Clown commentOne console manufacturer ended spending an entire generation asking devs what they want/need for next generation and implement it.
The other just made a e3 video PR that said more power!!!
Clown commentOne console manufacturer ended spending an entire generation asking devs what they want/need for next generation and implement it.
The other just made a e3 video PR that said more power!!!
It would be nice if people just shut the fuck up about it, especially those who hold VRR as the end-all be-all saviour of poor performance.
One console manufacturer ended spending an entire generation asking devs what they want/need for next generation and implement it.
The other just made a e3 video PR that said more power!!!
I think From is probably utilizing kraken on the ps4 and not using something similar on the one x.Also, you don't see an Xbox One X game take 41 second to load something the PS4 loads in 16~17 seconds.
I'm curious how you will revisit this after the Forspoken GDC talk. Forspoken is PS/PC exclusive. You think they will mention XSX load times in their talk even though they haven't announced a XSX version?We will revisit this when Direct Storage is shown off later this month at GDC with Forspoken. An open world game that looks technically superior to Elden Ring.
And PS5 can load in 5s or less.It loads around the 6 second mark on my 970 EVO Plus. That's around the load times I've seen reported for the PS5 version.
I do.Both enjoy the benefits of an SSD. Last gen would probably take over a minute to load, it was horrible. Sure 6:27 is better, but 10 seconds is nothing, no one can be crying about waiting an extra 10 seconds.
Yeap I’m very amused with slow loading in HFW too.I do.
Every time Horizon takes more than 3 seconds, I go wtf is this? A PS3?
12 seconds is like Witcher 3 days.
If it takes more than 3, im mashing buttons. "Like wtf is going on here" Rage mode.I do.
Every time Horizon takes more than 3 seconds, I go wtf is this? A PS3?
12 seconds is like Witcher 3 days.
And PS5 can load in 5s or less.
The avg. people are using is taking the DF test that had loading close to 10s that was the worst scenario.
Your driver is 3.5GB/s… not half of the PS5.
Anyway I found very disappointing the load times in Elder Ring… that average is too high… I’m used to play PS5 games with lower loads.
Horizon FW was a disappointment in that regards too.
Dark Souls 1 defined a generation and that ran like absolute shit."Elden ring ll define this generation" what a joke.
What a shame that someone would call you out on your complete bullshit with video evidence hey?No Gen3 drive on PC loads as fast ER as PS5.
Hmm, didn’t think about doing that. I simply installed it to my super slow external HDD. Might give it a try!I have my ps4 version on the ssd of ps5 and its nearly the same as native ps5
Drive is slower still... so if PS5 is 5 or 6 secs to load than XSX, than XSX in a best case scenario would be double that.
Thank you! I’m free for kids birthdays too!Clown comment
One console manufacturer ended spending an entire generation asking devs what they want/need for next generation and implement it.
The other just made a e3 video PR that said more power!!!
In a game where you reload a lot, saving almost 3x the time when you reload is the better option. That’s just basic common sense .For a game that seemingly struggles to ever hit 60fps, with drops to the 40s, the console with VRR is going to be the better option than the one that doesn’t. That’s just basic common sense.
yet one company provided the true next gen feature set of RDNA 2 and next gen tv technology from day one.
we don’t need comments like these on here, this port shows nothing of what these consoles can do. Both consoles were heavily curated to what developers actually need. Even the lord mark Cerny mentioned that devs only asked for a 1,000mbs ssd. It was Sony that decided to go complete overkill.
So let me get this straight “pleasant genius”….. you are saying that having faster load times when you die is better than having a smooth frame rate without horrible stuttering and slowdown the rest of the time when you’re not dead and reloading?In a game where you reload a lot, saving almost 3x the time when you reload is the better option. That’s just basic common sense .
Seriously though, VRR can help, provided you are not sensible to game speed fluctuations (the game going from 39-40 to 60 FPS is still varying the fluidity dynamically) and gamma issues. Still interesting performance and resolution differences.
In quality mode, some people want the higher resolution and graphics settings, they are a lot closer to 30 FPS than they are to 60 FPS.
It will simply become a non-issue and the goal posts will move yet again.
What a shame that someone would call you out on your complete bullshit with video evidence hey?
That's 4 seconds menu to game, 6 seconds round table to liurnia, 5 seconds liurnia to castle morne and 5 seconds from there to limgrave.
All on a lowly PCI-E gen 3.0 SSD.
As I've said before, you're full of shit.
Now sit down and shut up.
FromSoft making poorly performing games and ports is not a new trend, it’s as old as FromSoft.Trends are starting to happen…
Oh cute name calling .So let me get this straight “resident genius”….. you are saying that having faster load times when you die is better than having a smooth frame rate without horrible stuttering and slowdown the rest of the time when you’re not dead and reloading?
Did I get that right?
everyone gets offended and overworked by a simple comment that doesn’t validate their plastic console!yet one company provided the true next gen feature set of RDNA 2 and next gen tv technology from day one.
we don’t need comments like these on here, this port shows nothing of what these consoles can do. Both consoles were heavily curated to what developers actually need. Even the lord mark Cerny mentioned that devs only asked for a 1,000mbs ssd. It was Sony that decided to go complete overkill.
mark:
“Developers asked for an NVME SSD with at least 1 GB per second of read speed, and we looked at that and we decided to go maybe five to ten times that speed,” Cerny continued.
Sony Held Numerous Meetings With Devs to Help Design PS5, SSD Was One of the Top Requests - PlayStation LifeStyle
In a new video, Sony's Mark Cerny has revealed that PS5 SSD was one of game developers' top requested features.www.playstationlifestyle.net
PC version isn't the XSX version.this is categorically incorrect, the PC version on an old SATA hard driver with a max speed of 500MBS loads this game at the same speed as the ps5. That is 1/5th the speed of the Xbox nvme.
the ps5 should be loading this game in like 1.5 seconds with the Xbox loading it at like 3 to 4 tops
From soft done fucked something up on the Xbox version. Both console versions in fact.
Meaning?PC version isn't the XSX version.
I was going to ask you if you had a vrr tv to try and see the fluctuations lol. Have you noticed a degradation in picture quality? Resolution drop..PS5 version just got an update. I’m noticing performance increases with frame rate priority. Closer to 60 more often.
You do know VRR is working on PS5 but is locked behind an update right?everyone gets offended and overworked by a simple comment that doesn’t validate their plastic console!
“Lord Cerny” doesn’t mean anything to me! But sure I’ll play along! He makes games, maybe the guy knows what he is doing and what the priorities are… pretty sure next gen tv technology wasn’t one.
yet one company provided the true next gen feature set of RDNA 2 and next gen tv technology from day one.
we don’t need comments like these on here, this port shows nothing of what these consoles can do. Both consoles were heavily curated to what developers actually need. Even the lord mark Cerny mentioned that devs only asked for a 1,000mbs ssd. It was Sony that decided to go complete overkill.
mark:
“Developers asked for an NVME SSD with at least 1 GB per second of read speed, and we looked at that and we decided to go maybe five to ten times that speed,” Cerny continued.
Sony Held Numerous Meetings With Devs to Help Design PS5, SSD Was One of the Top Requests - PlayStation LifeStyle
In a new video, Sony's Mark Cerny has revealed that PS5 SSD was one of game developers' top requested features.www.playstationlifestyle.net
You do know VRR is working on PS5 but is locked behind an update right?
Exactly what it says.Meaning?
No idea/don’t care because:You do know VRR is working on PS5 but is locked behind an update right?
Digital Foundry started this VRR nonsense.Oh cute name calling .
I am saying it is a factor for people yes. Many people are playing on consoles without VRR and still enjoying the game but everyone is experiencing the same loading times (then again for sure you are not a fan of QoL experience things like Quick Resume… right?).
Everyone is experiencing resolution as part of the game IQ. Everyone is experiencing controller differences.
As I said, thanks for focusing on the cheeky part (not sure how it triggered you so much), and missing the rest. VRR with those big fluctuations is a fox only for some players and it is not perfect as a countermeasure (especially on OLED’s).
You criticise the comment and make two of your own in the same vein or worse. Who says it is overkill? You based on some devs that were thinking they would not get an SSD at all asking for less than Sony would end up delivering?
I agree with you though cross generation software cannot show the true performance of either console. BC games showed the pro’s of XSX architecture and tools having generally better performance and quality and PS5’s HW and tools have given devs an easier time to get things up and running decently (they have been consistently praised on HW balance, opportunities to dig in more advanced features, and dev tools with the PS4, PSVita, PS4 Pro, and PS5… there seem to be some common elements there ).
It seems to me that this goes both ways. I mean.....we can talk about that "true next gen feature set" but when we look at the game performance differences it hasn't been nearly what many thought it would be. Largely, we are seeing marginal differences where PS5 has advantage in frame rate while XSX has advantage in resolution. So was the extra 2 teraflops just "overkill" for just a few more pixels? Nah, I don't think so. But one could make the same argument for PS5 SSD not living up to expectations as well. For most games, the difference is a few seconds loading if anything at all. Not exactly mindblowing stuff. So MS and Sony both tried to emphasize certain aspects of their console designs.
So hell......what would there be to talk about it if both consoles had 12 TFs and 5,000 whatever/second SSD? DualSense vs battery life?
Which means it is there but disabled? Wouldn't call that "working" really.
Do you Know what is the most shocking?.Both enjoy the benefits of an SSD. Last gen would probably take over a minute to load, it was horrible. Sure 6:27 is better, but 10 seconds is nothing, no one can be crying about waiting an extra 10 seconds.
In a sense it's like RT in some games on PS5.Which means it is there but disabled? Wouldn't call that "working" really.