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BREAKING: Sony is acquiring Bungie for 3.6b

CuNi

Member
It doesn't include time on Orbit or Social places.
I hope their new game can give us the best of Destiny and not Destiny 2.

Destiny.png


Fell good.


Destiny was actually the best Bungie ever delivered.
Sadly they moved from that with Destiny 2 :(

I can't talk about if D1 was better or D2, since I only played D2 really much on PC, but honestly it isn't what it used to be. It was getting more and more boring IMHO. Seasonal activities lackluster and what broke the straw for me with them was that Anniversary pack.. where they celebrate being around X years.. develop special content.. and then charge you MORE for that than a actual Season Pass costed ON TOP of being in a season that you needed to buy the Season Pass if you wanted to do everything. I think that Sony deal can help increase the quality if other studios pitch in and help them out with content development because I feel like Bungie just didn't have the resources and were hanging from Season to season with less and less content.

Also Witch Queen + Year Pass + Dungeon Pass thing is like 100€, fuck that. Last Addon + Year Pass was only 80€ or so. They now don't include Dungeons in the Season Pass anymore if I understood correctly.


EDIT: Wouldn't this purchase not also explain why those games left GamePass? I mean that's just way to much of a coincidence, I bet the guys from S___L-Thread will agree on me with this one that evidence clearly says I'm right on this one.
 
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ethomaz

Banned
Some thoughts:
- If the deal has been in the works for around 6 months, could this be the reason why all the expansions left Gamepass?
- I love Destiny, bought a PS4 to play it with friends and played all Destiny 2 expansions on Xbox but, although I have no idea of their revenue numbers, 3.6B$ seems a lot
- I don't expect new games to release on Xbox, multiplatform means PS, PC and maybe smartphone
- it's kind of weird seeing how Bungie went from MS to be independent to Activision to be independent and to Sony now. Why all those changes?
We don't know the full revenue.

But in 2019 it was estimated they had $300 million revenue just in microtransactions.
 
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$3.6B for the Destiny IP is kind of insane to me.

Bungie will remain an independent subsidiary of SIE, with its own board of directors and CEO. They state their future new IP games will not be PlayStation exclusive (at least, the ones being worked on currently...) and Destiny 2 will remain multiplatform with all their expansions through 2024 being the same. I guess that leaves room for 2025+ Destiny 2 related things to be timed exclusives for PlayStation, but they mention that they want a unified Destiny community albeit the "same great experience" doesn't exclude timed stuff.

There's no guarantee their next games will be big hits so it really is just like... a huge valuation of the Destiny brand and community. Insomniac had hardly any notable IP on their own and was acquired for peanuts in comparison. ZeniMax was twice the cost and included so much more for example, too.

Makes sense for Sony though as they do need Multiplayer stuff and this must have been a stellar price for Bungie + the added independence. I would guess Microsoft was also in the bidding war, but couldn't offer the same level of corporate freedom.

Well I think when you pull up stuff like the Insomniac acquisition, Bungie are a very capable developer and can probably bring a lot to an IP similar to what Insomniac's done with Spiderman and (most likely) Wolverine. People forget that Bungie used to do stuff besides FPS games; before they got purchased by Microsoft, they made some strategy games, isometric WRPGs and a third-person action-adventure shooter (Oni).

I think you're right this is mostly off the brand power of Destiny, but what I find more interesting are Bungie's reasons WRT trans-media content based on the lore. I think that's an example of an acquisition leveraging a strength which, platform-holder wise, is mainly exclusive to Sony in comparison to Microsoft or Nintendo. Being able to leverage their movie division, television division, and anime streaming division (which they can then use to arrange for original anime content similar to what Netflix does for example) seems to be a part of Bungie agreeing to the acquisition.

As for Microsoft, I don't think the reason this deal skipped them is because of lack of corporate freedom; Zenimax and especially Activision-Blizzard will still be operating as their own publishing arms alongside XGS, with all three operating under Phil Spencer. They're still bringing select games to other consoles via native iterations, and still supporting systems outside of Xbox consoles with PC releases as well as cloud streaming versions through xCloud to devices like phones and tablets.

I think it probably came down to MS getting approached by Activision-Blizzard and figuring that was the priority, if they were at one point in possible talks to get Bungie. Considering the things the former gives them in terms of IP and resources, and the fact they already have FPS games on lock (plus the possible optics issues of having the original dev back not working on the Halo IP for "reasons"), it just probably didn't make as much sense for them after that.

For Sony, though? Makes a lot of sense for various reasons, so one less suitor makes it easier for them to sweep in for a purchase.
 

Ezquimacore

Banned
Everyone saying how poor Sony is, here they go paying 3.6 billion for one studio.

I really need to look at the math. Bungie must be hella profitable. Only reason they must be paying this much is because Bungie will pay for itself in 5 years.

Watch them buy Sega for 8 billion. Then Epic Games for 50 billion in Sony shares.
If they bought Bungie for 3.6b is because they don't have 50b to buy epic games. Think.
 

SkylineRKR

Member
This is a good purchase but does put ZeniMax into perspective. I mean, wasn't it 7b? For that you get Bethesda, Arkane, id, Machinegames etc.

Bungie rides on Halo from the past, and Destiny which I think is an awful game with great gameplay. I hope Bungie creates either a Destiny 3 thats single player with PvP, or a new world. But I figure these guys are purchased to eventually fill in the FPS gap and a future Bungie exclusive could be exciting. I was once immensely hyped for Destiny when I still thought it would be some sort of shared world Mass Effect FPS game.
 

ethomaz

Banned
I can't talk about if D1 was better or D2, since I only played D2 really much on PC, but honestly it isn't what it used to be. It was getting more and more boring IMHO. Seasonal activities lackluster and what broke the straw for me with them was that Anniversary pack.. where they celebrate being around X years.. develop special content.. and then charge you MORE for that than a actual Season Pass costed ON TOP of being in a season that you needed to buy the Season Pass if you wanted to do everything. I think that Sony deal can help increase the quality if other studios pitch in and help them out with content development because I feel like Bungie just didn't have the resources and were hanging from Season to season with less and less content.

Also Witch Queen + Year Pass + Dungeon Pass thing is like 100€, fuck that. Last Addon + Year Pass was only 80€ or so. They now don't include Dungeons in the Season Pass anymore if I understood correctly.
I can't talk about Destiny 2 because it is so different that bored me for life.

Destiny2.png
 
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StreetsofBeige

Gold Member
I give it 5 years and they will de-merge again
That's Bungie:

While independent: "we value being an independent studio"

While bought out or partnership: "nothing to PR here as we'll shut our mouths for the next 5 years"

Released into independency: "Hey VP of PR, hurry up and send one of your tweets about being an independent studio is awesome for gamers"
 
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Riky

$MSFT
I think many of us are waiting for all the Sony fans criticizing MS deals to go into profitability analysis mode and evaluate why spending $3.6B on a game company whose last game is Destiny 2 from 2017 is such a great deal. Lets see that net present value payback analysis.

Oh and here's a good one Sony fans kept PRing which can be aimed at Bungie too as it's the same concept...... how long is it going to take Sony to recoup $3.6B of profits from Destiny to pay off the acquisition?

Bungie has been fully multiplat with Destiny from the beginning. So it's not like Bungie is one of those tight know studios partnering on Sony exclusives either. That's another criticism of MS deals. And Sony did the same.

If the Bungie PR is true, it looks like Bungie can even do their own thing without a leash so their future games will go Xbox and PC too.

Probably a condition of the sale that they stay multiplatform now and in future, probably be wise they don't want to cut off a userbase if they go independent again later.
 
Wait, what?

Why is Bungie saying the game won’t be exclusive to PS?

What’s the point then?
The point is to honor current contracts while also recouping costs. Once Bungie comes out with a future title unrelated to Destiny, if they decide to go multiplatform again, Sony wins on both accounts. They continue to make money while also having "their" games on other platforms keeping gamers happy.

This is shaping up to be an interesting showdown between Sony and Microsoft. Whose gonna be first to pull the trigger on locking down a popular multiplatform game to one console only. Time will tell.

In the meantime this is a smart move for Sony who really needs an experienced FPS developer to fill out their portfolio. Some people hate on this purchase but I think it's a smart counterpunch to Xbox.
 

sainraja

Member
It’s so hard for them because they’ve built this idea of a living, breathing world. It’s not like CoD where you have no connection to your character; much more like WoW.

If they could add random playlists, I’d love to see a ‘grounded’ type game mode with standardised weapons and no supers. Team death match and control. Would play it forever. But that doesn’t fit the lore, so won’t happen.

Looking forward to Witch Queen. Still trying to grind a decent Ikelos smg. Damn you world loot pool!
Yeah, having a connection with your Guardian is a neat aspect of the game. Love the idea of a grounded type game mode....where story wise, your Guardian has to forgo his 'Ghost' temporarily (so no supers) and be ready for a regular shoot out type of match.

I had a ton of Ikelos SMGs but had to clean them out to make some vault space (so hopefully not any god rolls!). I am trying to get Eyasluna with Unrelenting and Headstone but no luck yet.
 
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ND has Uncharted and Last of us. Pretty big. Insomniac has Spiderman. Huge. I'd say this post is full of it.
ND didnt have any IP when Sony bought them. Zero IP.
Insomniac didnt have, and doesnt have the Spiderman IP. Sony got that from Marvel, and Marvel gets to use Spiderman for movies and gets a bigger share of Spiderman movies. Insomniac had Sunset Overdrive, and the failure with EA Games.

Sony simply bought the talent. IDK what youre talking about.
 

ZehDon

Member
I think Sony could have - and should have - spent their money elsewhere, especially if Bungie's comments about it remaining multiplatform are true. Sony needs to build a stable of FPSs, RPGs, multiplayer titles, and basically anything else that isn't a cinematic third person action adventure game, not acquire an open platform developer. Shit, if they bought up FROM for this amount of money I'd understand - and I don't even play their games!

Bungie's best days are long behind it. I dropped Destiny 2 when they started removing the content I paid AUD$100.00 for. I know it has more than a few fans, but Bungie has been struggling with Destiny ever since their split from Microsoft. The Taken King was peak Destiny, and Bungie themselves admitted that Destiny 2 was a mistake.

Not sure I see the value in this purchase, to be honest.
 

CuNi

Member
I can't talk about Destiny 2 because it bored me for life.

Destiny2.png

That's fine. I didn't have any friends that played D1 back in the day and also was quit often skipping XBL so I never really got to experience the game in its fullest. Played through the story on my own as much as I could but it just didn't click for me without friends. I'm glad you had a good time though!
 

MonarchJT

Banned
Yeah but personally for me it does nothing, I’m just speaking from my perspective - obviously I understand that Candy Crush makes pure dough but Bathesda is far mor in tune with my tastes.
i don't like cod games too.....i been in the beta of Destiny and played the 2 too it even worst than cod. I don't care about those games but i get why Ms spent 70 and Sony getting bungie
 

OmegaSupreme

advanced basic bitch
ND didnt have any IP when Sony bought them. Zero IP.
Insomniac didnt have, and doesnt have the Spiderman IP. Sony got that from Marvel, and Marvel gets to use Spiderman for movies and gets a bigger share of Spiderman movies. Insomniac had Sunset Overdrive, and the failure with EA Games.

Sony simply bought the talent. IDK what youre talking about.
So you are saying that a studio only has value if they have valuable ip? That certainly hasn't shown to be the case. By your own argument, those studios had no valuable IP yet they now have huge hit ips.
 
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ManaByte

Gold Member
Once Bungie comes out with a future title unrelated to Destiny, if they decide to go multiplatform again, Sony wins on both accounts.

Bungie is in development on a new IP unrelated to Destiny. They said today it won't be exclusive. Bungie wants to be Minecraft, on every device with everyone funneled through Bungie.net and selling MTX on all platforms. Can't do that if you're locked into one ecosystem.
 

Hari Seldon

Member
Question for the people asking what the point of the purchase is (since they are saying multiplatform):

Are you questioning why Sony would make as much money as possible with multiplatform, or wondering if someone else is going to make as much money as possible with multiplatform?
I think the point is why not poach their key employees to work on a new multiplat IP rather than pay 3.6B to buy a middling multiplat IP.
 

Buggy Loop

Member
Not surprising MS passed, probably due to the possibility of the Bethesda acquisition. Most of the original talent has gone elsewhere & they've been coasting off D2 for a long time. Hopefully Bungie got a banger in the works though!

I mean, imagine say, having a discussion with Bungie for ~$3B and they want to remain independent, publishing capabilities, multi platform etc.

Like a date with ex that wanted to see new opportunities, meet new peoples, be fucked by Kotick in the ass, but now she wants back. She was supposed to become a big success without you. She was hot when you met her, but now she comes back like this..

19vg9d.jpg

“Got mo money hoNey?! I promise I’ll stay this time..”

Now you spot in the restaurant, this girl you’ve been dreaming of nailing since high school, since around the same time you met Bungie, but that chick went on to become beloved by pretty much everyone everywhere she goes, just never super sellers in a tough business that is going “live service”, too old school.

She’s learned so many tricks with other studios, that you know in bed she’ll deliver a fan fucking tastic experience. She has heavy hitters that even 10 years later she’s still selling, even on fucking toasters. She’s fucking hot and is asking only double what you just discussed with Bungie. She had a bad adventure with Fallout 76, has a few quirks/jank here and there, but otherwise she’s perfect.

aubrey-plaza-at-parks-and-recreation-10th-anniversary-reunion-presentation-in-los-angeles-03-21-2019-12.jpg


Microsoft be like,

arm for your health GIF
 
If they bought Bungie for 3.6b is because they don't have 50b to buy epic games. Think.
I literally mentioned shares. Not that Sony should buy Epic. They are super risky. Since they are investing so much in the Epic games store. That can blow up, in Epic’s face.

That being said Sony would fix the iOS Fornite issue. Sony and Apple are quite friendly. Since Sony makes the cameras for Apple.
 

BeforeU

Oft hope is born when all is forlorn.
Its absolutely hilarious what Bungie has been through in past decade. From being with Microsoft, wanted to do their own stuff to with Activision to independent and now with Sony. Its like they love taking abuse, moving from one bad relationship to another or they probably think grass is greener on the other side. Who knows, interested to see what they are working on next.
 

MonarchJT

Banned
I think Sony could have - and should have - spent their money elsewhere, especially if Bungie's comments about it remaining multiplatform are true. Sony needs to build a stable of FPSs, RPGs, multiplayer titles, and basically anything else that isn't a cinematic third person action adventure game, not acquire an open platform developer. Shit, if they bought up FROM for this amount of money I'd understand - and I don't even play their games!

Bungie's best days are long behind it. I dropped Destiny 2 when they started removing the content I paid AUD$100.00 for. I know it has more than a few fans, but Bungie has been struggling with Destiny ever since their split from Microsoft. The Taken King was peak Destiny, and Bungie themselves admitted that Destiny 2 was a mistake.

Not sure I see the value in this purchase, to be honest.
the value also come from the fact that probably Sony did know about Activision and had to buy what was the best fps dev remained on the market. it is clear that they paid a higher price for it
 
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wipeout364

Member
It’s a decent acquisition for the Destiny IP but I am concerned about Bungie, they have been a problematic studio that has demonstrated they don’t like to fall in line. Even that picture of their plans seems kind of rebellious, like why release that. Insomniac never released something like that it’s just weird. If that’s how you are starting off your business relationship there are going to be issues down the road.
 

DJ12

Member
ND has Uncharted and Last of us. Pretty big. Insomniac has Spiderman. Huge. I'd say this post is full of it.
Sony gave Insomniac Spiderman, their "own" IPs are sunset overdrive, Ratchet & Clank and Resistance. Probs some much earlier games that I've forgotten about.

Still some pretty big franchises to be fair, but ND, sucker punch, or any of the other devs could've done Spiderman.
 

ethomaz

Banned
That's fine. I didn't have any friends that played D1 back in the day and also was quit often skipping XBL so I never really got to experience the game in its fullest. Played through the story on my own as much as I could but it just didn't click for me without friends. I'm glad you had a good time though!
The story is not that good in Destiny either but the Co Op activities (that can include the story) were alwesome.
One of the things I most miss in my Destiny's days are Tuesday's resets... man how I loved to find partners to talk and do these difficult Nightfalls and after fire up Raids several times with several dudes in the parties... most times we have more than 6 guys in the PS Party Chat all playing Destiny.

I always read and write well in English for a outsider (non-native) but I started to talk with people in English with Destiny... it helped me a lot in my work.

There are the sad parts too... I break up with a girlfriend due Destiny but well I really liked more the game than her so that tells a lot about the relationship itself that was not that good :D

It was one of the best experiences in gaming I ever had in my life... I put Destiny is my TOP5 best games.
Sadly Destiny 2 could not get that feeling again... it always lacked something.

Vault of Glass is still the best Bungie's creation ever.
The follow raids were good? Yes, but not good like VoG.
 
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Ezquimacore

Banned
My only idea is that maybe Sony and Bungie had a meeting where Bungie pitched a game changer idea and Sony thought the price was worth it. Because destiny as a franchise is not worth it and has 0 hype. If they can develop an universe better than halo with a single player campaign and addicting multiplayer then I can see how it make sense.
 

wolffy71

Banned
You can bet Sony has some sort of control over whats going on at bungie going forward. If theres something they want to make exclusive, they will.
 

Lognor

Banned
I give it 5 years and they will de-merge again
Why did Activision kick them to the curb? I know they had a long term deal, but interesting that Activisiton wasn't interested in extending that. I wonder if Destiny was that profitable for them. A quick google search states that Destiny underperformed and was not a big loss to Activision.
 
So you are saying that a studio only has value if they have valuable ip? That certainly hasn't shown to be the case. By your own argument, those studios had no valuable IP yet they now have huge hit ips.
Yes? That‘s what we are talking about.

Sony is buying the talent. Sony already owned the IP for all these studios except Bungie‘s Destiny. Since they published all the games for most of the studios they bought, hence they had no valuable IP. They had an amazing tack record.
 

Lognor

Banned
I can't talk about Destiny 2 because it is so different that bored me for life.

Destiny2.png
Yeah, I gave Destiny 2 a fair shot when it came to Game Pass and while the gunplay was good, everything else sucked. I have never tried Destiny, but it looks like based on your play time you much preferred it!
 

Reallink

Member
Intellectual property, at the very least. All of the studio's work-product is now owned by Playstation.

Autonomy and publishing activities aren't going to be guaranteed if they're not enshrined or maintained via corporate governance. But it sounds to me Sony wants to allow Bungie to operate independently while developing properties that enhance the image of the Playstation brand (plus Sony has chops when it comes to enhancing cinematic aspects of the games they touch).

Based on the comparatively ridiculous price ($4 billion for effectively Destiny alone Vs. $7 billlion for Elderscrolls, Doom, Fallout, Wolfenstein, Quake, Prey, Dishonored, Etc...) Bungie clearly had several suitors outbidding each other and didn't want to sell, so I would be pretty confident they got some legally ironclad guarantees on those stipulations, not just an empty promise and a handshake from Jimbo. As such, it sounds like if EA wanted to publish Destiny 3 and put it on Gamepass day 1, Sony would be shit out of luck cause thats the contract they had to sign to make the purchase happen. This sounds like a terrible deal Sony backed out of 5 months ago (cause it was an objectively shit bargain) and went panic crawling back to after MS bought Activision.
 
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Ezquimacore

Banned
I literally mentioned shares. Not that Sony should buy Epic. They are super risky. Since they are investing so much in the Epic games store. That can blow up, in Epic’s face.

That being said Sony would fix the iOS Fornite issue. Sony and Apple are quite friendly. Since Sony makes the cameras for Apple.
To buy 50b in shares you actually need 50b. Sony doesn't have that kind of cash.
 
So you must consider MS paying $80 billion on a whole publisher that’s on a steep downward curve just as bad as well?
Call of Duty is a juggernaut on its own, its the one of the biggest franchises (only GTA is bigger) in mainstream gaming. 80 billion is a steal for what Microsoft will make from this deal.
 

ZehDon

Member
the value also come from the fact that probably Sony did know about Activision and had to buy what was the best fps dev remained on the market. it is clear that they paid a higher price for it
That's a fair point - though, Sony do have Guerilla Games, who made Killzone. I suspect Bungie's experience in GaaS is part of the price as well. They've been doing it for nearly a decade now, and Sony has basically zero expertise in that arena. If they're actually going to try and compete against Microsoft, they'll need their own exclusive FPS and GaaS titles. According to Bungie, they're going to remain multiplayer moving forward - so Bungie isn't the company giving them their FPS or GaaS exclusives. So, with that in mind, paying USD$3.6 billion for Bungie? I gotta be honest - feels like they were taken for a ride.
 
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