FF:Enhanced_Reality
Member
Simple question, simple poll. Do you think Naughty Dog did the right thing killing Joel?
Allow me to clarify. I personally felt having waited so long for this game that as soon as Joel was killed, the game lost all intrinsic value for me as a gamer. The original The Last of Us game captured my emotions and attentions not because of any diversity or political statement, but because I fell in love with the relationship between Joel and Ellie. Watching the relationship blossom and seeing how much Ellie filled a long gaping hole in Joel's life was beautiful. Ellie went from being a burden at the beginning of their journey to absolutely irreplaceable to Joel by the end of the game. This had nothing to do with her immunity, but in a way I would argue that Joel's love for Ellie was because her grew to see her as a surrogate daughter and whilst he was always aware of his mission to get Ellie to the fireflys, he never wanted Ellie to be happy or safe because he wanted to protect the possible cure for humanity, by the end of the first game he saw the importance of her life as an individual and he cared deeply for her that he wanted her to live a full and long life and he was prepared to do anything and I mean anything to protect her.
I sympathised with Joel and his plight because I understand loss and what it can do, leaving a hole in your life that can never be filled again the same way. I believe that as much as he was an anti-hero, I loved the fact that there was no boundary on anything that he was prepared to do to ensure her safety. Watching Joel become this guardian demon and the way he would torture, kill or fight tooth and nail to protect her was inspiring and maybe for the wrong reasons. Clearly the developers wanted us to grow to hate Joel for who he and is what he had done throughout the events of the game and what we know of his life. But I found myself stuck in his shoes thinking that if I was in his position I would have done the exact same thing.
I didn't sympathise with Abby. Or Lev. Or Dina. Or Jesse. Or many of the characters in the second game. I even begun to lose my love for Ellie the more the game went on. In fact I found myself feeling worse for Tommy. We virtually used pregnancy as a way to 'one-up' the level of depravity and those 'Oh shit!!!' moments that we experienced in the first game. Honestly I think if we knew Joel was going to die from the outset this game would have reviewed a lot differently. Never mind the media and their never ending championing of the game for diversity and exclusivity, I didn't play these games for political reasons. The second Joel was murdered I lost all motivation and excite that I had to play this game. It became a slog over time and by the end I was just glad it was finished because the pacing was fucked up and it didn't make any sense continuing after Abby nearly killed Ellie. Nor did I like the mixed message of revenge good for Abby, revenge bad for Ellie.
Killing Joel made me lose all interest in the future of the franchise. But I know that not everyone agrees with me. My argument at the end of the day is that The Last of Us was such a unique and creative story telling experience that the fact that they chose to do something as cliche and bourgeois as making Abby a daughter of one of the original doctors that Joel killed and the story panning out the way it did, tell's me that they sold out. This story could have gone anywhere. It could have told the story of Joel and Ellie trying to survive when the remnants of the fireflys want to take Ellie by force and kill Joel for what he did and they're constantly on the run etc. Had Joel died in those circumstances it might have made sense to me. But I honestly think the story of the game was just as poorly thought out as the moment a character in a beloved franchise is revealed to be a clone, or a long lost brother etc. Any of those cliche and quite honestly boring fucking plot twists that makes you sigh and say 'Oh no, not this shit again...'
Allow me to clarify. I personally felt having waited so long for this game that as soon as Joel was killed, the game lost all intrinsic value for me as a gamer. The original The Last of Us game captured my emotions and attentions not because of any diversity or political statement, but because I fell in love with the relationship between Joel and Ellie. Watching the relationship blossom and seeing how much Ellie filled a long gaping hole in Joel's life was beautiful. Ellie went from being a burden at the beginning of their journey to absolutely irreplaceable to Joel by the end of the game. This had nothing to do with her immunity, but in a way I would argue that Joel's love for Ellie was because her grew to see her as a surrogate daughter and whilst he was always aware of his mission to get Ellie to the fireflys, he never wanted Ellie to be happy or safe because he wanted to protect the possible cure for humanity, by the end of the first game he saw the importance of her life as an individual and he cared deeply for her that he wanted her to live a full and long life and he was prepared to do anything and I mean anything to protect her.
I sympathised with Joel and his plight because I understand loss and what it can do, leaving a hole in your life that can never be filled again the same way. I believe that as much as he was an anti-hero, I loved the fact that there was no boundary on anything that he was prepared to do to ensure her safety. Watching Joel become this guardian demon and the way he would torture, kill or fight tooth and nail to protect her was inspiring and maybe for the wrong reasons. Clearly the developers wanted us to grow to hate Joel for who he and is what he had done throughout the events of the game and what we know of his life. But I found myself stuck in his shoes thinking that if I was in his position I would have done the exact same thing.
I didn't sympathise with Abby. Or Lev. Or Dina. Or Jesse. Or many of the characters in the second game. I even begun to lose my love for Ellie the more the game went on. In fact I found myself feeling worse for Tommy. We virtually used pregnancy as a way to 'one-up' the level of depravity and those 'Oh shit!!!' moments that we experienced in the first game. Honestly I think if we knew Joel was going to die from the outset this game would have reviewed a lot differently. Never mind the media and their never ending championing of the game for diversity and exclusivity, I didn't play these games for political reasons. The second Joel was murdered I lost all motivation and excite that I had to play this game. It became a slog over time and by the end I was just glad it was finished because the pacing was fucked up and it didn't make any sense continuing after Abby nearly killed Ellie. Nor did I like the mixed message of revenge good for Abby, revenge bad for Ellie.
Killing Joel made me lose all interest in the future of the franchise. But I know that not everyone agrees with me. My argument at the end of the day is that The Last of Us was such a unique and creative story telling experience that the fact that they chose to do something as cliche and bourgeois as making Abby a daughter of one of the original doctors that Joel killed and the story panning out the way it did, tell's me that they sold out. This story could have gone anywhere. It could have told the story of Joel and Ellie trying to survive when the remnants of the fireflys want to take Ellie by force and kill Joel for what he did and they're constantly on the run etc. Had Joel died in those circumstances it might have made sense to me. But I honestly think the story of the game was just as poorly thought out as the moment a character in a beloved franchise is revealed to be a clone, or a long lost brother etc. Any of those cliche and quite honestly boring fucking plot twists that makes you sigh and say 'Oh no, not this shit again...'