Begs to reason to push hardware for comparison, otherwise may a well run Pac-Man on both and conclude the systems are 100% identical because game is locked 60.
But comparison of what? Two hardwares? Or how the game actually runs? What's more important to the viewer who is making a decision on which version to get?
I have always found these worst case scenario comparisons completely misleading. You need to do average framerate tests, not find the 1% worst scenario and base the entire opinion on something that will only happen 1% of the time. Even PC games use average framerate benchmarks. They add the 1% minimum in the test, but only as a reference.
I could understand the first few initial tests they did back in 2020 to determine just how powerful these machines are, but in 2022? What difference does it serve other than console wars? How does the game perform in average playthroughs? Whats the average framerate during combat and traversal? Thats all that should matter. I brought up the Control comparison earlier, the game runs smoother on the PS5 and yet the photomode tests showed a 16% XSX advantage. Who cares? People playing the actual game dont see that 16% advantage.
Back when GOW came out on the Pro, John from DF found the worst case scenario and claimed the 60 fps mode is unplayable and drops too often. NX Gamer simply ran a benchmark of the first 20 minutes complete with the boss fights. His average FPS was over 56. And yet John told everyone to use the 30 fps option. Whose test is more valuable to the final consumer?