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[DF] Resident Evil Village: The Digital Foundry Tech Review + PS5, Xbox Series X|S Analysis!

Fredrik

Member
The FPS difference in raytracing is practically negated with the future VRR supported on ps5 but it seems it's not a valid argument neither 🤷‍♂️
Yup in the future when VRR is a norm DF will have to find something else to talk about besides framedrops.

But right now it’s this...

Empty GIF by memecandy


Versus this...

Full GIF by memecandy



Why when ps5 outperforms the series X no one ever uses the terms flexing its muscle but when happens the contrary such expression is considered adequate? I really don't understand the rhetoric behind such sentence.
So start using that term then, easy fix, or keep saying that it’s punching above it’s weight. 🤷‍♂️
 

assurdum

Banned
A one off load of 1.5 seconds compared to ~4 seconds is not quite the huge advantage you seem to think it is?

I mean, 1.5 seconds is very impressive, but compared to last gen, so is 4!
I don't understand what changes if I consider it huge or less. Instantly Vs some instant of waiting. It's praised because impressive, honestly the rest are useless discussions.
 

assurdum

Banned
Yup in the future when VRR is a norm DF will have to find something else to talk about besides framedrops.

But right now it’s this...

Empty GIF by memecandy


Versus this...

Full GIF by memecandy




So start using that term then, easy fix, or keep saying that it’s punching above it’s weight. 🤷‍♂️
Let me reverse the argument. VRR will be there one day, loading times gap wouldn't be fixed and can become more evident. That's more "dramatic" in the future perspective but honestly I don't care. Punching above its weight is an asinine term and used by DF because he didn't understand how to read the specs paper. When a developer as Matt read about this sentence, he shake is head saying how an hardware can be pushed above its weight at the beginning of the generation.
 
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Md Ray

Member
I can't believe people are expecting 60FPS and full ray tracing at 1440p from a 299 dollar console.

Locked 60fps @ 1440p is the perfect bargain for the price.
People want gold for the price of doge .. people in this day and age are very demanding..
That's because of this:
hHPLKvn.jpg

VjDoTyd.jpg

2SqTPdQ.jpg

5ChGvWJ.jpg

"Xbox Series X is designed to deliver a next-gen gaming experience in native 4K at 60fps. Series S is designed to deliver the same great next-gen experience at 1440p."

Before you spin this to further damage control, lemme ask you, DarkMage619 DarkMage619 this... I'm getting a stable 60fps experience at CB 4K in this game on the X, so now where's my stable 60fps experience at CB 1440p on the S?

Also, FYI MS has removed this vid from their channel because that "same experience at 1440p" claim was bullshit. It's only available on other channels like GameSpot.
 
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DenchDeckard

Moderated wildly
Hey guys, I've found the 8 to 9 second load which lines up with what John at DF said. Its of you are loading into the main village area. Deffo felt longer than the usual 4 seconds. Tbf, it's still a very short load but I just wanted to confirm that I have witnessed a longer load this morning when jumping out to the menu to reload a save.
 

Riky

$MSFT
That's because of this:
hHPLKvn.jpg

VjDoTyd.jpg

2SqTPdQ.jpg

5ChGvWJ.jpg

"Xbox Series X is designed to deliver a next-gen gaming experience in native 4K at 60fps. Series S is designed to deliver the same great next-gen experience at 1440p."

Before you spin this to further damage control, lemme ask you, DarkMage619 DarkMage619 this... I'm getting a stable 60fps experience at CB 4K in this game on the X, so now where's my stable 60fps experience at CB 1440p on the S?

Also, FYI MS has removed this vid from their channel because that "same experience at 1440p" claim was bullshit. It's only available on other channels like GameSpot.

You get it if you turn off RT, simple. Also Microsoft didn't make this game, you can't hold them responsible for every developer and game that comes out.
Jason Ronald also said this,

"explains Ronald. “And obviously the ability to enable and display different visual effects, without actually implementing the fundamental gameplay."

He said this September 2020 before the console came out, so nothing has changed.
 
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Riky

$MSFT
The lengths you warriors go to damage control a corporation. :messenger_tears_of_joy: even when they've blatantly lied to your face.

Series X delivers that mostly stable 60fps w/ RT experience in 4K. Why isn't the S delivering the same RT, 60fps experience at 1440p as advertised?

It isn't now, but are Capcom using VRS? Are they using SFS? Are they using Mesh Shaders? The machine may be perfectly capable of doing exactly what you want when all the RDNA2 performance saving features are in the engine.
 

Md Ray

Member
It isn't now, but are Capcom using VRS? Are they using SFS? Are they using Mesh Shaders? The machine may be perfectly capable of doing exactly what you want when all the RDNA2 performance saving features are in the engine.
Maybe they are and this is the result of that... I know for a fact that there is VRS in the PC port.
 

Md Ray

Member
It isn't now, but are Capcom using VRS? Are they using SFS? Are they using Mesh Shaders? The machine may be perfectly capable of doing exactly what you want when all the RDNA2 performance saving features are in the engine.
Also, do you think using those perf saving features will gain perf only on Series S and not on Series X? Of course the X is going to be even faster. You can't change physics.

You are damage controlling:
1. 4K same 60fps experience at 1440p false advertisement
2. Hardware limitation

Why do you think MS removed that vid?
 
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Also, do you think using those perf saving features will gain perf only on Series S and not on Series X? Of course the X is going to be even faster. You can't change physics.

You are damage controlling:
1. 4K same 60fps experience at 1440p false advertisement
2. Hardware limitation

Why do you think MS removed that vid?
I would say it's still too early to say something is false advertising. Come back to it in November.
 

Fredrik

Member
Let me reverse the argument. VRR will be there one day, loading times gap wouldn't be fixed and can became more evident. That's more "dramatic" but who cares. Punching above its weight is an asinine argument and used by DF and we know why he uses such fanboistic term
I’m not a fan of the terms ”the future, soon, later date, upcoming, etc”, it’s just highlighting that something is lacking today.
I try to appreciate what I actually have than live in some imaginary dream world that might not even happen or be as great as I imagined it to be.
Today:
PC>XSX>PS5
Future:
???
 
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MrLove

Banned
Who have a VRR TV? From 100 maybe 1. Useless feature at the moment. PS5 wins here again with DS, 3D Audio and loading times. MS has overslept next gen features
 

Riky

$MSFT
Also, do you think using those perf saving features will gain perf only on Series S and not on Series X? Of course the X is going to be even faster. You can't change physics.

You are damage controlling:
1. 4K same 60fps experience at 1440p false advertisement
2. Hardware limitation

Why do you think MS removed that vid?

It isn't going to go faster than the settings it's on now really, just at a solid 60fps which I practically get anyway with VRR.
MS set a few videos to private for some reason, even ones linked to in the rewards dashboard, no idea why.
The only first party game released since the console launch is Gears Tactics and that works as advertised.
 

skakmk

Member
The lengths you warriors go to damage control a corporation. :messenger_tears_of_joy: even when they've blatantly lied to your face.

Series X delivers that mostly stable 60fps w/ RT experience in 4K. Why isn't the S delivering the same RT, 60fps experience at 1440p as advertised?
Come on bro, it was obvious from the spec reveal that the series s will be a 720p-900p machine that will aim to work at 60fps. I only hope that it can maintain the same graphics settings wrt shadows, draw distance etc as it's bigger brother at 900p(Do you guys think it will? Like in RE8?) over the course of the generation. Considering this expectation I had, even 1440p 60fps was a pleasant surprise for me.

Now, from my serf level understanding of hardware, even I could make out that series s will struggle with resolution and ray tracing since both are memory intensive taks.

MS definitely tried to overreach with their marketing for series S but that does not absolve the series S of its value prospect. The fact that you get a machine capable of working with ray tracing on, for 299 is a feat in itself.
 

Umbasaborne

Banned
I for one, am i outraged. How am i supposed to live in this world knowing that the.....OTHER....guys have a few less seconds of loading?
 

Panajev2001a

GAF's Pleasant Genius
3D Audio....
Buwahahahahahah.
Holy shit you can’t make this shit up goddamn.
Despite your in depth reasoned argument, I still think haptics feedback and dynamic trigger resistance as well as good immersive audio (well aware Xbox has a similar solution, but Sony wise this is even cheaper and developers are embracing it) are an important tipping point of graphics are mostly the same.
 
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assurdum

Banned
You get it if you turn off RT, simple. Also Microsoft didn't make this game, you can't hold them responsible for every developer and game that comes out.
Jason Ronald also said this,

"explains Ronald. “And obviously the ability to enable and display different visual effects, without actually implementing the fundamental gameplay."

He said this September 2020 before the console came out, so nothing has changed.
I get native 4k too? Yeah MS is full responsible of disinforming their fanbase repeatedly when we talk of hardware expectations, otherwise you wouldn't see every single day their fans parrot the full RDNA2 absurdity, mesh shaders and a next future with outstanding performance boost in the horizon, without even care to understand the logic behind such stuff. It's not surely the developers fault if MS overpromises.
 
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ethomaz

Banned
Hey guys, I've found the 8 to 9 second load which lines up with what John at DF said. Its of you are loading into the main village area. Deffo felt longer than the usual 4 seconds. Tbf, it's still a very short load but I just wanted to confirm that I have witnessed a longer load this morning when jumping out to the menu to reload a save.
John itself said the place... people are just playing dumb.
 
That's because of this:
hHPLKvn.jpg

VjDoTyd.jpg

2SqTPdQ.jpg

5ChGvWJ.jpg

"Xbox Series X is designed to deliver a next-gen gaming experience in native 4K at 60fps. Series S is designed to deliver the same great next-gen experience at 1440p."

Before you spin this to further damage control, lemme ask you, DarkMage619 DarkMage619 this... I'm getting a stable 60fps experience at CB 4K in this game on the X, so now where's my stable 60fps experience at CB 1440p on the S?

Also, FYI MS has removed this vid from their channel because that "same experience at 1440p" claim was bullshit. It's only available on other channels like GameSpot.

Nobody should be trying to sell the XSS as a 1440P XSX. I'm fine with them advertising the value but they need to be honest with the expectations that they set. Not to mention games like Control cutout RT with the XSS version so it's not like RE8 is the only case of it happening.

I believe where the XSS will fail is it's ability to deliver an XSX RT experience at a lower resolution. Now I know some RT games will be fine on it but it's where I believe it will have issues. Remove RT and it will probably deliver the same experience at a lower resolution.
 

ethomaz

Banned
Ahh ok, well tbf I guess there's a chance you wouldn't see it if you loaded once and just played. I've seen a lot of short loads and one long one so it's, like mentioned, dependant on where you are loading.
I think that is not the point imo.
The standard PS5 the experience is that games loading is in the 2s range... that is true for first-party (the only exception is MLB The Show).

So seeing a cross-gen and cross-platform game showing the same confirms the suspicious that 3rd-party developers were not taking use of the PS5’s IO system.

With PS5 there is way a loading to be massive like some launch 3rd-party games showed. The whole PS5 experience is suppose to have a near instantly loading times across all games.

Sometimes I’m glad games like Returnal exist... no save is suck a great feature for these type of games and make me ask why some games have checkpoint and saves in any place... it is like cheating... people like QR but QR is just a form of save state that I don’t like to use even in emulators.

But hey I’m a very older gamers and I’m very happy we are having the chance to experience after near 30 years instantly loading times without loading screens.
 
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assurdum

Banned
Nobody should be trying to sell the XSS as a 1440P XSX. I'm fine with them advertising the value but they need to be honest with the expectations that they set. Not to mention games like Control cutout RT with the XSS version so it's not like RE8 is the only case of it happening.

I believe where the XSS will fail is it's ability to deliver an XSX RT experience at a lower resolution. Now I know some RT games will be fine on it but it's where I believe it will have issues. Remove RT and it will probably deliver the same experience at a lower resolution.
The magician chief engineer says also series X is an hardware thinking to be native 4k 60 FPS with next generation graphic. I mean it was practically in their DNA spit out bullshit, it's started with one X. Thanks to God the reality lately has helped them to lower such expectations.
 
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That's because of this:
hHPLKvn.jpg

VjDoTyd.jpg

2SqTPdQ.jpg

5ChGvWJ.jpg

"Xbox Series X is designed to deliver a next-gen gaming experience in native 4K at 60fps. Series S is designed to deliver the same great next-gen experience at 1440p."

Before you spin this to further damage control, lemme ask you, DarkMage619 DarkMage619 this... I'm getting a stable 60fps experience at CB 4K in this game on the X, so now where's my stable 60fps experience at CB 1440p on the S?

Also, FYI MS has removed this vid from their channel because that "same experience at 1440p" claim was bullshit. It's only available on other channels like GameSpot.
I'll freely admit that the XSS shouldn't be targeting 1440p seeing how most televisions don't support the resolution. It might have just been a bullet point seeing how other more expensive consoles don't support 1440p at all nor VRR nor have a working internal storage upgrade option so I suppose lots of things stated should be amended. At least in the case of the XSS there are plenty of examples that meet your criteria.

With regards to 60fps as Riky Riky said once you turn off raytracing you get 60fps and 1440p on this title, which for a 3rd party game that MS has no control over, is a win. Based on the DF video raytracing is barely noticeable on this particular game anyway so yes you are getting the same experience and better than any other last gen console including the X1X. This is a $300 box. If you can name a console with better performance for less I'm all ears.
 
The magician chief engineer says also series X is an hardware thinking to be native 4k 60 FPS with next generation graphic. I mean it was practically in their DNA spit out bullshit, it's started with one X. Thanks to God the reality lately has helped them to lower such expectations.
Yes, it's too drive sales, and technically not a lie. I can assure you Sony pr is just as bad.
 

Fredrik

Member
every single day their fans parrot the full RDNA2 absurdity, mesh shaders and a next future with outstanding performance boost in the horizon
This is a glass house and we’re all throwing stones here, could say the same things about people parroting future SSD speed gap and VRR support and what not.
Sometimes I’m glad games like Returnal exist... no save is suck a great feature for these type of games and make me ask these games that have checkpoint and saves in any place... it is like cheating...
So true! Previously when you had finished a game you knew most secrets, enemy waves, bosses, maps etc because you had to play each area a gazillion times to finish the whole game. Now when you’ve finished a game you rarely remember any details since you’ve most likely just played each area once. Many new games are built around that way to play, can’t pinpoint what they’re doing wrong but a save bug that cause you to have to replay a segment feels like punishment and can totally make you drop a game. (Happened to me in Valhalla)
Are games too long now? Not fun enough to play? Too slow? I can’t say. I just know that I don’t play new games with the same mindset as older games or games built like older games.

And Returnal is totally the type of game I would buy a PS5 to play, I hope people aren’t sleeping on it, seems great. And it sucks that there are no consoles in stores gaaah!
 

skit_data

Member
That's because of this:
hHPLKvn.jpg

VjDoTyd.jpg

2SqTPdQ.jpg

5ChGvWJ.jpg

"Xbox Series X is designed to deliver a next-gen gaming experience in native 4K at 60fps. Series S is designed to deliver the same great next-gen experience at 1440p."

Before you spin this to further damage control, lemme ask you, DarkMage619 DarkMage619 this... I'm getting a stable 60fps experience at CB 4K in this game on the X, so now where's my stable 60fps experience at CB 1440p on the S?

Also, FYI MS has removed this vid from their channel because that "same experience at 1440p" claim was bullshit. It's only available on other channels like GameSpot.
Good catch, almost forgot all the ”native 4k at 60fps” on Series X and ”Same experience at 1440p” on Series S due to all historical revisionism going on nowadays.

There was a reason to threads being created about AC Valhalla running ”4k@60fps” on XSX and ”dynamic 4k and 60fps” on PS5. Expectations regarding the Series X capabilities vs PS5 were clearly through the roof among some people.
 
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dcmk7

Banned
I'll freely admit that the XSS shouldn't be targeting 1440p seeing how most televisions don't support the resolution. It might have just been a bullet point seeing how other more expensive consoles don't support 1440p at all nor VRR nor have a working internal storage upgrade option so I suppose lots of things stated should be amended. At least in the case of the XSS there are plenty of examples that meet your criteria.

With regards to 60fps as Riky Riky said once you turn off raytracing you get 60fps and 1440p on this title, which for a 3rd party game that MS has no control over, is a win. Based on the DF video raytracing is barely noticeable on this particular game anyway so yes you are getting the same experience and better than any other last gen console including the X1X. This is a $300 box. If you can name a console with better performance for less I'm all ears.
Having to turn off raytracing to ensure 60fps this early in the generation.. in a cross gen game? That's certainly not how it was sold.

It's supposed to be the 'same next-gen experience' right?

Looks like 4A games and all the others might have had a point after all and that it will get more challenging as the generation developes.

XSX digital SKU looking like a smarter and smarter move everyday.
 
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Having to turn off raytracing to ensure 60fps this early in the generation.. in a cross gen game? That's certainly not how it was sold.

It's supposed to be the 'same next-gen experience' right?

Looks like 4A games and all the others might have had a point after all and that it will get more challenging as the generation developes.

XSX digital SKU looking like a smarter and smarter move everyday.
Or you are cherry picking data to fit your narrative. The XSS will ALWAYS be cheaper than any other current gen console unless you can finally answer my question about a cheaper device that gives better performance. The point of the console is to give people on a budget an option not unlike Nvidia giving people an option of GTX 3060 up to the 3090. I suppose you're pretty upset Nvidia gave people options too.
 

Old Empire.

Member
VRR in PS5 is near future??. Good joke...Like internal SSD support in near future....When is near future??.
There taking a lot of time to implement it since this was announcement made in Nov 2020. Of course DF does not use the VRR feature to show why it's an advantage for Xbox right now. Which in a way is a bias when one console has the feature right now.
 

Mr Moose

Member
There taking a lot of time to implement it since this was announcement made in Nov 2020. Of course DF does not use the VRR feature to show why it's an advantage for Xbox right now. Which in a way is a bias when one console has the feature right now.
Do you want them to record their TVs?
They tell you "this is good with VRR" (or in the case of Series S in this game with RT on, not good with VRR).
 

Old Empire.

Member
Do you want them to record their TVs?
They tell you "this is good with VRR" (or in the case of Series S in this game with RT on, not good with VRR).

Sony excuse is that people will need modern TVs to use it with hdmi 2.1. This is bullshit since my gaming monitor supports VRR and ready to use now on Xbox series.
 

dcmk7

Banned
Or you are cherry picking data to fit your narrative. The XSS will ALWAYS be cheaper than any other current gen console unless you can finally answer my question about a cheaper device that gives better performance. The point of the console is to give people on a budget an option not unlike Nvidia giving people an option of GTX 3060 up to the 3090. I suppose you're pretty upset Nvidia gave people options too.
Cheaper doesn't mean much when it's barely improving upon X1X titles does it?
 

Mr Moose

Member
Sony excuse is that people will need modern TVs to use it with hdmi 2.1. This is bullshit since my gaming monitor supports VRR and ready to use now on Xbox series.
Your monitor isn't HDMI 2.1? Are you sure it supports VRR over HDMI and not just DisplayPort?
This says it's a 2.1 feature.
 

Panajev2001a

GAF's Pleasant Genius
There taking a lot of time to implement it since this was announcement made in Nov 2020. Of course DF does not use the VRR feature to show why it's an advantage for Xbox right now. Which in a way is a bias when one console has the feature right now.
:LOL: they mention it in the very review you are replying to, but sure…
 

STARSBarry

Gold Member
Just finished it.

All I can say is... while I enjoyed the gunplay and very specific sequences (the house by by waterfall being a highlight) the series is now returning to Resident Evil 6 in terms of enemy and especially boss design... I am sick of fighting some weird ass Bioweapon T-rex with tentacles and human torso as a weak point hanging out of it. It wasn't scary the first time, the second or the 50th time you did it Capcom stop designing bosses like this and go back to the design style of RE 1 & 2.

It had always looked stupid and no matter how cool you think it is that won't change, completely ruined the air of mystery and made the game some campy unscary romp through a themepark, where the next boss tried to one up the previous one in terms of scale....
 
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