5 special features, according to Red Gaming Tech we´ll need to wait until 3rd batch of Ps5 games to really see what Ps5 can do.

Since this is a 1st batch game, i think even 3rd party games will look vastly superior in 2 years time than Miles Morales.

But it is using all of the GPU features.

And I very seriously doubt you'll see "vastly" superior games in 2yrs with the exact same scope as Spiderman MM.
 
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regawdless

Banned
But it is using all of the GPU features.

And I very seriously doubt you'll see "vastly" superior games in 2yrs with the exact same scope as Spiderman MM.

I see a lot of people here being very sure about big improvements in the future. But it is so vague and without any real explanation.
Please, could someone elaborate and explain to me in detail, what tech will cause what improvement in what area of the rendering. Buzz words like Geometry Engine are flying around and people believe in the second coming of Jesus Christ.

Can we define our expectations? Are we talking 15% better raytracing performance? 10% more complex shaders (whatever that means)? What tech will the PS5 be able to handle better in the future? Will dynamic lighting use 20% less resources?

I'm sure that with all the secret sauce buzzwords, devs will be able to optimize their workflow and be more efficient in their work. Leading to more time for optimalizations, better design and better artistic implementations. Which will improve the end results depending on the talent of the team and their other constraints during development.

But there won't be performance falling from the skye to make the console perform "vastly" better.

On topic though:

Great mode, I'll play the game this way once I've bought a PS5 (Pro maybe).
 
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Unknown?

Member
I see a lot of people here being very sure about big improvements in the future. But it is so vague and without any real explanation.
Please, could someone elaborate and explain to me in detail, what tech will cause what improvement in what area of the rendering. Buzz words like Geometry Engine are flying around and people believe in the second coming of Jesus Christ.

Can we define our expectations? Are we talking 15% better raytracing performance? 10% more complex shaders (whatever that means)? What tech will the PS5 be able to handle better in the future? Will dynamic lighting use 20% less resources?

I'm sure that with all the secret sauce buzzwords, devs will be able to optimize their workflow and be more efficient in their work. Leading to more time for optimalizations, better design and better artistic implementations. Which will improve the end results depending on the talent of the team and their other constraints during development.

But there won't be performance falling from the skye to make the console perform "vastly" better.

On topic though:

Great mode, I'll play the game this way once I've bought a PS5 (Pro maybe).
Lol this post seems disingenuous and like you don't know consoles at all.
 

Skifi28

Member
I actually noticed several fps drops in this mode that aren't there in performance (replayed the entire game). Nothing too bad, most of them were in story sections with lots of NPCs or near parks with tons of people/vegetation. It's still the best mode in my book, but worth mentioning regardless. Perhaps they should have been a little more aggresive with the dynamic res.
 
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For me, the most salient point of this analysis was that as NXGamer reminded us, this is the very beginning of this generation.

If this is what's possible now (admittedly from a very talented studio) in the year of covid, with unfamiliar hardware and tools, then it bodes extremely well for the future.
 

v_iHuGi

Banned
But it is using all of the GPU features.

And I very seriously doubt you'll see "vastly" superior games in 2yrs with the exact same scope as Spiderman MM.

Well i´m sure RTG knows more than you since he´s track record is rock solid so i´ll believe him.

+ Ghost of Tsu looks 100x better than Infamous, playing both as we speak so i guess it´ll be the same history here.
 
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v_iHuGi

Banned
I see a lot of people here being very sure about big improvements in the future. But it is so vague and without any real explanation.
Please, could someone elaborate and explain to me in detail, what tech will cause what improvement in what area of the rendering. Buzz words like Geometry Engine are flying around and people believe in the second coming of Jesus Christ.

Can we define our expectations? Are we talking 15% better raytracing performance? 10% more complex shaders (whatever that means)? What tech will the PS5 be able to handle better in the future? Will dynamic lighting use 20% less resources?

I'm sure that with all the secret sauce buzzwords, devs will be able to optimize their workflow and be more efficient in their work. Leading to more time for optimalizations, better design and better artistic implementations. Which will improve the end results depending on the talent of the team and their other constraints during development.

But there won't be performance falling from the skye to make the console perform "vastly" better.

On topic though:

Great mode, I'll play the game this way once I've bought a PS5 (Pro maybe).

Oh we´ve a Mark Cerny here.
 
I see a lot of people here being very sure about big improvements in the future. But it is so vague and without any real explanation.
Please, could someone elaborate and explain to me in detail, what tech will cause what improvement in what area of the rendering. Buzz words like Geometry Engine are flying around and people believe in the second coming of Jesus Christ.

Can we define our expectations? Are we talking 15% better raytracing performance? 10% more complex shaders (whatever that means)? What tech will the PS5 be able to handle better in the future? Will dynamic lighting use 20% less resources?

I'm sure that with all the secret sauce buzzwords, devs will be able to optimize their workflow and be more efficient in their work. Leading to more time for optimalizations, better design and better artistic implementations. Which will improve the end results depending on the talent of the team and their other constraints during development.

But there won't be performance falling from the skye to make the console perform "vastly" better.

On topic though:

Great mode, I'll play the game this way once I've bought a PS5 (Pro maybe).
I think you only have to look at previous generations and the games from the start of the gen and later on to see the kind of improvements that are made over time. And imo yep, they're pretty substantial despite the hardware being a fixed spec. Partly because of that, of course.

It's all good, be happy that we're starting at this kind of level and not cp2077 level! 🙂
 

Hunnybun

Member
I think you only have to look at previous generations and the games from the start of the gen and later on to see the kind of improvements that are made over time. And imo yep, they're pretty substantial despite the hardware being a fixed spec. Partly because of that, of course.

It's all good, be happy that we're starting at this kind of level and not cp2077 level! 🙂

More to the point, something like Ratchet already looks way better than MM (which looks great itself) and something like Horizon arguably looks even better than that - and still cross gen!
 

regawdless

Banned
I think you only have to look at previous generations and the games from the start of the gen and later on to see the kind of improvements that are made over time. And imo yep, they're pretty substantial despite the hardware being a fixed spec. Partly because of that, of course.

It's all good, be happy that we're starting at this kind of level and not cp2077 level! 🙂

I kinda disagree here. For example, take the PS4 Pro and compare Infamous Second Son to Spider-Man. For me, Spider-Man looks better, but not vastly better. I've played them back to back and compared them. Second Son has such crisp textures, great IQ, amazing particle effects, destructive environments. If you own it, go back and check it out. And it was a launch game that came in very hot, mostly developed on unfinished hardware / early dev environments. Compared to Spider-Man, where they had more time to optimize and way more experience with the hardware.

These consoles are way easier to code for compared to PS3 era and before. Meaning that devs can achieve better results more easily. But that's also the reason why I don't expect HUGE gains over the gen. Again, not saying games won't look better in a couple of years. But I'm saying it'll be because of devs being able to work more efficiently, not because compute power will be downloaded from the cloud.

That said, the new gen consoles are achieving amazing results of course.
 

v_iHuGi

Banned
I kinda disagree here. For example, take the PS4 Pro and compare Infamous Second Son to Spider-Man. For me, Spider-Man looks better, but not vastly better. I've played them back to back and compared them. Second Son has such crisp textures, great IQ, amazing particle effects, destructive environments. If you own it, go back and check it out. And it was a launch game that came in very hot, mostly developed on unfinished hardware / early dev environments. Compared to Spider-Man, where they had more time to optimize and way more experience with the hardware.

These consoles are way easier to code for compared to PS3 era and before. Meaning that devs can achieve better results more easily. But that's also the reason why I don't expect HUGE gains over the gen. Again, not saying games won't look better in a couple of years. But I'm saying it'll be because of devs being able to work more efficiently, not because compute power will be downloaded from the cloud.

That said, the new gen consoles are achieving amazing results of course.

You´ve a point here, the problem is... Spidey city is much bigger more detailed.

Now compare Uc4 to TLOU2, massive difference me thinks.
 

regawdless

Banned
You´ve a point here, the problem is... Spidey city is much bigger more detailed.

Now compare Uc4 to TLOU2, massive difference me thinks.

Again disagreeing here :)
It may have a slightly smaller city, but I would argue that Infamous is more detailed. Spider-Mans city looks pretty samey, while Infamous has a lot of really great areas and texture work.

I mean, look at this shit:

OLgg3R1.jpg


I don't see Spider-Man to be vastly superior and look significantly better.

Can't comment on TLOU2, haven't played it yet :(
 
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Hunnybun

Member
I kinda disagree here. For example, take the PS4 Pro and compare Infamous Second Son to Spider-Man. For me, Spider-Man looks better, but not vastly better. I've played them back to back and compared them. Second Son has such crisp textures, great IQ, amazing particle effects, destructive environments. If you own it, go back and check it out. And it was a launch game that came in very hot, mostly developed on unfinished hardware / early dev environments. Compared to Spider-Man, where they had more time to optimize and way more experience with the hardware.

These consoles are way easier to code for compared to PS3 era and before. Meaning that devs can achieve better results more easily. But that's also the reason why I don't expect HUGE gains over the gen. Again, not saying games won't look better in a couple of years. But I'm saying it'll be because of devs being able to work more efficiently, not because compute power will be downloaded from the cloud.

That said, the new gen consoles are achieving amazing results of course.

Well it's a general trend, so it doesn't have to hold for every example to be true.

If you took the best looking 5 games from the last couple of years and compared to the best 5 from the first couple of years, the average level is way higher.

Ghost, TLOU 2, RDR2, Death Stranding, God of War.

If you'd showed me those games back in 2014 you could probably have convinced me they were PS5 titles. Heck, you could have done that when they revealed gameplay of TLOU2 in 2018!!
 

Turk1993

GAFs #1 source for car graphic comparisons
Again disagreeing here :)
It may have a slightly smaller city, but I would argue that Infamous is more detailed. Spider-Mans city looks pretty samey, while Infamous has a lot of really great areas and texture work.

I mean, look at this shit:

OLgg3R1.jpg


I don't see Spider-Man to be vastly superior and look significantly better.

Can't comment on TLOU2, haven't played it yet :(
Spiderman texture work shits all over that haha, sorry my man.
Look at this one, its a screenshot from PS4 Pro
l95ek7h6ij361.jpg
 

regawdless

Banned
Spiderman texture work shits all over that haha, sorry my man.
Look at this one, its a screenshot from PS4 Pro
l95ek7h6ij361.jpg

Agree, that are great textures. But I was talking about Spider-Mans city looking more samey, which it does.

But that's not my point. I can also find a ton of great screenshots of Second Son. It is a launch window game and it still looks pretty good. I've said that Spider-Man looks better, but not vastly. I guess that's very subjective though.
 

Hunnybun

Member
Personally I think that there was a significant improvement over the previous generation, but I actually think the improvement will be even greater this time, despite the PS5 being so easy to program for, because the tech is comparatively exotic.

You've got the SSDs, which offer huge benefits to design and memory management. You've got a truly generational leap in CPU power. Neither of these seem to have been tapped much at all yet.

You've got RT acceleration which is bound to be refined further and further.

We've got extremely impressive new Unreal 5 tech coming in a couple of years, some of which will presumably filter down to other engines via copycat techniques.

There's even the possibility of better DLSS like reconstruction techniques to boost performance while retaining stuff like RT.

There's a huge amount of untapped potential.
 

RoadHazard

Gold Member
Absolutely brilliant. Not sure why they didn't include this mode at launch, but glad that it's there now. Definitely what I'll be using once I can get my hands on a PS5.
 
Perhaps an unpopular opinion but I don't think this mode is the best way to play the game. Maybe I sit too close to my TV but I notice a clear degradation in image quality/clarity (especially when looking in the distance, shimmering especially apparent) even compared to standard performance mode, let alone the crystal clear fidelity mode. Even just watching NXGamer NXGamer 's video I can see details vanish when he compares the different modes and I was watching on a 1080p Kindle Fire.

On top of that, the extra effects aren't nearly as crisp compared to the fidelity mode either, IMO anyway. The RT reflections also seem buggier in this mode compared to fidelity, which could improve with the next patch as this is brand new for Insomniac.

I too, as someone else posted a few ticks up, have noticed little hitches and drops in FR here and there while playing in this mode compared to the locked flawless 60 of performance mode. I notice these a lot when swinging through the city and entering an area where it seems like the game is dynamically scaling down crowd density on the fly to accommodate this new mode's parameters.

NX said he caught it going as low as 1260p, which is still very good for 60fps/RT, but I prefer Fidelity and/or Performance mode over this new Performance RT mode.

Just my personal experience.

Insomniac is amazing and deserves credit for adding this to the game, no doubt.
 
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Hunnybun

Member
Perhaps an unpopular opinion but I don't think this mode is the best way to play the game. Maybe I sit too close to my TV but I notice a clear degradation in image quality/clarity (especially when looking in the distance, shimmering especially apparent) even compared to standard performance mode, let alone the crystal clear fidelity mode. Even just watching NXGamer NXGamer 's video I can see details vanish when he compares the different modes and I was watching on a 1080p Kindle Fire.

On top of that, the extra effects aren't nearly as crisp compared to the fidelity mode either, IMO anyway. The RT reflections also seem buggier in this mode compared to fidelity, which could improve with the next patch as this is brand new for Insomniac.

I too, as someone else posted a few ticks up, have noticed little hitches and drops in FR here and there while playing in this mode compared to the locked flawless 60 of performance mode. I notice these a lot when swinging through the city and entering an area where it seems like the game is dynamically scaling down crowd density on the fly to accommodate this new mode's parameters.

NX said he caught it going as low as 1260p, which is still very good for 60fps/RT, but I prefer Fidelity and/or Performance mode over this new Performance RT mode.

Just my personal experience.

Insomniac is amazing and deserves credit for adding this to the game, no doubt.

I actually find myself a bit hesitant to try it, cos I'm worried it might upset the delicate balance I've achieved between absolutely loving the 60fps and managing not to think about the RT, lol.

And if there's one thing I hate in graphics generally it's poor IQ - aliasing, shimmering etc. I'd sacrifice quite a lot of "fidelity" for a really clean image at 60fps.
 

Hunnybun

Member
Is this something that either XsX and PS5 are already capable of or will it be something we need a Pro-revision for?

I'm not really sure. They don't have the tensor cores of the Ampere cards, so they can't do the hw accelerated version that Nvidia have.

But AMD are developing their own version and I THINK it's planned to work on the consoles via software.

How much better that would be than the techniques already in use, like checkerboarding and temporal injection, again, I'm not sure.

It may be that I couldn't really tell that much of a difference anyway. E.g. I can't really tell the difference between the native 4k in Demon's Souls and whatever upscaling they use in the performance mode. So you're not talking to someone who's really much of a resolution fanatic.

I just want a reasonably sharp picture that has good image quality. For me, the 1440p Naughty Dog uses with excellent AA is perfectly fine for my current setup, namely a 55" 4k tv which I sit about 5ft from.

If I can have that clarity, at 60fps, with RT and a jump in fidelity as seen in things like the new Ratchet & Clank and Horizon 2 then that would be fantastic.

Is that possible on the PS5? I'd have thought so, but it's far from proven yet.
 
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